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Mech Re-Balance Pts Phase 2


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#561 Dakkss

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Posted 19 October 2015 - 07:09 AM

View PostJungle Rhino, on 18 October 2015 - 11:56 PM, said:

This idea should be binned, along with Ghost Heat - then bring in some reticule bob based on % of max speed to compensate for both of these issues.


I believe reticle bob (and weapon recoil) would be good implemented on all mechs, with the Targeting Computer rehashed to give it more of a purpose closer to it's original form.

From Sarna:
Targeting Computers are sophisticated pieces of electronics that, unlike normal targeting systems, physically help MechWarriors target their opponents. Recoil compensators and gyroscopic stabilizers are used to prevent normal weapon drift from factors such as recoil and movement while the computer accounts for atmospheric and other conditions to present an accurate "lead" on the target. This allows for more surgical precision of weapons fire, especially with naturally accurate systems, allowing for the user to hit specific parts on the target vehicle.

Remove silly things from the Targeting Computer like increased range and velocity (how does that even work, you'd have to tweak the weapon itself) and keep improved Sensor Range/Target Info, and then put on improved missile lock/spread, decreased reticle bob and decreased recoil.

Then make it so there's only 3 Targeting Computers (not 7) that weighs around 2/3/4 tons with respective bonuses since taking one gives you a significant advantage over people who don't - you must sacrifice firepower/armour for accuracy (via tonnage). Of course, for this to work you'd need to allow IS mechs to take Targeting Computers otherwise that's just unfair.

And there it is, a decent solution to pinpoint, Time-To-Kill, Role Warfare (more snipers will take TC's at the cost of damage), the current Targeting Computer being a bit strange and abusable (who actually takes anything above TC1?). All you need is aim bobbing, recoil, and Targeting Computers.

Edited by Dak Darklighter, 19 October 2015 - 07:10 AM.


#562 Boyka

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Posted 19 October 2015 - 07:48 AM

View PostInnerSphereNews, on 13 October 2015 - 05:14 PM, said:

  • Lasers will not do full damage when striking a ‘Mech that is not target-locked from a range greater than 60% of the Laser’s Optimal Range.
    • The original post text here referred to "...60% of the Laser's Maximum Range", which was not correct.


Is "Target-locked" here referred to a target with full aquired infos or simple locked with only the red square around it?

#563 Coralld

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Posted 19 October 2015 - 01:22 PM

View PostBoyka, on 19 October 2015 - 07:48 AM, said:

[/i]

Is "Target-locked" here referred to a target with full aquired infos or simple locked with only the red square around it?

You just have to put a red box around it, you don't need to wait for the paper doll.

#564 Canadian House Owl

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Posted 19 October 2015 - 01:42 PM

Well with the change to ECM everyone better cough up the c-bills for Radar Dep or the Lurmpocalypse will find you, 40% clan range nerf meaning a clan large will have a max range of 972M with a range mod down from 1620M ouch! and heat sinks don't get me started...DOUBLE MEANS DOUBLE x2 200%

#565 Keira RAVEN McKenna

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Posted 22 October 2015 - 01:37 PM

instead of nerfing. buffing, trying to walk the line between TT and the game etc why not just make the "primitive" IS machines more focused on their Autocannons and ballistic weapons and the "Techo" Clan more focused on their exotic PPCs and Lasers?
YOu could achieve balance and a point of difference between the two Factions

Giving the IS players switchable ammo would be nice for them. Some that do more damage vs armour, others that do more damage vs internals, Ammo that does more damage up close etc would keep it exciting for them.

Edited by Keira RAVEN McKenna, 22 October 2015 - 01:40 PM.


#566 Keira RAVEN McKenna

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Posted 22 October 2015 - 01:42 PM

View PostCSJ Ranger, on 19 October 2015 - 02:27 AM, said:

:D in BT Universe ...Build Aerospacefighters ,and can not build Missle Guidance systems better as the WW II german V1/V2...what have the Aerospacefighters for Systems for Stabilize and navigation ?????

Luck and a set of dice in the cockpit...

#567 Thor 33

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Posted 05 November 2015 - 11:23 PM

So somehow clan DHS are now worse (1.2 vs 1.5) an innersphere DHS? Yes, they still take up two slots to three. But for 2 IS DHS that means 6 slots=3 heat, two tons. Clan DHS-6 slots = 3.6 heat but three tons. SO, I have to spend 1 ton for .6 heat? AND clan weapons have higher heat and longer burn times? Really?

#568 Widowmaker1981

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Posted 06 November 2015 - 06:40 AM

View PostThor 33, on 05 November 2015 - 11:23 PM, said:

So somehow clan DHS are now worse (1.2 vs 1.5) an innersphere DHS? Yes, they still take up two slots to three. But for 2 IS DHS that means 6 slots=3 heat, two tons. Clan DHS-6 slots = 3.6 heat but three tons. SO, I have to spend 1 ton for .6 heat? AND clan weapons have higher heat and longer burn times? Really?


Its gets better, because Clan DHS are 1.1 now, so its 1 ton for 0.3 heat.

Admittedly, its just cap though, not dissipation. I believe that Clan DHS are still 1.4 h/s dissipation

#569 SoulReaver7500

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Posted 06 November 2015 - 08:34 PM

rather than wasting our time, just give everyone the same mech and weapons dump this balance garbage.

#570 Twilight Fenrir

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Posted 06 November 2015 - 08:45 PM

View PostWidowmaker1981, on 06 November 2015 - 06:40 AM, said:


Its gets better, because Clan DHS are 1.1 now, so its 1 ton for 0.3 heat.

Admittedly, its just cap though, not dissipation. I believe that Clan DHS are still 1.4 h/s dissipation

Dissipation was buffed in PTS2, they are 1.5 actually, so you cool down faster, you can just tank less heat than an IS mech... and this makes sense, actually... Smaller crit spaces because it's physically smaller, physically smaller = less volume it contains. But, it still cools better because it's that... quartz nano-crystals... or.... whatever the fluffy word for it was...

#571 Thor 33

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Posted 06 November 2015 - 10:33 PM

I also just see them nerfing the skill trees so that when all the steam noobs get into the game they wont cry and whine about us being in faster/better mechs. What difference is it really when you have to grind three mechs just for a 5% bump? Isn't it in PGI's interest to force people to buy multiples of the same mech to skill up? Why bother with that now? I'm trying to grind Ebon's now-but why waste that time for worthless bumps like 2.5%? There is a point to being a 'better pilot'. They can't recreate the piloting score from TT (remember that average was a 4/5) any better. Now no one will be better than a 3, no matter how much time/money you've invested.

Also, while I'm at it-the PSR system is a joke. It's joke because its 98% based on a win. So, and they even say this, if you play long enough you'll be tier 1. That's why there are so many scrubs in tier 1/2. That's why we still have 12-1 games. It needs to be based on damage/kills/assists and targeting/scouting. You'll still go down from a loss, but this way if you're the guy doing 500 damage and getting 1-2 kills, carried the 'team', you can realistically go up. Conversely, if your the scrub hanger on who does 90 damage with 2 assists because your afraid to get hit, then you LOSE points even in a win. Force people to participate, not hide and cower in a direwolf while their teammates take the fall.

#572 SoulReaver7500

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Posted 07 November 2015 - 08:38 AM

http://mwomercs.com/...de-voting-poll/

http://mwomercs.com/...de-voting-poll/





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