Arrogusss, on 16 October 2015 - 05:06 PM, said:
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Isn't 40 percent a bit extreme?? 25% would have seemed like a let down from the "Superior Clan Tech" the clans were bringing to the game when you were Pushing clan mech packs upwards of 200 dollars, and GOLD mechs for 500.. five friggin hundred..pffft.
They actually have 20% shorter range. The nerf was 40% of the distance from Optimal to Maximum range (that is, 40% off of half of the range) - so they drop off faster than IS lasers do... With the exception of the ISERLL, which also was nerfed in a similar way.
Thus, the "Nerfed into the ground" clan tech?
1t, 1s ERML. 405m optimal range, 648 maximum range, 7 damage, 6 heat, 3s cycle, 1.15s burn
vs.
1t, 1s ML. 270m Optimal range, 540 maximum range, 5 damage, 4 heat, 3s cycle, 0.9s burn
Yeah, poor Clan mechs, their weapons aren't even better than IS weapons! Oh, woe is me! 7 damage at 405m vs. 5 damage at 270! However will I cope? Why at a 400m firefight, those IS mechs are pushing a rocking 3.33 damage. How will my 7 compare?
Oh, us poor Clanners!
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Stupid company, giving their customers what they want.
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I have to spend about an hour or two next week at a friends house explaining to him how to properly loadout and balance mechs in this game (weight, damage, heat, key binding and weapons groups). Some people just DONT GET IT "at first".
I'm sure he would end up spending 200-300 over the next year once he got into it, that is IF I SUGGEST HE CONTINUE.
It does need better New Player Training, but the new Academy is a very good piece of work for any company; it's a spectacular showing for PGI (mind you, one that's on point with a lot of their more recent work). It's not the whole journey, but it's a very good start.
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REMOVING THE RED HIT CONFIRMATION IN RECTICLE IS A BIG MISTAKE. Especially for newer players, and especially when it seems like hit registration is still pretty friggedUp depending on the weapon/map/situation.
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Will I spend as much as I have on WOT over the next year on MWO?? Well I could afford to, and I would like to; but you better cut this out NOW, and step it up. HD mechs and map option for those of us with decent computers, get a few Badass commercials on the television to increase the player base and popularity... and did I mention that nobody likes a game that pulls "bait and switches" with the nerf-hammer after they spent hundreds and even thousands of dollars on a game, regardless of the terms of use and license agreement that says you can do so at any time.
Don't kill Clanner tech, and keep the game as complicated as it is now but NO MORE complicated.
Clan tech needs to be nerfed if IS quirks are to be removed. If you'd wiped the froth from your mouth and actually read the OP, you'd have seen that every mech had all it's quirks removed. Timberwolves and Stormcrows lost their laser nerf quirks. Every IS mech lost it's quirks.
Yes, Clan lasers were nerfed, but only by 20% max range overall, while IS mechs lost upwards of 50% weapon nerfs, structure and agility nerfs, range, cooldown, etc.
IS mechs where nerfed massively harder than Clan mechs in this PTS.