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Pgi Doesn't Give Enough Info Leading To Pts... People Riot And Complain. Now They Do, And People Still Riot And Complain.


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#61 MerryIguana

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Posted 14 October 2015 - 07:21 AM

View PostWintersdark, on 14 October 2015 - 04:41 AM, said:

It is much too powerful for a 1.5t (or 1t) piece of equipment.


Time to nerf radar derp.

#62 Illya Ghost Bear

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Posted 14 October 2015 - 07:22 AM

View Postsycocys, on 14 October 2015 - 07:00 AM, said:

Want the game to be better balanced and more interesting than click on the red dorito to vomit all your lasers?

Then join the test and help make the game better, the reward for it is that you'll get a far better game to play on the live servers.

sadly altruism is not really a thing in gamers. Well...even "altruism" that is really thinly disguised motivated self interest for ones' first world entertainment problems.

But generally speaking, too short sighted.

View PostMerryIguana, on 14 October 2015 - 07:21 AM, said:


Time to nerf radar derp.

should never have happened in the first place. Was a lazy kneejerk add grind "fix" to the LRM "issue".

#63 MerryIguana

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Posted 14 October 2015 - 07:24 AM

View PostIllya Arkhipova, on 14 October 2015 - 07:22 AM, said:

should never have happened in the first place. Was a lazy kneejerk add grind "fix" to the LRM "issue".


/agree

I waited like 4 months to even buy them, because i was sure that module would get nerfinated.

#64 Wintersdark

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Posted 14 October 2015 - 07:26 AM

View PostMerryIguana, on 14 October 2015 - 07:21 AM, said:


Time to nerf radar derp.
Absolutely. It was always a bandaid module, and one that was massively better than most of the others.

It should have been nerfed a long time ago.

I'd like to see it just be the opposite of the target decay module, personally.

#65 Illya Ghost Bear

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Posted 14 October 2015 - 07:33 AM

View PostWintersdark, on 14 October 2015 - 07:26 AM, said:

Absolutely. It was always a bandaid module, and one that was massively better than most of the others.

It should have been nerfed a long time ago.

I'd like to see it just be the opposite of the target decay module, personally.

I'd like to see a total overhaul of modules, period, after they fix the skill tree. Hell, most weapon modules, I think should be skill unlocks instead, like speed tweak. A lot of the modules are bad, or just bandaids for bad decisions (hill climb module? Hey, my Atlas can't climb a hill, let's chip it and magically now it...kind of can!)

Too many ideas you could tell came from the same well.... and that limits imagination and diversity.

This PTS is the first time I have seen ideas that didn't smack of 2013 PaulBalance.

#66 Mechwarrior Buddah

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Posted 14 October 2015 - 07:34 AM

View PostBurktross, on 13 October 2015 - 06:46 PM, said:

Wait, there's a new pts?


$5 says its not a perm one like every other game has

#67 Illya Ghost Bear

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Posted 14 October 2015 - 08:08 AM

View PostMechwarrior Buddah, on 14 October 2015 - 07:34 AM, said:


$5 says its not a perm one like every other game has

because of course, PGI has never ran a permanent one, and this is not adverted as one, either?

#68 Almond Brown

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Posted 14 October 2015 - 10:11 AM

View PostInRev, on 13 October 2015 - 07:34 PM, said:


That's my main concern too. I play mediums almost exclusively and, most of the time, I take very quick shots from cover before scooting to safety so that I don't get instablapped. Waiting for lock-on while exposed just so that my weapons do the damage that they're otherwise "supposed" to do doesn't make me feel warm and fuzzy inside.

I know it's supposed to discourage hill-humping, but I fear that it will disproportionately affect the weaker weight-classes (mediums and lights) because they already don't trade very well and need to minimize exposure times.

Regardless, I'll be testing things out. Hopefully the queue times will be under 30 minutes this time around heh.


Pretty sure with direct LoS and reticule on target, you get insta Red Box with the press of "R". The delay factor is for Paper Doll info, which is of no concern for a peeker right?

#69 Deathlike

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Posted 14 October 2015 - 11:33 AM

The biggest issue, despite the change of ECM (it's going to be an Invisible Energy Shield) is the lock-on hitreg confirmation change.

Understandably locking on your targets is always important, but if you intend to snipe... or just hoping your SRMs hit the mech in front of you... this inevitably hides a lot more of PGI's poor hitreg problems.

I can only think this would create greater frustration on the whole (not that we should be dependent on the server damage confirmation, but that would assert good code was in there in the first place - which is certainly not the case).

I keep forgetting this is your alt account Bishop...

#70 lol lol lol lol lol lol lol lol

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Posted 14 October 2015 - 11:47 AM

View PostIllya Arkhipova, on 13 October 2015 - 06:43 PM, said:

http://mwomercs.com/...ce-pts-phase-2/

Seriously people.....

Take a deep breath, stop being a bunch of chicken littles. The sky is not falling. They are specifically testing a bunch of mechanics to gather data. And further tweaks and PTS will work from there.

Posted Image

make up your bloody minds...and stop overreacting.

Also, a quick and easy translation for those inclined to not add 2 and 2 to get 4:
1)

Targeting Mechanics



Weapon and targeting reticle mechanics when target is not locked
  • The targeting reticle will no longer flash when a hit is detected on a ‘Mech that is not target-locked.
  • Lasers will not do full damage when striking a ‘Mech that is not target-locked from a range greater than 60% of the Laser’s Maximum Range.
Reticle mechanics when target is locked
  • The targeting reticle will now change color and shape when a hit is detected on a ‘Mech that is target-locked.
------Pretty simple, actually. Testing ideas to reduce focus fire to improve TTK. Now you and your 11 friends have to be either close, or target that poor schlub before melting him efficiently with focused fire. I don't know what I think of the idea til I test it, but at least they are testing concepts beyond the idiot "half weapon damage, or redouble mech armor". So kudos for thinking outside the box, even if it doesn't work.


2)
Sensor Range
All ‘Mechs start with a baseline Sensor Range of 500m. Through the application of Sensor Range Quirks on a per-variant basis, individual variants can receive an increase to their baseline Sensor Range.
Post-Quirk Sensor Ranges will generally fall into the value regions listed below, according to weight class:
  • Light ‘Mechs: ~900m Sensor Range.
  • Medium ‘Mechs: ~800m Sensor Range.
  • Heavy ‘Mechs: ~700-750m Sensor Range.
  • Assault ‘Mechs: ~500-650m Sensor Range.
Target Acquisition Rate
  • The Target Acquisition Rate for all ‘Mechs during this test phase is 0 seconds.
  • Target Acquisition Rate can be quirked on a per-variant level, but there are no Target Acquisition Rate Quirks in place for this test phase.
  • Target Acquisition Rates are affected by ECM.
  • The Target Acquisition Delay caused by ECM for all ‘Mechs during this test phase is 3 seconds.
Target Information Sharing
  • Target information sharing is now based on the distance between the target and the first teammate, then from the distance of that teammate to all other teammates.
--------Again...pretty obvious, a combination of trying to get more actual symbiosis between lights and the rest of the units. And reducing LRMvomit, which might presage and allow other LRM buffs. Your LRMstalker will, for this phase of the test, need to be tied into a targeting feed from other units to be able to sit back 1000m and rain missiles. For people who use LRMs well in the first place, you are usually inside 500meters....so not a big deal, aside from trying to tag the incidental.


Again-...... will it work? Dunno. But glad to see them testing something like this.


Thank God for shareable tier ratings. I was going to take you as serious for a second.

But yeah, people are talking because it's Groundhog Day again, and most are surprised that certain TOP MINDS haven't learned from the last time they did "Half this, double that" nerfs and they ended up reversing it anyways. Pendulum balancing wasn't professional then... so most know it's not a great idea now, either.

#71 Wintersdark

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Posted 14 October 2015 - 01:51 PM

View PostsaKhan Ds00 Kerensky, on 14 October 2015 - 11:47 AM, said:


Thank God for shareable tier ratings. I was going to take you as serious for a second.
uh huh.

Quote

But yeah, people are talking because it's Groundhog Day again, and most are surprised that certain TOP MINDS haven't learned from the last time they did "Half this, double that" nerfs and they ended up reversing it anyways. Pendulum balancing wasn't professional then... so most know it's not a great idea now, either.
This isn't "pendulum balancing". At least not yet. This isn't the projected " rebalance", they're testing concepts, parts of it, as the OP suggests.

They can do iterative baby step testing on the PTS for what should be very obvious reasons, not least of which is that nobody is interested in testing small changes.

And in this case, they feel that weapon quirks are getting ridiculous (they are) and while it was a worthwhile experiment it's not really working out for Clan vs. IS balance. Removing weapon quirks requires larger changes to compensate. Slowly reducing weapon quirks you want to completely remove is pointless, as all the intermediate steps aren't useful and it just serves to drag things out dramatically.

#72 Revis Volek

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Posted 14 October 2015 - 02:09 PM

View Postorcrist86, on 13 October 2015 - 06:55 PM, said:

This community isn't happy of it can't start a dumpster fire every Friday night for..... Reasons. I love this franchise but the forum community is sometimes worse than the side effects listed on TV ads for ED pills. May cause diarrhea or death...



That is not just THESE forums bud, that's the world in general IMO.

Gimme free, fast and 100% accurate or its "lets burn this mofo to the ground pookey!"

#73 Illya Ghost Bear

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Posted 14 October 2015 - 02:14 PM

View PostsaKhan Ds00 Kerensky, on 14 October 2015 - 11:47 AM, said:


Thank God for shareable tier ratings. I was going to take you as serious for a second.

But yeah, people are talking because it's Groundhog Day again, and most are surprised that certain TOP MINDS haven't learned from the last time they did "Half this, double that" nerfs and they ended up reversing it anyways. Pendulum balancing wasn't professional then... so most know it's not a great idea now, either.

yes because how much you grind is remotely important.

All Tiers have done is exposed the idiots who think they mean anything.

Also before you try to swagger, at least achieve Tier 1.... "second best" is just the first loser.

Edited by Illya Arkhipova, 14 October 2015 - 02:16 PM.






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