What maps allow for ranges of even a paltry 900m?
Your map designers seem to enjoy building maps around 400-500m max open areas, what use are 900m infotech when you'll only ever see people at this range for a fraction of a second unless they're braindead?
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Long Range Scanners, No Long Range To Use Them
Started by Cerberias, Oct 14 2015 12:53 AM
4 replies to this topic
#1
Posted 14 October 2015 - 12:53 AM
#2
Posted 14 October 2015 - 03:41 AM
The revised caldera for one. The get a perch on the left side and it's over 900m to the C3 corner people like to nascar around all the time.
Then there's Alpine. The bog, if you jump jet to a high platform to scout. River City looking along the river from Airport to shore, or if on top any of the buildings. On Crimson Strait there's shooting across the theta point to on top of the platform, or shooting/scouting from at top the mountain.
That is just a few examples off the top my head. Plenty of places over 500m to engage.
Then there's Alpine. The bog, if you jump jet to a high platform to scout. River City looking along the river from Airport to shore, or if on top any of the buildings. On Crimson Strait there's shooting across the theta point to on top of the platform, or shooting/scouting from at top the mountain.
That is just a few examples off the top my head. Plenty of places over 500m to engage.
#3
Posted 14 October 2015 - 04:55 AM
Point taken on the particular places on particular maps that allow for +500m ranges. However, I'm of the opinion that PGI needs to introduce more maps like Alpine where long range rules the day. Also, even better yet would be for PGI to intorduce a skirmish mode in to CW and let maps like Alpine shine.
I think MWO lends to the short range combat far too easily. It is a challenge to find and consitantly have long range battles.
I think MWO lends to the short range combat far too easily. It is a challenge to find and consitantly have long range battles.
#4
Posted 14 October 2015 - 11:51 AM
I have noticed that they seem to be increasing cover with each rollout of a "Revised" map, and so I see OPs general point, but OTOH with the ECM nerf, Indirect-Fire LRMs might be viable now, so that could justify it. Plus the other argument is that information gathering on enemy placement is equally as important as targeting.
#5
Posted 14 October 2015 - 09:10 PM
@dracol, how often are those spots actually used? How easy would they be to counter by simply using cover on the approach?
@bigbenn, agreed.
@painless, most teams will simply use voice comms to show positioning of enemy, making that aspect of infotech almost completely worthless. With the increase in cover, LRM's are now even easier to avoid than ever before.
@bigbenn, agreed.
@painless, most teams will simply use voice comms to show positioning of enemy, making that aspect of infotech almost completely worthless. With the increase in cover, LRM's are now even easier to avoid than ever before.
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