Paul Inouye, on 14 October 2015 - 02:21 PM, said:
There are 2 fundamental changes being made here:
1) Clan laser MAXIMUM distances are being shortened globally. The LongRange value is not changing from what it is now. (It WILL be affected by change 2 below however).
Here's how Clan lasers are being affected...
2) A global change to lasers based on target lock.
If the target 'Mech is not locked, your 'Mech's targeting system is going to focus your lasers at 60% of it's normal LongRange. Damage falloff happens from this point on. If you DO target your enemy 'Mech, your targeting system now knows the distance at which to focus the lasers to do maximum damage. This is when your lasers go back to normal max damage at LongRange. Targeting or Not Targeting does not affect MaxRange distances.
Here is how targeting affects all lasers...
These two system combined are meant to futher enhance the importance of InfoTech and Clan laser max range imbalance.
Ok, so now I sort of get it..
My sugestion for laser ranges is this: Don't nerf it by 40%, that's waaay to much... 20%-25% would be much more appropriate.
A question still bothers me though... in terms of terminology...
About the damage nerf to non locked targets... what does this mean exactly? A locked target is a target that I have targeted by pressing "R", or a target that the "missle lock" circle has locked on, and I can LRM/SSRM it now?
Please clarify.
It would make some sence if you had to press "R" for your lasers to do full damage, and after you get target info even, but NOT after you lock it for missles, because those locks are hard enough to get as it is, and difficult to maintain for LRM's.. Doing that for the common laser would kill that weapon system.. and increase Radar Deprivation module sales..