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I like all the 'lore/battletech versions' comments. Call a rose a rose. It's 'I want totally OP gear compared to everyone else and I want them to gather in big groups like redshirts for me to kill and talk haughtily too, like somehow my winning was skill related and not just having OP stuff'.
Adding 'I paid a lot for this under the idea it's giving me an advantage' isn't really doing favors to your position.
The identity of the Clans was that they were, literally, sociopathic fascist slavers who wanted to conquer, subsume and destroy then enslave every other human civilization. They were monsters, almost comically so.
First the clans are technically SPARTAN greeks, the rest of your post is pretty much wrong in every way
As I play TT regularly I can tell you that NO the dark ages, jihad and 3145+ DID NOT balance the clans VS IS what it did was introduce new weapons systems that are totally unique to each side that are fundamentally more powerful as the arms race continues.
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Honestly, do you really think that introducing the original TT heat mechanic will be actually *fun* in a FPS game?
Yes, in fact I know it is. you like PGI fail to understand the core player base. this is supposed to be a thinking mans shooter, what it has turned into is a draw for a bunch of twitch arena shooter fans, and even not very many of those players at that.
MWLL made in 2009 has no mechlab, all mechs have a mix of weapons and more closely follow TT than MWO gameplay wise it is far superior in every way to MWO except for the graphics which are limited by the older engine. it was made by basically only 5 fans working on a free mod, not a full professional studio. you choose your mechs not based on hard points or high alpha damage, but on terrain conditions, and preferred play style. Additionally the maps there feel like battlefields not MWO arenas
MW4 was actually far more fun and balanced because it restricted the mechlab by sized hard points and fixed engines
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Just repeating myself here. But if this game was table top board game, then all players would be piloting Clan mechs. There wouldnt be any Inner Sphere player factions. Mechwarrior Online couldnt sell famous Inner Sphere mechs like the Marauder.
That's actually completely wrong.
Most players would play like they do now, have mechs from both sides or different accounts for each side. if PGI was so concerned about balancing weapons they would have set the game at the start of the 4th succession war and left the clans alone.
The reality is that 5 clan mechs without any nerfs are COMPLETELY EQUAL AND FAIR fighting at a 1.6 ratio like TT dictates where they face 2 lances of IS. there are also a huge number of battletech hardcore loyalist who will never play clan or vice versa IS because they are dedicated to their house/clan.
I and my unit would gladly drop into our dragons, hatamoto chi's(if they every made them) catapult K2s etc.. and fight a numerically inferior but powerful clan force simply for the honor of house kurita. better guns doesn't make the clans more survivable to damage, what it does do is force clan players to bring their A game or go home. Like it should be.
Understand when this game was sold to us founders all that lore was a promised part of the game. we were told not to name our units after real in game units because eventually we would have the ability to earn a place in those legendary units-10th lyran guard, swords of light or ghost regiments, davion guards units, etc..we were told there would be planetary assets to capture that would help our units and houses in CW, We were told it was a thinking mans shooter......we were lied to, repeatedly and we are feeling a bit cheated and defrauded,
CW was supposed to be out before open beta, then before launch, then before the first of the year. we later found out they had not even started on it till they finished the contract renegotiations like a year after it was supposed to be delivered. then the transverse debocal happened. and gold mechs and even more bad blood between the studio and the core player base, which led to the mass exodus of the old player base.
So yes not only will it work, it would fix almost all the problems with balance, even with the fact that they have screwed the game up so much by moving away from the original project. people will always gravitate to the better weapons or combos. IT WILL NOT STOP with nerfing a weapon type as the constant meta shift has shown us. You have to change the core mechanic that controls the weapon to heat disparity or you are just moving to the next over powered combo that players manage to break.
Edited by Slepnir, 15 October 2015 - 05:27 AM.