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Paul Inouye Posted A Clarification On How Clan Lasers Are Nerfed (Not As Bad As You Thought) And How No-Lock On Will Affect Laser Damage.


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#261 LordBraxton

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Posted 16 October 2015 - 12:07 PM

At this point anyone trying

View PostLugh, on 16 October 2015 - 05:45 AM, said:

Not true in the slightest.

If clanners had EVERYTHING nice, they would have the coolest lasers, with the fastest firing times and the auto cannons with the most PPD.

Stop living in denial of what the IS has that is GOOD. Because it is REALLY good to be able to fire more often and more pinpoint, 2/3rds of the time. (Medium and Short range).

Yes the clans 'dominate' the long range game. Which lasts all of about 2 minutes of any game, then the mid range begins, and the IS pulls ahead (unless they are mouth breathing).

wow this guy is {ignorant of MWO's mechanics}. My clan mechs run cooler due to superior heatsinks and engines.... move faster... dominate at the range bracket that matters the most these days -- 400-600.

Oh wait.. they dominate in every range bracket, and my 6spl UAC20 EXE made all of my IS assaults obsolete.... and my HBR and EBJ made all my IS heavies obsolete... and my stormcrow... and my cheetah... yeah old news I know



The 'IS OP' thing is so ludicrous.

Even claiming that IS has a fair chance is ludicrous. IS mechs are handicap mode.

Ill stick to my clan crutch till this changes

Edited by LordBraxton, 16 October 2015 - 12:09 PM.


#262 Dino Might

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Posted 16 October 2015 - 12:11 PM

View PostMazzyplz, on 16 October 2015 - 12:03 PM, said:

so laser isn't the best anymore

yesterday sean lang dominated the pts server with his ember with 4 machineguns;
he stood behind my 80 ton mech and cored me in less than 3 sec.

i am sure you're rushing your conclusions

it was recorded in the NGNG stream, maybe you can still check it out, idk


He had 1 of a few things going for himj:

1) target you - no snap shot
2) be really really close to you - no way to get back into cover quickly
3) rely on nobody else being around to help you for a while - doesn't happen all that often

I routinely butt-core enemy mechs from point blank range. I've got loads of videos - seriously, it probably won't change my regular play style that much. BUT, I have tons of encounters where I am snapshotting at 130m or the near edge of my optimal range, and you're saying that its deserved that I should do something like 2 damage instead of 24 if I land that snap shot perfectly while running full defleciton between cover at 160kph? Okay...that seems reasonable, especially when you can snapshot and do full damage with your 5 ERMed + Gauss at that range without targetting me. So, convince me how lights don't get shafted with this change but heavies do?

Just because Sean Lang can kill someone in an Ember on PTS does not mean this change doesn't crush lights way more than any other class. Also, let me know when an Ember can't kill a mech with all front-loaded armor who's not paying attention (i.e. not protecting rear arc under fire) for 3 seconds. Stated another way, are you trying to say that an Ember is the best representative of all lights in terms of firepower and survivability?

#263 LordKnightFandragon

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Posted 16 October 2015 - 12:48 PM

So basically less damage if you dont lock on a target?

Now go and apply a CoF mechanic for ballistics when you dont lock on, applying the same basic logic, that your mech is basically blind firing and the TC isnt locked on to anything....basically a battlemech version of the human shooter "hipfire".

I like the general idea though. Give some validity to that R button.

#264 The Iron Chancellor

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Posted 16 October 2015 - 01:47 PM

I don't think I like the idea of Ghost Damage and Ghost Range, I've tried introducing multiple people in the past to the game, and there was plenty enough to explain already as is.

To add more hidden [rather specific subsets of] rules, which change range/damage in a noticeable way like flipping a light switch on and off, it just rubs me the wrong way.

Ghost Heat, Ghost Damage, Ghost Range..............@_@.

Meh, let's see what happens as a result of this ****-storm.

#265 Mazzyplz

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Posted 16 October 2015 - 03:15 PM

View PostThe Iron Chancellor, on 16 October 2015 - 01:47 PM, said:

I don't think I like the idea of Ghost Damage and Ghost Range, I've tried introducing multiple people in the past to the game, and there was plenty enough to explain already as is.

To add more hidden [rather specific subsets of] rules, which change range/damage in a noticeable way like flipping a light switch on and off, it just rubs me the wrong way.

Ghost Heat, Ghost Damage, Ghost Range..............@_@.

Meh, let's see what happens as a result of this ****-storm.


it's gettin' spooky br0

#266 CptGier

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Posted 16 October 2015 - 03:17 PM

View PostThe Iron Chancellor, on 16 October 2015 - 01:47 PM, said:

I don't think I like the idea of Ghost Damage and Ghost Range, I've tried introducing multiple people in the past to the game, and there was plenty enough to explain already as is.

To add more hidden [rather specific subsets of] rules, which change range/damage in a noticeable way like flipping a light switch on and off, it just rubs me the wrong way.

Ghost Heat, Ghost Damage, Ghost Range..............@_@.

Meh, let's see what happens as a result of this ****-storm.


Just need Ghost Armor, Ghost Speed, Ghost Critical Space, Ghost Cbills, Ghost Engine size, Ghost Ammo, Ghost Tonnage and were set.

#267 Mazzyplz

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Posted 16 October 2015 - 03:18 PM

View PostDino Might, on 16 October 2015 - 12:11 PM, said:

Stated another way, are you trying to say that an Ember is the best representative of all lights in terms of firepower and survivability?


maybe not - but who's making you take small lasers anyway; can't you use meds?

maybe 4 meds instead of 6 small? or even 2 large?

#268 HorribleGoat

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Posted 16 October 2015 - 03:24 PM

View PostHans Von Lohman, on 14 October 2015 - 02:56 PM, said:

Lore reason why it does this. The focal length of the laser lenses. No lock = the laser is not at the correct focus on the correct range and you get less that perfect damage. They need to have that lock on to set the range for the laser, just like all you delinquents who torched ants with a magnifying glass (what is wrong with you kids anyways? USE EYE PROTECTION WHEN YOU DO THAT CRAP! I don't feel bad for you when all you can see are those fuzzy blue swirling patterns).


while this sounds reasonable it makes no sense as we can clearly see the range indicator on next to the crosshair. It sounds just silly that high tech weapons could/would not zero on that range and needed a locked range which still constantly changes.

#269 SaltBeef

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Posted 16 October 2015 - 03:39 PM

View PostCptGier, on 16 October 2015 - 03:17 PM, said:


Just need Ghost Armor, Ghost Speed, Ghost Critical Space, Ghost Cbills, Ghost Engine size, Ghost Ammo, Ghost Tonnage and were set.


TW and SC got another.....Ghost duration.

#270 Y E O N N E

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Posted 16 October 2015 - 04:49 PM

I love that people still think Clan 'Mechs can't brawl. It's like cERSL and cSPL don't exist or something...

#271 Dino Might

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Posted 16 October 2015 - 08:45 PM

View PostMazzyplz, on 16 October 2015 - 03:18 PM, said:


maybe not - but who's making you take small lasers anyway; can't you use meds?

maybe 4 meds instead of 6 small? or even 2 large?


Can't fit 2 large on a Locust unless you want to go 90kph.
4 mediums is 20 damage total, and you will get a whopping 180m range or so if the 60% non-targetting nerf is added. Your answer to small lasers being so bad with that nerf is to never use them? I thought we wanted some kind of balance so that all weapons had some use. If small lasers aren't tailor-suited to light mechs, then what the heck weapons are they supposed to run?

So, by nerfing damage output, now it will take the Locust two to three times as long to kill an enemy mech, while that enemy mech can still kill it in one shot. Even to the 1E, that seems a bit unreasonable.

#272 MW Waldorf Statler

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Posted 16 October 2015 - 11:20 PM

implementation for a perfect Tabletop -
while the buttons of the enemy Mech touch at 50m is invisible and only after firing visible again
In Boardgame who made Player place anything except Mechs, select weapons and wipe off little boxes...not aiming , not shooting of Hitboxes or Elements of a Mech

Edited by CSJ Ranger, 16 October 2015 - 11:50 PM.


#273 Whatzituyah

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Posted 16 October 2015 - 11:23 PM

I am going to wait till they tweak this more which they are definitly going to do before I judge. I suggest all of you do the same this is only a phase in testing. One must experiment before they can make a working product.

#274 kapusta11

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Posted 17 October 2015 - 12:42 AM

Relax people, the change is silly and won't see the light outside of the test server. It drastically increases facetime, makes ECM stronger despite other nerfs, makes energy based lights useless and coupled with sensor range decrease makes carrying long range lasers on heavies and assaults pointless.

The only way I see PGI implementing this lock thingie is if they actually want to control meta, specifically, force people to switch to dakka builds and buy Night Gyr which, based on the timeline, might be one of the next Clan OmniMechs... OH SHI..

#275 MW Waldorf Statler

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Posted 18 October 2015 - 05:22 AM

View PostLordKnightFandragon, on 16 October 2015 - 12:48 PM, said:

So basically less damage if you dont lock on a target?

Now go and apply a CoF mechanic for ballistics when you dont lock on, applying the same basic logic, that your mech is basically blind firing and the TC isnt locked on to anything....basically a battlemech version of the human shooter "hipfire".

I like the general idea though. Give some validity to that R button.

a Human has no Cursor in you Eyes , has no HUD in the brain , must manuell bring the Aiming system to the Eye for aiming..The human not from the Nature to use Range weapons in his Hands

a tank or a helicopter not aiming ,to moving for aiming the Weaponssystem for the cockpit, a Tank not aiming over the barrel

Hipfire is very stupid Idea for a Weaponssystem of a Vehicle

Edited by CSJ Ranger, 18 October 2015 - 05:25 AM.


#276 CoffiNail

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Posted 18 October 2015 - 05:32 AM

No, this all makes sense. PGI is trying to Ghost run this game in to the ground so they can finally work on their next game.
Listen to the select number of super ceral serious players, take the feedback from the new players who play CoD, never touched a BT or MW license, leave the mass amount of loyal players in the dark room, they never know what they are talking about.

#277 hercules1981

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Posted 18 October 2015 - 05:48 AM

Well unfortunately I think after 2 and a half years it's time to let this game go,there r just way to many dumb thinges going on in this game to balace IS and clan.They r not suppose to be balanced. I am so glad fallout 4 is due out in November

#278 R Razor

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Posted 18 October 2015 - 06:33 AM

View Posthercules1981, on 18 October 2015 - 05:48 AM, said:

Well unfortunately I think after 2 and a half years it's time to let this game go,there r just way to many dumb thinges going on in this game to balace IS and clan.They r not suppose to be balanced. I am so glad fallout 4 is due out in November



Bye, make sure you give someone your stuffz.

#279 SaltBeef

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Posted 18 October 2015 - 06:55 AM

Just because he plays fallout does not mean he cannot also play MWO. The question is WHO IS NOT going to play FALLOUT 4 or STAR WARS BATTLEFEILD? They are both going to be PC releases also not just Playstation. I will build a NEW PC at that time.

Edited by SaltBeef, 18 October 2015 - 06:58 AM.


#280 Alwrathandabout42ninjas

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Posted 18 October 2015 - 07:21 AM

View Postmogs01gt, on 16 October 2015 - 06:09 AM, said:

If you are cant beat an FS9 in a Cheetah, then its time to stop playing. The XL engine alone makes the Clan better.


Sorry dude, but Firestarters are just as good if not better than ACH's.





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