MischiefSC, on 14 October 2015 - 05:33 PM, said:
They are when they are as good or better than ballistics. Like this you've got a ballistics substitute for an energy hardpoint. What this is really doing is way scaling back long range precision snap shot alpha strikes. Now you're going to see a lot more value in mixed loadouts. PPCs on your energy boat for longer ranges and trades, lasers to brawl.
Next imo is ammo explosions again. I get the rage on it before - we wanted easier and better weapons. So we got everything optimized until we saw that sucked. Now we're going back to weapons having trade offs.
I'd love for this to lead to less boating. We'll see. I'm good with the concept but am still at work and probably will be for a bit.
They are when they are as good or better than ballistics. Like this you've got a ballistics substitute for an energy hardpoint. What this is really doing is way scaling back long range precision snap shot alpha strikes. Now you're going to see a lot more value in mixed loadouts. PPCs on your energy boat for longer ranges and trades, lasers to brawl.
Next imo is ammo explosions again. I get the rage on it before - we wanted easier and better weapons. So we got everything optimized until we saw that sucked. Now we're going back to weapons having trade offs.
I'd love for this to lead to less boating. We'll see. I'm good with the concept but am still at work and probably will be for a bit.
There have actually been several "mixed build" metas before, such as PPCs + ACs and Lasers + Gauss...yes those are in fact mixed builds. They aren't the kind of bracket builds that give TT players romantic feelings in their heart and a tight sensation in their pants, but they are in fact "mixed" builds.
Frankenbuilds with like 6+ weapon groups will never be effective because they attempt to be good at everything but end up being good at nothing. This cannot be fixed without random Ghost mechanics everywhere, because even TT itself saw mechs built with a specific purpose beating out the mechs with derpy things like AC/2 + LL + SL + Flamer + SRM2 + LRM15.
The tone in which you're saying "weapons with tradeoffs" makes it sound like the "angry parent watching over your shoulder 24/7" type. As in, your "choice" is between whether you want to get punched in the stomach or kicked in the shin, making it a lose-lose situation. In other words, beating people over the head with sticks as opposed to offering them carrots.
We've already seen that play out countless times, and you were here for all of those times so you should know. When you try to play whackamole by using the "stick" method, the mole pokes his head up through a different hole. You nerf his Autocannons, he uses Gauss. You nerf his PPCs, he boats lasers. You nerf his Highlanders, he uses Victors. You nerf his Clan ERLL, he uses Clan LPL. Etc.