FupDup, on 14 October 2015 - 06:16 PM, said:
That's a strawman.
Are you putting things like AC/2, Machine Guns, and SRM2 on that list?
Because really, the only weapons that can be argued as OP are certain Clan lasers (e.g. Clan LPL and ERML biggest offenders) and Gauss Rifles...everything else is fine as-is or could even use buffs in some cases.
So here's the thing. AC2s, MGs, SRMs, LRMs, they all need work.
Today though we're working on the viability of lasers having their effectiveness impacted by IW stuff. How much that impacts lasers (which are currently the best weapon overall. Not niche OP like gauss or the like but just overall best) relative to other weapons.
If you want to increase TTK, you end up making weapons less effective. If you make weapons more effective, you reduce TTK. So we're generally trying to get combat to last a bit longer. It's the new thing.
I'm curious to see how other weapon options stack up to lasers over the next week. As good? Better? Still inferior? How much actual impact will it have on laser damage/match?
That would be useful. Snipping that it just doesn't feel natural and you don't like having less range isn't useful. We're going to end up with overall laser nerfs. Especially to the Clans. Possibly more than this even. The question is are we only willing to take that in the form of straight stat reduction (base range decrease/base damage decrease/cycle time increase/etc) or are we able to get over our hatred of change and look at other options to change weapon performance.