We can start with the obvious problems:
- Yet another non-intuitive mechanic being added to the game, on top of everything from ghost heat to PPC minimum range to charging Gauss rifles.
- This nerfs mechs based not on how dangerous they are but rather simply by weight and hardpoints; lighter mechs are usually stuck using lasers, so they take it on the chin with this.
- Does nothing to actually prevent pinpoint kills once the lock is achieved. This means either the meta-mechs will now need good sensors (on top of everything else), or the meta-mechs will just use weapons not affected by this nerf. I heard Gauss Rifles and Dire Wolves were good...
I get what they are going for here - an end to instant, hard-hitting damage, but this is not the right way to do this.
Since all ideas are on the table, please consider adding a narrow, variable Cone of Fire instead of mechanics like "ghost damage":
- It makes sense; no need to explain goofy mechanics like vanishing damage with some weapons but not others.
- It is similar to table-top and Lore.
- It also works well with info-tech; just tighten up the cone of fire a bit once a lock is achieved, and you're done.
- It already exists in the game, as seen when using jumpjets, MASC, or machine guns. Obviously, the proposed one would not be as wide, but the same concept would apply.
This basic proposal would reduce the deadly effect of pinpoint alphas in a way that makes sense in-game, and which meshes well with info-tech while not requiring anything totally alien to be added to the code or illogical effects like damage-reduction from some weapons based on sensor status.
Edited by oldradagast, 14 October 2015 - 05:31 PM.