Livewyr, on 17 October 2015 - 06:45 PM, said:
You act as though they discarded it.
Hit "R"
Lots of good things happen when you do that on the PTS.
It would have been better if they had just discarded it altogether for consistency's sake. It's hard to unlearn hit markers when they show up sometimes and sometimes not. Besides, from an "immersion" standpoint why does a mech pilot need a hit marker, the paper-doll should tell them enough if they already have a lock.
Now let me tell you why hit markers should stay in the game and should not be tied to targeting, and why laser ghost range needs to be scrapped. It's because the targeting system is clumsy; during a push when it's a 12 mech deathball vs a 12 mech firing line, people get bunched up and the targeting system starts to crap itself.
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Let me set the scene. An Atlas, a Direwolf, a Maddog, and a Summoner are all next to one another. You try to target the Atlas, and then you fire your lasers. Unfortunately the targeting system thought you wanted to target the Direwolf; so not only do you lose damage off your lasers but you get no hitmarker, which leaves you scratching your head and wondering "did I actually land a hit?"
Your next reaction is to slap 'R' again and try to see if you get a hit marker on the Atlas this time. Unfortunately mechs have moved and even though you are keeping your lasers more or less on the Atlas, the targeting system has now locked onto the summoner. You laser burn then ends, still no hit markers. In the end those people using lasers fail to fully contribute to the push because of faulty targeting and your line collapses.
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This doesn't happen when you are sniping ofcourse, or when you're only fighting only one or two mechs at a time, but in a heated brawl the whole thing can fall apart.It does not happen every time, but it's incredibly frustrating when it does happen, and the fact that it happens with ANY regulairty means that this mechanic isn't solid enough for Live.
That's my 2 cents on the issue.
PS: yes I know the targeting system is
supposed to target the enemy closest to your cross-hair. I know how targeting is supposed to work but it doesn't always work out that way, especially when you cycle past that 1st target to the second.
Edited by Jack Shayu Walker, 19 October 2015 - 07:12 AM.