slide, on 19 October 2015 - 04:01 PM, said:
As someone who plays at a high ping all the time (150 OC, 270 NA, 340 EU) I must say that I was aghast at the concept of removing the server registration of hits or limiting it to only locked targets through the reticle.
HSR is definitely better than is used to be but I guarantee you that it is still inconsistent and that what you see is not what you get. Visual queues like AC explosions on you target are not a positive confirmation of you hitting your target or even the spot you are aiming at. I have seen and still continue to see mechs die before shots have even traveled to the target. There is a significant delay between pulling the trigger, the server calculating the hit/miss, and your client showing the result. We still have to lead targets at times to allow for this lag.
Removing or limiting this feature will unfairly penalize high ping players, making an already difficult issue harder to over come. Since closed beta the mantra has been "trust the reticle not what you see". Don't change it now. HSR is better but it is not that good.
I understand what you are trying to achieve, which is make sniping from long range less accurate, but this unfairly penalizes all weapons at all ranges for basically everyone that doesn't live on top of the server.
HSR is definitely better than is used to be but I guarantee you that it is still inconsistent and that what you see is not what you get. Visual queues like AC explosions on you target are not a positive confirmation of you hitting your target or even the spot you are aiming at. I have seen and still continue to see mechs die before shots have even traveled to the target. There is a significant delay between pulling the trigger, the server calculating the hit/miss, and your client showing the result. We still have to lead targets at times to allow for this lag.
Removing or limiting this feature will unfairly penalize high ping players, making an already difficult issue harder to over come. Since closed beta the mantra has been "trust the reticle not what you see". Don't change it now. HSR is better but it is not that good.
I understand what you are trying to achieve, which is make sniping from long range less accurate, but this unfairly penalizes all weapons at all ranges for basically everyone that doesn't live on top of the server.
Holy crap! Constructive feedback! Well done.