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Battletech Kickstarter Only $64000 Shy Of 1.85 Million And Expandend Merc Campaign


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#1 Felbombling

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Posted 14 October 2015 - 08:59 PM

With only 19 days left to go, I dare say the chances of them hitting the 1.85 million mark seem pretty solid. :P What a great community of BT fans we have. Huge thanks to the many Shadowrun fans who have most likely jumped on board, as well, based on HBS's reputation.

Onward and upward to the 2.5 million mark and PvP content.

*** Down to about 12500.00 now, as of this morning. ***

*** Ding! ***

Customizable Drop Ship as a home base and Legendary Mechs and MechWarriors have been unveiled as the next stretch goals.

Customizable Drop Ship has been unlocked, the Legendary Mechs and MechWarriors is now about $13,000 away.

*** Ding! ***

PvP is the next target at 2.5 million.

Edited by StaggerCheck, 28 October 2015 - 07:09 PM.


#2 Ultimax

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Posted 14 October 2015 - 09:03 PM

I'd say the 1.85 is highly likely.


PvP on the other hand might be too much of a stretch, let's hope it gets there.

#3 1Grimbane

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Posted 14 October 2015 - 09:25 PM

Shadowrun was the SH*t growing up, loved the books

#4 Felbombling

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Posted 14 October 2015 - 09:29 PM

It seems as though they average about 50k a day after the big influx of the opening weekend. I'd expect to see another big upswing as the campaign closes, so I'd be surprised if the don't hit the 2.5 million target for PvP.

Something to note, as well... they are adding content and extra add-ons to the kickstarter. If you have pledged already, might be worth dropping by again to see if anything else catches your attention.

#5 MeiSooHaityu

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Posted 15 October 2015 - 02:50 AM

$1.85m is pretty much going to happen, but unless it sees a big spike at the end, I'm not as confident about $2.5m.

Either way, an open-minded campaign will be fun. Even if we don't get PvP, I'm hoping we secure all the Merc campaign stretch goals.



#6 0bsidion

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Posted 15 October 2015 - 07:12 AM

View PostMeiSooHaityu, on 15 October 2015 - 02:50 AM, said:

$1.85m is pretty much going to happen, but unless it sees a big spike at the end, I'm not as confident about $2.5m.

Either way, an open-minded campaign will be fun. Even if we don't get PvP, I'm hoping we secure all the Merc campaign stretch goals.

As sluggish as it's been I think you're right. 1.85 is probably going to happen, and maybe one of the stretch goals past that, but I would be amazed if it breaks 2mil, let alone 2.5m. I think the smart money is on PvP not happening.

#7 Kira Onime

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Posted 15 October 2015 - 07:14 AM

1.85 will happen.
Might also reach some of the sub goals past that 1.85m.


2.5 seems far away with 19 days left.

#8 MeiSooHaityu

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Posted 15 October 2015 - 07:18 AM

View Post0bsidion, on 15 October 2015 - 07:12 AM, said:

As sluggish as it's been I think you're right. 1.85 is probably going to happen, and maybe one of the stretch goals past that, but I would be amazed if it breaks 2mil, let alone 2.5m. I think the smart money is on PvP not happening.


I think it can reliably hit $2m. That being the case, I'm thinking that would cover all of the stretch goals (or be really darn close).

#9 Alwrathandabout42ninjas

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Posted 15 October 2015 - 07:18 AM

View PostMeiSooHaityu, on 15 October 2015 - 02:50 AM, said:

$1.85m is pretty much going to happen, but unless it sees a big spike at the end, I'm not as confident about $2.5m.

Either way, an open-minded campaign will be fun. Even if we don't get PvP, I'm hoping we secure all the Merc campaign stretch goals.


They could still do the multiplayer features if they really wanted to. These so called " goals " they have set out for the consumer are just a way to make money off the game. Its there choice not to make it if they dont hit 2.5.

#10 Kraftwerkedup

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Posted 15 October 2015 - 07:22 AM

Yeah I expect to see at least another 200k come in over the next 20 days. Thats not terribly unrealistic.

The full 2.5? No idea. Doubtful. But im positive we'll get the expanded merc campaign which is really what im looking forward to the most. Replayability.

Otherwise after a playthrough or two ill be right back to Megamek. Id like some procedurally generated missions and enough randomness that multiple play throughs are worth it.

The only thing I didnt like about Shadowrun was that they were all pretty linear. You might get some enjoyment playing as a Dekker, then as a Mage, but thats it, the replayability is pretty low.

Fortunately their games are cheap, and almost always on sale.

#11 Kira Onime

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Posted 15 October 2015 - 07:23 AM

PVP expansion in a later release anyone?

#12 MeiSooHaityu

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Posted 15 October 2015 - 07:28 AM

View PostAlwrath, on 15 October 2015 - 07:18 AM, said:


They could still do the multiplayer features if they really wanted to. These so called " goals " they have set out for the consumer are just a way to make money off the game. Its there choice not to make it if they dont hit 2.5.


They COULD, but I'm under the impression that Harebrained Schemes tends to stick to their goals pretty closely. Its good because we should get what we unlocked in the game, bad because there isn't much flexibility.

Who knows, if the Kickstarter pulls in $2.4m and some change, I could see them trying to work something in. If they come up $500k short, I'm pretty confident it isn't happening in the initial game release (expansion maybe?).

In either case, I'd feel better if the Kickstarter earned over $2.5m anyway so we don't have to concern ourselves with it.

#13 stjobe

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Posted 15 October 2015 - 08:03 AM

2.5 million is about 700k away right now. 700k / 19 days is roughly 36k/day - which is less than the daily average since day 8 of the Kickstarter.

Unless there's a major finish to the Kickstarter, it's not going to reach 2.5 million.

So go make a pledge if you haven't - would be a shame to not get all the goals, wouldn't it? :)

#14 Mechwarrior Buddah

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Posted 15 October 2015 - 08:08 AM

Aaah, a game with PVP and Stackpole engine explosions.


Suicide ganking for lolz

#15 Bilbo

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Posted 15 October 2015 - 08:11 AM

View PostMechwarrior Buddah, on 15 October 2015 - 08:08 AM, said:

Aaah, a game with PVP and Stackpole engine explosions.


Suicide ganking for lolz

In a turn based game? Be kinda hard to consistantly pull off, I would think.

#16 Imperius

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Posted 15 October 2015 - 08:42 AM

Nope just proves people don't want or like pvp!

I want to support it but I don't want it to get past PVE, anytime pvp gets involved the PVE suffers these days.

#17 WarHippy

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Posted 15 October 2015 - 08:47 AM

We might see a large bump when we hit 1.85mil and the stage 3 goals are revealed and end up being something people really want. I do hope we will make it to the 2.5mil though.

View PostImperius, on 15 October 2015 - 08:42 AM, said:

Nope just proves people don't want or like pvp!

I want to support it but I don't want it to get past PVE, anytime pvp gets involved the PVE suffers these days.

I find the exact opposite to be true, and it is rather petty on your part to not support it just so others won't get what they want.

#18 Imperius

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Posted 15 October 2015 - 09:00 AM

That's how life works man, the swag looks cool, but I'm not about to make it one step closer to a game mode that destroyed BT.

I've gotten the same type of response on here about getting PVE in.


#19 Mister Blastman

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Posted 15 October 2015 - 09:01 AM

The PvP multiplayer is what I'd really like the most.

#20 0bsidion

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Posted 15 October 2015 - 09:04 AM

View PostAlwrath, on 15 October 2015 - 07:18 AM, said:


They could still do the multiplayer features if they really wanted to. These so called " goals " they have set out for the consumer are just a way to make money off the game. Its there choice not to make it if they dont hit 2.5.

I'm not sure this is quite true. As a project planner you do want to allow for cost overruns for each task. And yes, obviously as a company they're in business to make money just like anyone else.

So if things go really well and the programming goes smoothly and hits the most optimistic estimated time goals, yeah, they might be able to tack on some extra stuff at the end and still make a profit. You can probably guess how extremely rare that is though. It's practically unheard of in game development.





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