#21
Posted 15 October 2015 - 05:51 AM
-PVE campaigns
-Decals
These should be their next $$$ target.
#22
Posted 15 October 2015 - 06:18 AM
#23
Posted 15 October 2015 - 06:24 AM
#24
Posted 15 October 2015 - 06:38 AM
Quote
these would be weapons that canonically arent in production yet, but where prototypes exist and are available on the black market. they of course would not be all that they are cracked up to be, they would have intentional bugs with them. they would jam and periodically stop working, but should in theory still have an advantage.
its pay2win if they have any kindve advantage.
#25
Posted 15 October 2015 - 06:40 AM
2. It is a spectacular idea to monetize mechs, cockpit items, camo, colors, etc. because it doesn't separate the paying from the non-paying and doesn't inherently provide power for money. I'm more surprised that we haven't seen a new camo pattern in a while, I guess not since the Resistance package with the IS house camos?
Edited by CapperDeluxe, 15 October 2015 - 06:41 AM.
#26
Posted 15 October 2015 - 06:41 AM
Perhaps a subscription model that gives you a discount on Mechpacks and Heroes, a free module once in a while, some MCs automatically injected into your account, a free Mechbay every month. Offer different packs (e.g. 3 months, 6 months, 1 year, lifetime) with a discount for the longer running subscriptions and/or additional giveaways (e.g.: lifetime subscription - pick a free colour every month, a free pattern for one chassis every 3 months and a BattleMech every 6 months).
#27
Posted 15 October 2015 - 07:14 AM
MC Decals. Country flags (I know not lore, but I would SO rock a US flag on my mechs), faction emblems, lore appropriate symbols.
More paint color choices, heck even a MS Paint type color block so we can choose a rare shade (not unique as there is a slight possibility of someone else choosing that pixel).
MC Cockpit swaps. Have different looking cockpits that sync with the window pattern of the mech so you can change the looks of the inside of your cockpit (another vanity item).
More paint patterns. Self explanatory.
MC options for voice (Betty being default). I would so pay for GLaDOS.
#28
Posted 15 October 2015 - 07:22 AM
TheArisen, on 14 October 2015 - 11:36 PM, said:
With that in mind, what alternatives would you like to see Pgi offer instead of mech packs?
I have two options I'd like.
I like mechwarrior games, I would like to play them in a single player setting. I enjoy the story and being immersed in it. I love playing with my friends but I'd like to capture that part of the experience.
Assuming a successful Steam launch, It'd be a good thing to get sometime after that so as to not murder the ques.
I'd like PvE, Custom geo & Decals the most. Everything else would be tasty gravy.
Also, check out Elizander's idea.
http://mwomercs.com/...pecial-weapons/
These are what I'd like to see, perhaps some of you could come up with more ideas.
CONTENT.
I want a reason to kill robotz, not only because it is fun.
#29
Posted 15 October 2015 - 08:11 AM
Khobai, on 15 October 2015 - 01:32 AM, said:
Khobai, on 15 October 2015 - 01:48 AM, said:
the problem with cockpit items is you cant really show them off. only spectators can see them and only when youre dead.
we need items we can put on the outside of our mech.
I should be able to have an atlas with a tophat. or a stalker with a moustache. or a spider with a cape. because why the !@#$ not. PGI makes money. I get to spend MC on funny crap. everyone wins.
its not like PGI has to worry about MWO becoming a joke.
This kind of crap would cause me to leave permanently. You might personally think of MWO as a joke, but items like you list would really turn it into a joke game.
#30
Posted 15 October 2015 - 08:52 AM
Quote
so just have an option in the menu to turn off exterior cosmetic items. that way if you dont want to see them you dont have to.
game already has gold mechs... its not like its that much of a stretch to go from mechs made of bling to mechs wearing bling.
I think it would be friggin hilarious and PGI would earn tons of money from it. I dunno why youre so against PGI earning money.
#31
Posted 15 October 2015 - 08:58 AM
Kiiyor, on 15 October 2015 - 12:56 AM, said:
People pay bajillions for hats in TF. Let me pay for different Atlas skulls, or different paint overlays for mechs.
Thats if those pieces are reasonably priced...
Personally I think a subscription model for art assets and permanent premium time would be the better way to go. It's successfully done for SWTOR and now ESO using a vanity item store, rolling discounts just for those under the subscription and various loyalty vanity items over time.
It'd be a steady revenue stream that'd be reliable for supporting additional staff or current development models.
I've discussed this at length in the past...
#32
Posted 15 October 2015 - 10:16 AM
#33
Posted 15 October 2015 - 10:36 AM
Mirkk Defwode, on 15 October 2015 - 08:58 AM, said:
Thats if those pieces are reasonably priced...
Personally I think a subscription model for art assets and permanent premium time would be the better way to go. It's successfully done for SWTOR and now ESO using a vanity item store, rolling discounts just for those under the subscription and various loyalty vanity items over time.
It'd be a steady revenue stream that'd be reliable for supporting additional staff or current development models.
I've discussed this at length in the past...
Why not both?
#34
Posted 15 October 2015 - 10:42 AM
TheArisen, on 15 October 2015 - 10:36 AM, said:
I'm not against both, Just saying if we're talking alternative revenue streams we should consider what other "successful" titles have done and take those into consideration.
While I'm not a business owner, I figure a constant stream that isn't based off surges like the pack sale would allow for longer term planning and execution than having a large sum roll in then have to plan out the next point to get another large sum. Having the available of a known income volume on a monthly basis does permit some good planning and it doesn't remove from the capability to continue to do mech packs, vanity geometry or color patterns, or any of that ilk. Infact some of that constant revenue could be applied to hiring additional staff with the expressed purpose of just that role and adding additional vanity content.
#35
Posted 15 October 2015 - 11:08 AM
Quote
Id rather have a 4 player co-op campaign. single player is pretty lame for an online multiplayer game.
4 player co-op where you fight hordes of zombies. mech4dead.
they could have poptart zombies, laser vomit zombies, splatapult zombies, and the dreaded ECM zombie that makes all the other zombies invisible. and the endgame boss could be the formidable atlas zombie, that cant walk up hills or over small obstacles, shoots half its weapons into the ground, and takes like 3 seconds to kill.
LBX autocannons should get a bonus vs zombies too.
Edited by Khobai, 15 October 2015 - 11:21 AM.
#36
Posted 15 October 2015 - 01:09 PM
Khobai, on 15 October 2015 - 11:08 AM, said:
Id rather have a 4 player co-op campaign. single player is pretty lame for an online multiplayer game.
4 player co-op where you fight hordes of zombies. mech4dead.
they could have poptart zombies, laser vomit zombies, splatapult zombies, and the dreaded ECM zombie that makes all the other zombies invisible. and the endgame boss could be the formidable atlas zombie, that cant walk up hills or over small obstacles, shoots half its weapons into the ground, and takes like 3 seconds to kill.
LBX autocannons should get a bonus vs zombies too.
I agree, single player only would be lame. A campaign should be either Co-op or single player.
I remembered what Dennis (Art lead) said about custom geo. 1. It'd be chrome similar to resistance variants. 2. It can't affect hit boxes. So Santa hats, etc are kind of out of the picture.
#39
Posted 16 October 2015 - 06:07 PM
pay2win however would not be.
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