
What about something like this instead?

Now...
I understand that the point isn't to increase effective range with the PTU changes and this does have that effect in some fashion !!!BUT!!!,

Once the figures for damage dropoff distance are re-figured a bit with this system in mind I believe it will be completely possible to have all of our cake and eat it too.
1. We can have weapons that act like they do now within optimal range.
2. We can have a real incentive to lock your target and now it's even at range (which is where it makes more sense anyway)
3. Based on the new sensor ranges that are being tweaked for each mech weight class this system will be somewhat differently effective for each weight class without being "weird". You'll just know that when locked you'll do a little more damage when the enemy is beyond optimal range.
4. The spotter will have an even larger role. He'll now be able to help LRM mechs just like he can now (and can when this all shakes out) but he'll ALSO be able to bring max range laser damage for Large and ER Large lasers a little ways off the floor. I only count large here because medium lasers operate within the range of sensors for assault mechs. For ERLL's mounted to heavy/assault mechs though... they'll be able to take a very small advantage from a spotter. Like a sniper does

5. It would be almost entirely transparent to the pilot aside from that he'll want to lock targets if possible at range.
6. The shorter range lasers won't be affected much from a usability standpoint. They'll still get the added damage at max range but it won't need another player to do so. They'll generally be able to lock targets by themselves.
In the interests of full disclosure...
Like I said I know we're not looking to add damage at range... But I feel that with another pass at the numbers for range fall off (Optimal vs. Maximum) in general for both clan lasers and IS lasers and maybe even adjustments to optimal range this would be a better system than the way it currently is in PTU-2.0, would provide the same desired effect of making it useful to have locks and would just be a much cleaner system... All the while not providing enough benefit at max range to make it enticing to just sit at max range all the time.
My assumption is that you and the team may have already thought of all of this

