Cbill/xp/loyalty Boosting Weapons (No P2Win) (Poll Updated)
#41
Posted 11 November 2015 - 12:05 PM
#42
Posted 11 November 2015 - 12:19 PM
What do you think?
#43
Posted 14 November 2015 - 07:14 PM
TheArisen, on 11 November 2015 - 12:19 PM, said:
What do you think?
Depends on the Boost the items give, but doesn't sound unreasonable.
#44
Posted 14 November 2015 - 08:00 PM
Seal Farmer, on 14 November 2015 - 07:14 PM, said:
I was thinking about the difference of value between a gauss rifle & a single medium laser. On one side, a gauss rifle is clearly more valuable than a single medium laser. But on the other side you're paying for the cbill/XP/loyalty buff, not the weapon itself. Put that way, all these boosting weapons would have the same value, no matter what it is. (Unless its a Flamer).
#45
Posted 19 November 2015 - 09:36 AM
#46
Posted 19 November 2015 - 01:55 PM
The game is developed in accordance with the universe battlteha.
And no weapon invented here should not be. Especially as microtransactions.
if you want to buy things in order to look at them, go play in the dota
#47
Posted 19 November 2015 - 10:52 PM
MaV3rick737, on 19 November 2015 - 09:36 AM, said:
We already have premium time & hero/champion mechs. It's not like rewards would get nerfed, so what's to complain about? These weapons would just be an additional way to earn extra cbills, etc. "Pay for convenience" is the norm in F2P games. Again, no one said rewards would be nerfed in any way from where they are currently.
#48
Posted 19 November 2015 - 11:19 PM
Scanz, on 19 November 2015 - 01:55 PM, said:
The game is developed in accordance with the universe battlteha.
And no weapon invented here should not be. Especially as microtransactions.
if you want to buy things in order to look at them, go play in the dota
I'm not sure what you're trying to say. There would still be regular, cbill purchased weapons.
The main purpose of these weapons would be to give a boost to cbills/XP/loyalty, not to look cool. Looking cool is an add-on. As I mentioned previously, we have premium time & hero mechs. Also, this idea can add to the lore as these weapons would have names indicated they're made by companies in BT lore. They wouldn't necessarily break lore.
Also, why offer paint & camo for MC if there shouldn't be anything available "just to look at"?
#49
Posted 24 November 2015 - 07:33 PM
I voted no.
I'd much prefer to pay MC to have my favorite chassis turned into a personalized Hero mech.
#50
Posted 24 November 2015 - 09:46 PM
MuzMuzMuz, on 24 November 2015 - 07:33 PM, said:
I voted no.
I'd much prefer to pay MC to have my favorite chassis turned into a personalized Hero mech.
I get what you're saying, I'd really like to give my favorite mechs a 30% bonus but it has an issue as well. People are gonna pay for their favorites, which are often meta. It could hurt mech variety. Just because a mech has lots of hard points, doesn't mean its meta or even good..
I like booster weapons because they offer greater versatility. I can bring a mix of Cbill & loyalty/XP boosting weapons. IMO, you can do more with mixing & matching weapons than just making a mech a hero mech.
#51
Posted 28 November 2015 - 12:07 PM
Weapons would give more or less bonus cbills/xp/loyalty depending on their slots & tonnage. This way a 6 ML Hunchback wouldn't have a bigger bonus than a gauss Jaeger, etc.
In short, boatable weapons could give smaller bonuses.
There could also be a hard cap on how much of a bonus you can get from these weapons.
Edited by TheArisen, 28 November 2015 - 12:17 PM.
#52
Posted 01 December 2015 - 03:31 AM
#54
Posted 07 December 2015 - 10:41 AM
Personally, I wouldn't pay more than 500mc. Unless these weapons were really special, diff. color, sound, etc.
#55
Posted 14 December 2015 - 11:35 AM
I think the hard cap should be percentage based. As long as these weapons can be moved from mech to mech, there's no problems. If they have special geo., sounds, etc, it could still be worth bringing as many as you like.
I think these weapons should be priced depending on their "boatability". Obviously the percentage of boost they give would also be influenced by this. IMO, the base cost shouldn't be the same but the cost to get the cap should be the same for all weapons.
#56
Posted 14 December 2015 - 09:42 PM
#58
Posted 20 December 2015 - 01:47 PM
#59
Posted 20 December 2015 - 02:22 PM
On the subject of altered weapon effects, not so sure on this. Although firing Purple Lasers, or Yellow PPCs, or Crazy Gundam Missiles (I miss those... ) would be cool, I know many people use weapon identification for threat assessment. Seeing a rainbow of lasers flying at you, you can't ascertain what was what, and if it was dangerous.
But overall, I like the idea.
#60
Posted 20 December 2015 - 02:58 PM
Josef Koba, on 20 December 2015 - 01:47 PM, said:
Another issue with these weapons having different stats is creating a balance issue. It'd be cool but too much work.
Thunder Child, on 20 December 2015 - 02:22 PM, said:
Indeed, I suppose any cosmetic difference would have to be on the mech itself. (Round laser barrels, etc)
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