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Different Approach To Targeting Lock Times...


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#1 QuulDrah

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Posted 15 October 2015 - 04:31 AM

Currently, the time you need to lock a target is fixed. Variance introduced via ECM, BAP, and modules...
It does not matter whether you are facing an Atlas stomping through the open plain, or a tiny Cicada hiding in the high grass...

Suggestion:
Calculate the time needed to lock a target as a function, dynamically factoring in:
- movement rate (the faster it moves, the longer it takes)
- exposed surface areas (the more you see of the mech, the faster you can lock on)

Effects:
Light mechs would be harder to spot! Exactly the effect a light scout would need to be viable _as_ _a_ _scout_!
ECM cover would be more valuable to assaults! Teamwork would be more effective.





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