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So Reduced Damage = C-Bill Nerf


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#1 Darian DelFord

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Posted 15 October 2015 - 10:39 AM

Any plans on upping C-Bills since you are attempting to nerf the damage in the wrong manner?

#2 Monkey Lover

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Posted 15 October 2015 - 10:42 AM

Damage will be about the same it just takes longer to do the damage. Over all damage # isnt where you make the money.

As for increase to cbills? never :P hehe

#3 Bilbo

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Posted 15 October 2015 - 10:43 AM

View PostDarian DelFord, on 15 October 2015 - 10:39 AM, said:

Any plans on upping C-Bills since you are attempting to nerf the damage in the wrong manner?

You know all you have to do is press R to eliminate your problem right?

#4 Lugh

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Posted 15 October 2015 - 10:45 AM

View PostBilbo, on 15 October 2015 - 10:43 AM, said:

You know all you have to do is press R to eliminate your problem right?

F that. Easier to go back to the PPC Gauss meta.

#5 Monkey Lover

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Posted 15 October 2015 - 10:48 AM

View PostLugh, on 15 October 2015 - 10:45 AM, said:

F that. Easier to go back to the PPC Gauss meta.


Maybe this only works in pugs, If you get on the public Q brawlers are going to hunt you down :)

#6 Burktross

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Posted 15 October 2015 - 10:50 AM

View PostBilbo, on 15 October 2015 - 10:43 AM, said:

You know all you have to do is press R to eliminate your problem right?

R takes time. Time is not always available. So even if you consistently spam R, you're going to get less net damage.

#7 Darian DelFord

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Posted 15 October 2015 - 10:50 AM

View PostBilbo, on 15 October 2015 - 10:43 AM, said:

You know all you have to do is press R to eliminate your problem right?



Yeah easeier said then done when you are going 152 KPH, firing, Maneuvering, Jumping and looking for a way out. Locking targets is not high on the priority list as a light as you are trying to maneuver. And you do not have time to hit R for every damn mech you want to fire at.

Edited by Darian DelFord, 15 October 2015 - 10:51 AM.


#8 WarHippy

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Posted 15 October 2015 - 10:59 AM

View PostBilbo, on 15 October 2015 - 10:43 AM, said:

You know all you have to do is press R to eliminate your problem right?

Every time someone says this I can't help but shake my head in disgust at the stupidity of it. Do you not get that there is often more going on in game than standing in place targeting one mech at a time and focusing it down? There are many scenarios where you may not be shooting the mech that you have targeted and I am having a real hard time seeing the justification for arbitrarily punishing people for doing that.

#9 SaltBeef

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Posted 15 October 2015 - 11:01 AM

Anyone got some C-bills for a Mechwarrior down on his Luck? Where is mechwarrior welfare handouts?

#10 Darian DelFord

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Posted 15 October 2015 - 11:01 AM

Yup AVG C-Bill Collection is down about 30K for the moment

#11 Monkey Lover

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Posted 15 October 2015 - 11:06 AM

View PostDarian DelFord, on 15 October 2015 - 10:50 AM, said:



Yeah easeier said then done when you are going 152 KPH, firing, Maneuvering, Jumping and looking for a way out. Locking targets is not high on the priority list as a light as you are trying to maneuver. And you do not have time to hit R for every damn mech you want to fire at.


Im not running into this issue. You only need to lock if you're outside of range. If i am outside of range i have lots of time to lock. I guess maybe because i am used to locking everything? I think people will get used to it. You can try changing the lock button to a button on you mouse?
I wonder if you can put the lock button to your fire button with a marco? then every time you press fire youre locking

#12 Kira Onime

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Posted 15 October 2015 - 11:12 AM

View PostBilbo, on 15 October 2015 - 10:43 AM, said:

You know all you have to do is press R to eliminate your problem right?


Assuming the game decides to give you the lock you want and not that random mech 500m behind you.

#13 Bilbo

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Posted 15 October 2015 - 11:14 AM

View PostKira Onime, on 15 October 2015 - 11:12 AM, said:


Assuming the game decides to give you the lock you want and not that random mech 500m behind you.

I've never run into that issue, but I haven't been on the PTS this time either.

#14 Lily from animove

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Posted 15 October 2015 - 11:14 AM

I can't hear the lower c-bills through all the dakka of my new AC meta.

#15 Kira Onime

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Posted 15 October 2015 - 11:21 AM

View PostBilbo, on 15 October 2015 - 11:14 AM, said:

I've never run into that issue, but I haven't been on the PTS this time either.



This is something that happens on the live servers.
An issue only made worse when multiple enemies group up.

More often than it should, I'll have a red dorito dead-center on my crosshair but pressing R will lock onto the other mech on the right.

#16 Wintersdark

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Posted 15 October 2015 - 11:26 AM

View PostDarian DelFord, on 15 October 2015 - 10:39 AM, said:

Any plans on upping C-Bills since you are attempting to nerf the damage in the wrong manner?


Reducing damage done by weapons doesn't reduce the amount of damage required to kill someone. You'll earn the same amount of cbills, if not more (fewer people will get punched down quickly at range).

View PostKira Onime, on 15 October 2015 - 11:21 AM, said:



This is something that happens on the live servers.
An issue only made worse when multiple enemies group up.

More often than it should, I'll have a red dorito dead-center on my crosshair but pressing R will lock onto the other mech on the right.


I actually had a lot of problems with lag delayed targeting problems on the test server. Targeting is server side, so in case of a disagreement between client and server as to mech positioning, the server wins and the wrong mech gets targeted. This would have caused a miss pre-HSR, but HSR corrects aim.

What it means is, if you've got any lag going on, you actually need to lead targets a bit to be sure to get the right one when hitting R.

It's definitely an issue they'll need to address if they really want to go forward with the damage falloff.

#17 Khobai

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Posted 15 October 2015 - 11:29 AM

wouldnt be a proper rebalancing with a cbill nerf

#18 OznerpaG

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Posted 15 October 2015 - 12:02 PM

i have no problem targeting what i'm shooting at, i'v done enough drops now where it's instinctive

thing is though is that as soon as i see a target i shoot FIRST (because that's the point of the whole game, right?), then while my weapons are cooling i THEN press 'r'. i already automatically do this without thinking. fine, i guess maybe i won't be able to do optimal damage in the first volley with the new mechanic. if that's what ends up happening then fine, i'l deal with it i guess


but the big issue i'v always had with MWO though is that if i do not have another enemy mech targeted when i shoot at my intended target, the game automatically targets the mech i'm shooting at for me. so then when i automatically press 'r' after this happens, MWO will either un-target my intended target, or it will target another mech which i am not interested in

so if they implement this new mechanic they had better disable the 'auto target' feature or else this game might get VERY frustrating lol

Edited by JagdFlanker, 15 October 2015 - 12:04 PM.


#19 Darian DelFord

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Posted 15 October 2015 - 12:04 PM

View PostMonkey Lover, on 15 October 2015 - 11:06 AM, said:


Im not running into this issue. You only need to lock if you're outside of range. If i am outside of range i have lots of time to lock. I guess maybe because i am used to locking everything? I think people will get used to it. You can try changing the lock button to a button on you mouse?
I wonder if you can put the lock button to your fire button with a marco? then every time you press fire youre locking


I use SPL's my optimal rang is less than 120 meters. Its not like I want to get much closer than that. I do not have "Lots" of time. I am using what time I am to get in and get out. When you are doing a straffing run, Locking is not really an option.

View PostJagdFlanker, on 15 October 2015 - 12:02 PM, said:

i have no problem targeting what i'm shooting at, i'v done enough drops now where it's instinctive

thing is though is that as soon as i see a target i shoot FIRST (because that's the point of the whole game, right?), then while my weapons are cooling i THEN press 'r'. i already automatically do this without thinking. fine, i guess maybe i won't be able to do optimal damage in the first volley with the new mechanic. if that's what ends up happening then fine, i'l deal with it i guess


but the big issue i'v always had with MWO though is that if i do not have another enemy mech targeted when i shoot at my intended target, the game automatically targets my target for me. so then when i automatically press 'r' after this happens, MWO will either un-target my intended target, or it will target another mech which i am not interested in

so if they implement this new mechanic they had better disable the 'auto target' feature or else this game might get VERY frustrating lol



Now switch to a 150 KPH light

#20 Narcissistic Martyr

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Posted 15 October 2015 - 03:40 PM

Total cbills per match should remain roughly the same however cbills per hour should decrease so a cbill per match increase may be warranted.





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