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Rebalance Test On Live Servers Please!

Balance

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#1 Yellonet

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Posted 15 October 2015 - 10:26 AM

I've still to get a match on the PTS, there's just too few players on there.
I fear that without strong incentives (as in rewards) there won't be enough people testing.
So, the alternative is to just make the test on the regular servers.
I mean, it's not like the changes destroy the game, in the worst case it only alters the gameplay for the duration of the test.
I really feel that you (PGI) are on the right track with this, so I don't think it would be wrong to "force" the players to test the changes.
That would probably yield better indications of what the next step of the rebalance should be.

#2 Screech

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Posted 15 October 2015 - 10:30 AM

LOL.

#3 WarHippy

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Posted 15 October 2015 - 10:37 AM

View PostYellonet, on 15 October 2015 - 10:26 AM, said:

I've still to get a match on the PTS, there's just too few players on there.
I fear that without strong incentives (as in rewards) there won't be enough people testing.
So, the alternative is to just make the test on the regular servers.
I mean, it's not like the changes destroy the game, in the worst case it only alters the gameplay for the duration of the test.
I really feel that you (PGI) are on the right track with this, so I don't think it would be wrong to "force" the players to test the changes.
That would probably yield better indications of what the next step of the rebalance should be.

No freaking way. That would be terrible.
I have had several games on the PTS and it is pretty terrible in my opinion. Putting it on the live servers would be a disaster.

#4 Narcissistic Martyr

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Posted 15 October 2015 - 10:39 AM

The amount of bitching would be insufferable.

Instead PGI should give us MC or a boat load of cbills to test of the PTS for a couple hours.

#5 Darian DelFord

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Posted 15 October 2015 - 10:41 AM

Yeah, if this hit the lives in its current incarnation PGI would be out of business.

#6 Monkey Lover

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Posted 15 October 2015 - 10:46 AM

Most the games i played on the live server were fine. I am looking forward to the changes and the increase to ttk.

You got to remember they're still going to add in quirks to the lower tier mechs.

#7 spottiedogman

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Posted 15 October 2015 - 10:52 AM

What do you mean when it hit the servers! Players were here on the forum whining even before it was up on the PTS by just reading the posted changes. Then every post was like the sky was falling, and we wonder why they don't frequent their own forum.

IT'S A TEST AND ONLY A TEST OF WHAT MIGHT HAPPEN TO BALANCE THE GAME IN THE FUTURE!

Edited by spottiedogman, 15 October 2015 - 10:54 AM.


#8 patataman

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Posted 15 October 2015 - 11:00 AM

View PostYellonet, on 15 October 2015 - 10:26 AM, said:

I've still to get a match on the PTS, there's just too few players on there.


True. This morning we had to rely on custom games to play :(. Here.

View PostYellonet, on 15 October 2015 - 10:26 AM, said:

I fear that without strong incentives (as in rewards) there won't be enough people testing.


+1. Baits just work. Look at the amount of players when there is an event. I think this is the way to go.

View PostYellonet, on 15 October 2015 - 10:26 AM, said:

So, the alternative is to just make the test on the regular servers.
I mean, it's not like the changes destroy the game, in the worst case it only alters the gameplay for the duration of the test.
I really feel that you (PGI) are on the right track with this, so I don't think it would be wrong to "force" the players to test the changes.
That would probably yield better indications of what the next step of the rebalance should be.

WOW nope. Test enviroments and live enviroments are separated for a reason. I'd rather try to reduce the size of the test download by reusing the live client files, 8 Gb is a bit heavy.

The funny thing is that even with the test server almost empty, everyone complains about the changes :P :P :P

#9 cSand

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Posted 15 October 2015 - 11:00 AM

lol

If I tested things on live servers at my work, I'd get fired in pretty short order

you are a madman

#10 Wintersdark

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Posted 15 October 2015 - 11:22 AM

View Postpatataman, on 15 October 2015 - 11:00 AM, said:

The funny thing is that even with the test server almost empty, everyone complains about the changes :P :P :P


Yeah, and almost everyone complaining doesn't understand the details of the changes either.

Simply logging in and giving it a go shows that while it's not perfect (damage falloff mechanic is sketchy, and the hit indicator is inconsistent (gauss hits, for example, flash even when you're not locked) it is actually way, way better than it sounds reading the patch notes.

#11 Yellonet

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Posted 15 October 2015 - 11:23 AM

Something needs to be done, I took the time to download the test only to realize I can't get a single match going... how are PGI going to get enough feedback if there are only a very small number of players actually being able to test?

#12 CygnusX7

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Posted 15 October 2015 - 11:26 AM

The amount of Yin Yang up the yin yang around here is borderline overwhelming.

#13 Sjorpha

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Posted 15 October 2015 - 11:26 AM

I think most of the testing is being done in private matches actually.

#14 Yellonet

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Posted 15 October 2015 - 11:27 AM

View PostcSand, on 15 October 2015 - 11:00 AM, said:

lol

If I tested things on live servers at my work, I'd get fired in pretty short order

you are a madman
It really isn't that kind of test though.
Pretty sure there's not much new code, as it's mostly config values being changed(?) so it's not like they'd be testing a big new patch live.

#15 Milocinia

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Posted 15 October 2015 - 11:32 AM

Considering that the PTS doesn't use PSR to matchmake and almost all of the matches I've been in have been quite balanced, I'd say the new changes aren't as bad as some people think they are.

Then again the only people who will truly be hurt are the tryhard laser vomiting overlords and funnily enough these seem to be the ones complaining the most.

I like the basic premise behind these changes and I'm looking forward to seeing more. Screw you tryhards and metawarriors, I want the fun to be put back into the game.

#16 Mirkk Defwode

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Posted 15 October 2015 - 12:14 PM

View PostYellonet, on 15 October 2015 - 10:26 AM, said:

I've still to get a match on the PTS, there's just too few players on there.
I fear that without strong incentives (as in rewards) there won't be enough people testing.
So, the alternative is to just make the test on the regular servers.
I mean, it's not like the changes destroy the game, in the worst case it only alters the gameplay for the duration of the test.
I really feel that you (PGI) are on the right track with this, so I don't think it would be wrong to "force" the players to test the changes.
That would probably yield better indications of what the next step of the rebalance should be.


Test Environments exist for a reason, you do not put this into the live environments. If you do not have the participation levels desired for beta testing of anything then you need to have other motivations to bring those people in.

#17 Kira Onime

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Posted 15 October 2015 - 12:21 PM

someone doesn't know how development works :P

#18 Kira Onime

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Posted 15 October 2015 - 12:24 PM

View PostKyocera, on 15 October 2015 - 11:32 AM, said:

Then again the only people who will truly be hurt are the tryhard laser vomiting overlords and funnily enough these seem to be the ones complaining the most.


-sigh-

Ask any top player if clan lasers need a nerf, most, if not all will tell you yes. Some even went as far as propose some own balance changes that would ruin their builds.

I also want to point out that most of the "complaining" is concerning the derpy "lasers lose dmg past 60% optimal.....", not the 40% reduction on Clan lasers max range.


If you're gona point fingers, make sure you point it at the proper people otherwise you just make yourself look like an idiot.


EDIT: Corrected some typos.

Edited by Kira Onime, 15 October 2015 - 12:42 PM.


#19 Mcgral18

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Posted 15 October 2015 - 12:26 PM

Better idea. Event like rewards at 5-10-15-20 matches. Mechbays, MC, Premium time.

Worthwhile stuff, maybe cockpit items for low tiers. Whether that's matches played, or meeting 100 Match Score (almost nothing).

That gets some short term involvement.


If PGI can do it, make the PTS have Double Cbills, and make them transfer to your live account.
Use the free MC to get Premium time and a Hero mech, you can earn 280% Cbills compared to live servers; very worthwhile for the Space Poor, and gives continuous reason to play the PTS (gathering data for PGI) past the 20 matches, and lines your SpacePoor pockets.
Solace from the Paulconomy.



Second one might be too database intensive, but I don't why it couldn't be done.



Add incentive, people will come.

#20 Xetelian

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Posted 15 October 2015 - 12:30 PM

Incentives are a good idea. Dumping these changes on LIVE is a bad idea.





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