#1
Posted 15 October 2015 - 10:26 AM
I fear that without strong incentives (as in rewards) there won't be enough people testing.
So, the alternative is to just make the test on the regular servers.
I mean, it's not like the changes destroy the game, in the worst case it only alters the gameplay for the duration of the test.
I really feel that you (PGI) are on the right track with this, so I don't think it would be wrong to "force" the players to test the changes.
That would probably yield better indications of what the next step of the rebalance should be.
#2
Posted 15 October 2015 - 10:30 AM
#3
Posted 15 October 2015 - 10:37 AM
Yellonet, on 15 October 2015 - 10:26 AM, said:
I fear that without strong incentives (as in rewards) there won't be enough people testing.
So, the alternative is to just make the test on the regular servers.
I mean, it's not like the changes destroy the game, in the worst case it only alters the gameplay for the duration of the test.
I really feel that you (PGI) are on the right track with this, so I don't think it would be wrong to "force" the players to test the changes.
That would probably yield better indications of what the next step of the rebalance should be.
No freaking way. That would be terrible.
I have had several games on the PTS and it is pretty terrible in my opinion. Putting it on the live servers would be a disaster.
#4
Posted 15 October 2015 - 10:39 AM
Instead PGI should give us MC or a boat load of cbills to test of the PTS for a couple hours.
#5
Posted 15 October 2015 - 10:41 AM
#6
Posted 15 October 2015 - 10:46 AM
You got to remember they're still going to add in quirks to the lower tier mechs.
#7
Posted 15 October 2015 - 10:52 AM
IT'S A TEST AND ONLY A TEST OF WHAT MIGHT HAPPEN TO BALANCE THE GAME IN THE FUTURE!
Edited by spottiedogman, 15 October 2015 - 10:54 AM.
#8
Posted 15 October 2015 - 11:00 AM
Yellonet, on 15 October 2015 - 10:26 AM, said:
True. This morning we had to rely on custom games to play . Here.
Yellonet, on 15 October 2015 - 10:26 AM, said:
+1. Baits just work. Look at the amount of players when there is an event. I think this is the way to go.
Yellonet, on 15 October 2015 - 10:26 AM, said:
I mean, it's not like the changes destroy the game, in the worst case it only alters the gameplay for the duration of the test.
I really feel that you (PGI) are on the right track with this, so I don't think it would be wrong to "force" the players to test the changes.
That would probably yield better indications of what the next step of the rebalance should be.
WOW nope. Test enviroments and live enviroments are separated for a reason. I'd rather try to reduce the size of the test download by reusing the live client files, 8 Gb is a bit heavy.
The funny thing is that even with the test server almost empty, everyone complains about the changes
#9
Posted 15 October 2015 - 11:00 AM
If I tested things on live servers at my work, I'd get fired in pretty short order
you are a madman
#10
Posted 15 October 2015 - 11:22 AM
patataman, on 15 October 2015 - 11:00 AM, said:
Yeah, and almost everyone complaining doesn't understand the details of the changes either.
Simply logging in and giving it a go shows that while it's not perfect (damage falloff mechanic is sketchy, and the hit indicator is inconsistent (gauss hits, for example, flash even when you're not locked) it is actually way, way better than it sounds reading the patch notes.
#11
Posted 15 October 2015 - 11:23 AM
#12
Posted 15 October 2015 - 11:26 AM
#13
Posted 15 October 2015 - 11:26 AM
#14
Posted 15 October 2015 - 11:27 AM
cSand, on 15 October 2015 - 11:00 AM, said:
If I tested things on live servers at my work, I'd get fired in pretty short order
you are a madman
Pretty sure there's not much new code, as it's mostly config values being changed(?) so it's not like they'd be testing a big new patch live.
#15
Posted 15 October 2015 - 11:32 AM
Then again the only people who will truly be hurt are the tryhard laser vomiting overlords and funnily enough these seem to be the ones complaining the most.
I like the basic premise behind these changes and I'm looking forward to seeing more. Screw you tryhards and metawarriors, I want the fun to be put back into the game.
#16
Posted 15 October 2015 - 12:14 PM
Yellonet, on 15 October 2015 - 10:26 AM, said:
I fear that without strong incentives (as in rewards) there won't be enough people testing.
So, the alternative is to just make the test on the regular servers.
I mean, it's not like the changes destroy the game, in the worst case it only alters the gameplay for the duration of the test.
I really feel that you (PGI) are on the right track with this, so I don't think it would be wrong to "force" the players to test the changes.
That would probably yield better indications of what the next step of the rebalance should be.
Test Environments exist for a reason, you do not put this into the live environments. If you do not have the participation levels desired for beta testing of anything then you need to have other motivations to bring those people in.
#17
Posted 15 October 2015 - 12:21 PM
#18
Posted 15 October 2015 - 12:24 PM
Kyocera, on 15 October 2015 - 11:32 AM, said:
-sigh-
Ask any top player if clan lasers need a nerf, most, if not all will tell you yes. Some even went as far as propose some own balance changes that would ruin their builds.
I also want to point out that most of the "complaining" is concerning the derpy "lasers lose dmg past 60% optimal.....", not the 40% reduction on Clan lasers max range.
If you're gona point fingers, make sure you point it at the proper people otherwise you just make yourself look like an idiot.
EDIT: Corrected some typos.
Edited by Kira Onime, 15 October 2015 - 12:42 PM.
#19
Posted 15 October 2015 - 12:26 PM
Worthwhile stuff, maybe cockpit items for low tiers. Whether that's matches played, or meeting 100 Match Score (almost nothing).
That gets some short term involvement.
If PGI can do it, make the PTS have Double Cbills, and make them transfer to your live account.
Use the free MC to get Premium time and a Hero mech, you can earn 280% Cbills compared to live servers; very worthwhile for the Space Poor, and gives continuous reason to play the PTS (gathering data for PGI) past the 20 matches, and lines your SpacePoor pockets.
Solace from the Paulconomy.
Second one might be too database intensive, but I don't why it couldn't be done.
Add incentive, people will come.
#20
Posted 15 October 2015 - 12:30 PM
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