(Is) Ppc Vs Er Ppc
#1
Posted 15 October 2015 - 01:43 PM
I am playing this game for almost two weeks now and although I think large lasers work better I want to use PPCs more.
I have not yet developed a perfect feeling for range, so I am wondering: is the increased heat of the ER PPC worth the extra range?
I am using a Black Knight and I am not a sniper, although I make some shots at distance at the beginning of the match. But I usually end up close. Currently I mount two ER PPC and wonder if I could switch them for regular PPCs.
Thanks in advance!
#2
Posted 15 October 2015 - 01:47 PM
#3
Posted 15 October 2015 - 01:47 PM
So basically, if you're going to switch to regular PPCs, you want to keep your target at medium-ish range in order to benefit from the reduced heat.
Right now, I would say that lasers are probably more powerful overall though they were a lot slower than they are now not even all that long ago. Hopefully in the next balance pass, PPCs can come back into the fold a bit more.
EDIT: Also, if you switch to regular PPCs, you need to provide your own backup weapons for within 90 meters or else you'll never kill anything.
Edited by Hornsby, 15 October 2015 - 01:48 PM.
#4
Posted 15 October 2015 - 02:00 PM
I realize PPCs are not the best weapons, but to be honest my ERLL batteries are boring me already... hence my question.
Regarding the distance of my engagements: I try to keep a medium-ish distance, but I end up close (small laser range) almost always. (Largely due to my inexperience I guess). I do have medium lasers as backup, so I am not too worried about that.
But what about long distance battles? How common are engagements outside the PPC range? This probably depends on the map. On some I don't think closing the distance is a problem, but on maps like Canyon or Alpine Peaks...?
#5
Posted 15 October 2015 - 02:04 PM
#6
Posted 15 October 2015 - 02:18 PM
Large Pulse are excellent weapons, I prefer them to PPC's. Plus you can fire three at the same time, compared to PPC's two.
And yes, they sound awesome.
#7
Posted 15 October 2015 - 04:21 PM
Great for poking (but, as a general tip, peeking and poking should not be overused)
^^
#8
Posted 15 October 2015 - 04:52 PM
With most other weapons it still might happen but when you waste 10/15 heat on a "miss" not counting that not all the shots you make will hit, no one is that good , it is painful to relay on them at this point when other players will use the reliable lasers to fire back...
Also ERPPCs have a faster projectile speed so that helps hit targets. I found them somewhat usable when using only 1 ERPPC and some colder weapons like ac5 or 10.
#9
Posted 15 October 2015 - 04:52 PM
ERPPCs particles move slightly faster. IS PPC particles move at 1100m/s while the ERPPCs go 1200m/s. Not much of a difference, but it is there. Whereas LPLs pretty much hit instantaneously.
The only redeeming factor of PPCs of any type, although not very redeeming, is they transfer heat to your target causing them to have to shoot their own weapons slower. The trade off is not worth it though as I have never seen anybody have to shut down because they got hit with a PPC.
#10
Posted 15 October 2015 - 04:56 PM
Golrar, on 15 October 2015 - 04:52 PM, said:
The only redeeming factor of PPCs of any type, although not very redeeming, is they transfer heat to your target causing them to have to shoot their own weapons slower. The trade off is not worth it though as I have never seen anybody have to shut down because they got hit with a PPC.
Sorry but no they don't , they do shut down ecm for a time and clan ERPPC does 5 extra splash damage ( 2.5dmg to 2 next components ) but that's it.
Check for reference http://mwo.smurfy-net.de/equipment .
Edited by Nik Reaper, 15 October 2015 - 04:59 PM.
#11
Posted 15 October 2015 - 05:11 PM
ERPPCs - good when you want ranged shooting and can tolerate higher heat, probably best for builds with little backup weapons.
LPLs - good for close to mid range punch.
#12
Posted 15 October 2015 - 05:19 PM
Nik Reaper, on 15 October 2015 - 04:56 PM, said:
Sorry but no they don't , they do shut down ecm for a time and clan ERPPC does 5 extra splash damage ( 2.5dmg to 2 next components ) but that's it.
Check for reference http://mwo.smurfy-net.de/equipment .
Which is probably why I never saw anybody have trouble. lol
I stand corrected, and thank you.
#13
Posted 15 October 2015 - 09:46 PM
With normal ppcs, ten heat gets me ten damage within my usual engagement range. Okay, well, half my usual engagement range. I'm working on brawling from just a bit further away to stop blocking teammates shots.
~Leone
#14
Posted 15 October 2015 - 09:53 PM
#15
Posted 15 October 2015 - 10:32 PM
I don't have a Black Knight, but I pilot Awesome with ER/PPC loadout.
ER(Extended Range) PPC does what the name say, hitting further.
Unless you are a good shot with one, ERPPC should not be your primary weaponry.
Start out with regular PPC to practice leading long range target.
Always bring backup weapons like 3 or 4 medium lasers, so that you will not overheat when the enemy surprise you in close range.
As for engagement range, I will start poking with PPC at around 600m~700m if I have a clear shot. Will shot at any big slow target within 400m~500m repeatably, but not going to waste PPC on fast light unless he is looking the other way.
#16
Posted 15 October 2015 - 10:37 PM
in the early stages of the match there is frequently some exchange of fire past standard PPC optimum range, however that tends to be Mechs sticking there head up just long enough to fire an ERLL then getting back into cover, due to travel time the ERPPC is unlikely to do much good in those situations as the target will be moving.
In my opinion the no minimum range of the ERPPC is far more useful than the increased max range.
#17
Posted 15 October 2015 - 10:43 PM
In CW, people tend to bring the biggest mech they can cramp into the drop deck, which also mean many big slow target to snipe at.
Up close I rather rely on my backup weapons instead of taking the heat from ER/PPC.
#18
Posted 16 October 2015 - 03:56 AM
I personally hope the PPC will regain its place as premium long range energy weapon. Perhaps when the lasers get a reduced range, the PPC will shine.
#19
Posted 16 October 2015 - 04:17 AM
FLG 01, on 15 October 2015 - 02:00 PM, said:
I realize PPCs are not the best weapons, but to be honest my ERLL batteries are boring me already... hence my question.
Regarding the distance of my engagements: I try to keep a medium-ish distance, but I end up close (small laser range) almost always. (Largely due to my inexperience I guess). I do have medium lasers as backup, so I am not too worried about that.
But what about long distance battles? How common are engagements outside the PPC range? This probably depends on the map. On some I don't think closing the distance is a problem, but on maps like Canyon or Alpine Peaks...?
PPCs are bad for extreme long range fighting because they don't have a lot of range in themselves unless you have a heavily quirked mech like an Awesome. They are mostly good for hitting slow moving targets or ones that don't know you are shooting at them otherwise they are very easy to dodge.
The difference between AC/5s or UAC/5s and PPCs is that the former weapon cycles faster. You can adjust after a second and shoot again. PPCs have a long cycle time so once you miss that's usually it and your target goes into hiding.
#20
Posted 19 October 2015 - 04:21 AM
And mechs with PPC quirks work for both PPC and ERPPC as it is a general PPC quirk, but if there is an ERPPC quirk (specific) that one only works for ERPPC and not for PPCs.
Energy quirks work with both lasers and PPC/ERPPCs, but ballistic quirks do not work with PPC/ERPPC.
Edited by Tarl Cabot, 19 October 2015 - 04:22 AM.
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