

#21
Posted 16 October 2015 - 03:47 AM
#22
Posted 16 October 2015 - 03:56 AM
LordBraxton, on 16 October 2015 - 03:47 AM, said:
You can put quite some brawling power into a WHK. But basically, that is true.
Not too sure about soloing a team with an EXE, though. It doesn't have a lot of weapon tonnage...
#25
Posted 16 October 2015 - 05:27 AM
Paigan, on 16 October 2015 - 03:56 AM, said:
Paigan, on 16 October 2015 - 03:56 AM, said:
Not too sure about soloing a team with an EXE, though. It doesn't have a lot of weapon tonnage...
g power into a WHK. But basically, that is true.
Not too sure about soloing a team with an EXE, though. It doesn't have a lot of weapon tonnage...
This is my favorite Warhawk
http://mwo.smurfy-ne...80f225ab4add31d
It's relentless. But has to be played smart. Can't face tank a dakka dire but can out maneuver it and still win.
#26
Posted 16 October 2015 - 07:54 AM
#27
Posted 16 October 2015 - 12:13 PM
#28
Posted 16 October 2015 - 12:28 PM
The Executioner can bring mediocre firepower, but it's much more mobile than a Warhawk and several times tougher to take down. The survivability kind of makes up for the lack of firepower in this case. Think of it as a laser brawler/close-medium range devastator. The lack of tonnage means the EXE is condemned to laser boating with an occasional Gauss.
Edited by Tahribator, 16 October 2015 - 12:29 PM.
#29
Posted 16 October 2015 - 12:58 PM
The EXE is very fun to run with MASC, side note it's 70 tons without anything added so that makes it's loadout limited but worth it when you find the right loadout.
I can't say much about WHK as I don't run it.
The GAR is also good if you want a very fast assault but all it's hardpoints are super low so that means you'll have to expose most of your mech just to shoot.
#30
Posted 16 October 2015 - 01:40 PM
Tahribator, on 16 October 2015 - 12:28 PM, said:
The Executioner can bring mediocre firepower, but it's much more mobile than a Warhawk and several times tougher to take down. The survivability kind of makes up for the lack of firepower in this case. Think of it as a laser brawler/close-medium range devastator. The lack of tonnage means the EXE is condemned to laser boating with an occasional Gauss.
You call a 85 ton mech "very squishy"?
And 11% more amore and MUCH more height (easier target) makes the EXE "several" times tougher to take down?
And no arguments to back up your statements.
Also, missiles work very well with limited tonnage as well. Even much better than gauss (check the gauss stats if you're not sure how much it weighs).
I strongly question your expertise.
Sounds like some guy who emotionally remembers some quick deaths in a WHK and some durable fights in an EXE without the slightest sense of objectivity and thinks that is the same as reality.
Edited by Paigan, 16 October 2015 - 01:42 PM.
#31
Posted 16 October 2015 - 02:52 PM
Paigan, on 16 October 2015 - 01:40 PM, said:
And 11% more amore and MUCH more height (easier target) makes the EXE "several" times tougher to take down?
And no arguments to back up your statements.
Also, missiles work very well with limited tonnage as well. Even much better than gauss (check the gauss stats if you're not sure how much it weighs).
I strongly question your expertise.
Sounds like some guy who emotionally remembers some quick deaths in a WHK and some durable fights in an EXE without the slightest sense of objectivity and thinks that is the same as reality.
The difference is hitboxes. The WHK is shaped like a Daishi and attracts about as much attention as a result, while the EXE is more humanoid and can somewhat shield with its arms.
#32
Posted 16 October 2015 - 03:15 PM
I actually love my Warhawk, but when I need a Clan assault, I always go back to the EXE.
#33
Posted 16 October 2015 - 03:15 PM
FupDup, on 16 October 2015 - 02:52 PM, said:
Over scaled and to damn boxy.....yes, its boxy, but not quite "like a house" boxy like the DWF, and even the DWF is to damn big...
#34
Posted 19 October 2015 - 02:10 AM
I was playing my EXE-D (9 x CERSML + 2 x LRM10) on Forrest Colony.. And so we're firing, shooting, lurming, and my team is sooo static its frustrating..
The ECM was strong that day, and I felt like I was fighting ghosts.. So I decide to make a push, and hope others will follow me.. I MASC my way after an enemy Atlas, and core him dead with my lasers.. By then, his friends engage me, and I find myself fighting an Arctic Cheeto with a thunderbolt and ebon jag buddy. Since none of my chickendroppings team followed me, I'm thinking, damn, meesa gonna die here.. but I'll take that cheeto with me!
So I start blasting away with my wub arm, and decide to dump my lurm arm, since I probably ain't gonna live long enough to ever fire them again..
I take out the cheeto, and turn to face the t-bolt. By this time, I've lost the LRM-shield converted arm, and my CT is open for business. I start shielding with my wub arm as I'm now open and just a few shots away from spectating.
I menage to make him cherry red as my wub arm gives out, and I'm left with only 2 x CERSML in my left torso. I fire again, but he torso twists away, and in a clash of smoke and fire, I finally, gloriously, go down.
The message I then read on global chat is priceless. Don't remember the exact words, but something along the lines of this:
"Those Executioners can tank like a boss"
Satisfaction.
gg.
Edited by Vellron2005, 19 October 2015 - 02:17 AM.
#35
Posted 19 October 2015 - 02:22 AM
the HBR has +20 kph, and ECM, while Koala has jumpjets + masc. (both totaly not worth on assault).
So HBR has same firepower, while +20 KPH and hidden. What is the point of Koala in MWO ? I dont get this.... (12x ML, but otherwise ?)
#37
Posted 19 October 2015 - 04:10 AM
#38
Posted 19 October 2015 - 04:33 AM
Ok then.
Warhawk's pretty versatile and loads of space for weapons and heatsinks: 4 LPL/PPCs; 2 PPCs/LPL Gauss; 2 Gauss; LRMs
But my favourite build is a mixture: 2 ERLL, UAC20. 3 SRM4. Range poking and in their face smacking.
http://mwo.smurfy-ne...43aba72bf1c9da6
Executioner, on the other hand, is sexy. Maybe some won't like it, but play it a very slow Timber. Pretty much all the builds are similiar. Although, the 1 LPL. 6SPL and 2 SRM6 is pretty brutal in a close fight.
Overall, both have their merits and cons, but really boils down to play style.
#39
Posted 19 October 2015 - 05:07 AM
Paigan, on 16 October 2015 - 01:40 PM, said:
And 11% more amore and MUCH more height (easier target) makes the EXE "several" times tougher to take down?
And no arguments to back up your statements.
I didn't feel the need to explain myself at that time. I have 46 hours clocked in the Warhawk and 8 hours with the Executioner. Since you ask, I'll explain.
The Warhawk is almost as big as a Dire Wolf while being 15 tons lighter. This means its armor is not adequate for its size. It has a boxy profile from all directions. Its side profile is almost fully comprised of ST hitboxes, so torso twisting actually hurts this 'Mech. As soon as you twist, you shift all incoming damage to that ST and it will pop in no time. It tanks the best at range and without much torso twisting due to this. As soon as you close range and can't control where you take damage from, it pops a side very quick. Afterwards you're usually neutered as if you're not running pure laser builds, you have to store ammo on the opposite side. Or you lose enough heatsinks to kill your heat efficiency.
The Executioner has a humanoid form. It has a relatively narrow torso for a 95 tonner, big shield arms that block damage from the sides and great hitboxes. Its torso is even thinner than a Banshee, which gives it one of the best armor densities of Assault 'Mechs. Being a humanoid 'Mech, torso twisting is actually very effective. When you twist to one side, you expose your arms, the ST on that side AND a little bit of the CT and the opposite ST. Which means the damage spreads between 4 different components, as opposed to only 2 on the Warhawk. Not to mention the combination of MASC+Jump Jets makes it really extremely mobile for an assault which helps with tanking tremendously.
If you have any more questions I'll be happy to explain.
Edited by Tahribator, 19 October 2015 - 05:09 AM.
#40
Posted 19 October 2015 - 05:33 AM
The Exe is imo the most mobile Assault mech currently in game for the Clans (the only Assault more mobile is the Victor in an XL, which is a Victor with an XL), however it can't carry much more firepower than Timberwolf without running either very hot or very short range. For this reason, I tend to see Ballistics including Gauss on the Exe as a waste. You might as well just use a Timber if you want to play that way. The Exe is best used as a bigger, meaner, and more mobile Gargoyle.
The Warhawk is more fragile than the EXE mainly because of it's very large STs and the fact that from a distance it looks a lot like a Direwolf and gets treated as one. I'm amazed Gauss 2LPL 2ERML Warhawks aren't more common. They have incredibly manageable heat, put out massive alpha damage, and are just fast enough to poke effectively with good positioning.
Both are decent mechs. The EXE might be easier to get into since its an Assault that handles a lot like a Heavy.
Edited by Lord0fHats, 19 October 2015 - 05:34 AM.
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