Khobai, on 16 October 2015 - 09:20 AM, said:
you realize that the laser changes are eventually going to effect ALL weapons right? Theyre just testing it on lasers now.
PGIs entire goal is to make infotech matter. In order to do that theyre going to require sensor locks for weapons to do full damage.
I dont think they will make this happen for all weapons. THis actually does make sense, and I agree also its a great way to make sensors matter.
The fact that lasers are hit scan makes this new mechanic make even more sense. This adds a delay of sorts to this instant pin point damage, but only under certain conditions. Again making alot of sense.
This is a 10/10 addtion to game play.
I am not so sure about the ECM changes but the fact everyone has wanted ECM to be more balanced and how ECM has behaved in TS makes me think the ECM changes are excellent to.
I can see how Some Omni pilots may not be happy with the range changes.
The rest of the changes are great and tough to argue with.
Even the Claser range changes didnt have much of an bad effect when I was piloting a stock Timberwolf on ts even. Was still easy mode.
I was even doing "OUT OF THE WAY, HERE COMES THE CHEESE!" in all caps for both teams to see and still got 3 kills that match and a win and survived. This is in a stock TImber Wolf which i have zero experience piloting. One match even rushed the other team solo. Really. Their entire team. Still won. I did back off after the initial attack, but the point was made. EASY MODE even after the changes.
I had one bad match in which a player on my team stood behind my mech without fighting and blocking me from behind. Maybe never played before? Or troll I dont know.
I still cannot believe there is a heavy mech in this game that goes 90, packs that much firepower and has that much durability.
Next time ts is busy Im taking a streak crow for a few matches......
Edited by Johnny Z, 16 October 2015 - 09:45 PM.