Hello again! Third post so exciting!
So I have to say I would definitely prefer the addition of convergence calculations over the the current way this modification to the laser range and damage would effect lasers. If laser's focus locked on the range that the reticle was on when it starts its burn time and the damage fell off by a percent of the range difference then I would be much more inclined to go with the laser change.
Let's say that you are pointed at something 400 meters away and fire laser "x". 400 meters is within the optimal range of this laser so at that range it does its full damage. However let's say that the target you hit with it while sweeping the laser is at 200 meters so the beam is not focused correctly and does less damage. For this example of damage range let's start at 100% going to a minimum damage of 60%. Here we have 40% of the damage to work from and it is really straight forward. That 40% ticks down depend on where someone is between the laser's origin and that 400 meter mark. So at the half way point of 200 meters the laser does 80% of max damage, half of that 40% we have to play with. I would go ahead and do about the same thing for a target beyond the 400 meters up to the maximum range but with the minimum damage being 0% at the termination point.
But wait! we have fancy computers as mentioned by Sabertooth1966.
Sabertooth1966, on 18 October 2015 - 08:16 AM, said:
@SirNotlag
I understand how the principle of how a laser works by using various optic lenses to focus a beam.
If I understand your logic correctly that means that the engineers of this advanced time period are to stupid or inept to have the focusing mechanism for the laser calibrated to the built in range finder that is always on and linked to the cross hairs in our computer driven H.U.D..
I feel like this would be very difficult. Once a weapon fires it would probably have to lock position to maintain a coherent energy beam. So, unless you were on the target when it fired it would not be able to readjust considering, the amount of power moving through it and the heat involved, might fuse the pieces needed to adjust the optics. Mind you I am a layman in this and could possibly be totally wrong.
On the issue of convergence I would love to see it apply to all direct fire weapons. I have an adder with an extended range medium laser in each of my torso sections. If I am not target locked on an enemy adder standing face to face with me, I expect each laser to hit the same place on the enemy adder as it came from on mine. An alternative to this would be to use the same system I described in regards to laser reticle range lock when fired and have it set that range as the convergence point for the fired shot. That would still let you lob a pair of AC 20 rounds into someones face if you had them dead to rights, but mess with convergence if you are leading someone and don't have them locked.
Personally I would like to see both the laser focus I mentioned and the no lock, no convergence both be put in, but I would think that would take some time and effort get it all coded in so we won't see that for sometime regardless of whether or not the players and the developers think it is a good idea.
Good luck and god speed tiny dancers!