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Mwo Plastic Mech Models With Virtual Mechs And Premiumtime


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#1 Sgt Minuteman

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Posted 17 October 2015 - 04:59 AM

I saw these at Hobby Lobby in the plastic models section and figured it would be a great revenue generator if MWO did something similar with a Madcat and an Atlas model. each of these kits comes with decals from the game and 7 days of Premium play time, 1000 Gold and an unlock code for the tank in game.Posted ImagePosted Image

Edited by Sgt Minuteman, 17 October 2015 - 05:04 AM.


#2 SgtMagor

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Posted 17 October 2015 - 05:05 AM

forget the plastic, cast aluminum or tin 1/32 scale, Executioner or Founders Atlas FTW!!!

#3 KuroNyra

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Posted 17 October 2015 - 05:06 AM

Yeah, because building a battlemech is just like a tank. :P


(Do want. I want my Urbanmech!)

#4 Mechwarrior Buddah

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Posted 17 October 2015 - 05:08 AM

View PostSgtMagor, on 17 October 2015 - 05:05 AM, said:

forget the plastic, cast aluminum or tin 1/32 scale, Executioner or Founders Atlas FTW!!!


This

#5 NextGame

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Posted 17 October 2015 - 05:12 AM

they would need to do a deal with whoever does the tabletop for battletech

#6 Levi Porphyrogenitus

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Posted 17 October 2015 - 05:14 AM

I'm sure there are licensing issues that would preclude this. That said, PGI might be able to make a deal of some kind with Catalyst to have MWO bonus stuff included with some of Catalyst's tabletop models.

#7 Nesutizale

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Posted 17 October 2015 - 05:17 AM

As much as I would like to get some figures for the TT alonge with a code/bonus for MWO I doubt that it will be easy to do licence wise.

#8 Mystere

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Posted 17 October 2015 - 01:56 PM

View PostSgt Minuteman, on 17 October 2015 - 04:59 AM, said:

I saw these at Hobby Lobby in the plastic models section and figured it would be a great revenue generator if MWO did something similar with a Madcat and an Atlas model...


Did you mean these?

Posted Image
Posted Image

:D

Edited by Mystere, 17 October 2015 - 01:57 PM.


#9 Alex Morgaine

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Posted 17 October 2015 - 02:40 PM

Only now get iron wind and CGL to work with pgi for the models to "update" them for the new generation. Some of those older ones... wow.

#10 Bishop Steiner

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Posted 17 October 2015 - 02:42 PM

View PostKuroNyra, on 17 October 2015 - 05:06 AM, said:

Yeah, because building a battlemech is just like a tank. :P


(Do want. I want my Urbanmech!)

need urbie to mod into Deputy Dawg..because you know MWO will never give him to us.

#11 Tennex

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Posted 17 October 2015 - 02:46 PM

If only

#12 Narcissistic Martyr

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Posted 17 October 2015 - 02:50 PM

View PostLevi Porphyrogenitus, on 17 October 2015 - 05:14 AM, said:

I'm sure there are licensing issues that would preclude this. That said, PGI might be able to make a deal of some kind with Catalyst to have MWO bonus stuff included with some of Catalyst's tabletop models.


Catalyst wants absolutely nothing to do with other company's IP so that'll never happen. PGI might be able to acquire a license to make models like ironwind has and use a 3D printer to print them out but that's probably a long shot.

#13 SkyHammyr

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Posted 17 October 2015 - 02:52 PM

With the ease and inexpense of rapid-prototyping these days?
This would be very doable- and quite cool.
I would recommend, instead of injection molded plastic- still tough to get into due to the cost of the hard metal molds, go with spin cast resin.
They could do a deal with Reaper Miniatures or some other cost effective miniature manufacturer. Then sell the units in the Gift Store.

#14 Johny Rocket

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Posted 17 October 2015 - 03:28 PM

Just give me the .stl for them and I'll handle the rest myself thank you, including the foundry work. I bought my rapid prototyper specifically for models for casting aluminum, until I can afford a laser sinter rapid production machine.

I knock my 3D printer a bit, I can make usable plastic stuff with it and have printed things in pieces and assembled, Acetone is the best glue for ABS by the way. But its not rapid and its far from over when the part leaves the print plate.
Next gen desktop sintering machine is whats up.

In the world of plastic, 10 sec squirt and 1.5 min cool down is rapid production.

You can make injection molds out of carbon fiber and high temp resin. You could use rep rap hot ends to inject the plastic. Its a bit time consuming and every new part needs a new mold. But its also basic level on each skill set to put it all together.

Any of you guys are interested in making your own, (if you don't sell them it doesn't violate anyone's IP to make your own) let me know and I could write up a primer.

Someone already printed a mech but there are all kinds of ways to do it. I'd rather have cast aluminum plates over a skeletal frame.

#15 Excalabur50

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Posted 17 October 2015 - 04:51 PM

This is amazballs I want a Yen Lo Wang and a...and a......and a......

#16 Milocinia

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Posted 17 October 2015 - 05:26 PM

PGI only have the license for the MechWarrior video game. Having said that, with the shared artwork assets they've agreed to with CGL, I see no reason why some cross promoting can't be done between them and Iron Wind.

It's a great opportunity for some cross promotion of the brand but it all depends on the relevant license holders and the logistics and costs involved I guess.

#17 Whatzituyah

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Posted 17 October 2015 - 07:01 PM

View PostExcalabur50, on 17 October 2015 - 04:51 PM, said:

This is amazballs I want a Yen Lo Wang and a...and a......and a......


King Crab? Crab? Urban Mech? Timber Wolf? Marauder? Warhammer? Mad Dog? Summoner? Hellbringer? Battlemaster? Locust? Commando? Artic Cheetah? Black Knight? Any of the mechs in MWO because I can keep going on this forever and I doubt people want to see that long of a list?

#18 Bishop Steiner

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Posted 17 October 2015 - 07:22 PM

View PostTed Wayz, on 17 October 2015 - 05:04 PM, said:

It is called paint you lazy *******.

you can paint a working light bar and grill guard onto an Urbie in game? Change the hardpoints to have missiles, and such? Really? Wow... show me the way!

Also pretty sure...in fact dead certain having done it many times... that modifying and painting a model set, figurine or miniature, is a lot more work than slapping paint on in a videogame mechlab. Just as an observation.

Edited by Bishop Steiner, 17 October 2015 - 07:24 PM.


#19 Ted Wayz

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Posted 17 October 2015 - 07:46 PM

View PostBishop Steiner, on 17 October 2015 - 07:22 PM, said:

you can paint a working light bar and grill guard onto an Urbie in game? Change the hardpoints to have missiles, and such? Really? Wow... show me the way!

Also pretty sure...in fact dead certain having done it many times... that modifying and painting a model set, figurine or miniature, is a lot more work than slapping paint on in a videogame mechlab. Just as an observation.

So get a paper cutout of deputy dawg. Play in third person mode and hold the cutout over the screen. Presto, you have your deputy dawg!

#20 Whatzituyah

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Posted 17 October 2015 - 07:51 PM

View PostBishop Steiner, on 17 October 2015 - 07:22 PM, said:


you can paint a working light bar and grill guard onto an Urbie in game? Change the hardpoints to have missiles, and such? Really? Wow... show me the way!

Also pretty sure...in fact dead certain having done it many times... that modifying and painting a model set, figurine or miniature, is a lot more work than slapping paint on in a videogame mechlab. Just as an observation.


Um magic paint brush Bishop? I can't really show you how to do the physically impossible with a paint brush. I know you are being sarcastic but ever thought of making it yourself if you have enough passion for it? Like the Back to the Future dalorean replica even though you cant replicate these mechs you can make them in a smaller scale make them light up and stuff.

View PostTed Wayz, on 17 October 2015 - 07:46 PM, said:


So get a paper cutout of deputy dawg. Play in third person mode and hold the cutout over the screen. Presto, you have your deputy dawg!


Wheres the "You serious?!" clip from spiderman when you need it.

Edit: found it!

Edited by Whatzituyah, 17 October 2015 - 07:53 PM.






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