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Why Are Clan Acs Still In This Game?

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#21 Xetelian

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Posted 18 October 2015 - 09:53 AM

View PostBurktross, on 18 October 2015 - 09:15 AM, said:

I actually use std clan autocannons. I like my weapons to be reliable. :P



I read that the cUACs fire the same or better when held down as the regular ACs so you're not giving yourself a reliable weapon so much as removing the ability to double tap...which isn't better obviously

#22 Burktross

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Posted 18 October 2015 - 09:53 AM

View PostEl Bandito, on 18 October 2015 - 09:39 AM, said:


UACs can jam even without double tapping? Really? :blink: Cause in my Dakka Whale tests, my 6xCUAC5s never jammed, when using single fire.

Maybe it's just my mouse, then. Even so, in the heat of battle it's too easy to slip up on tapping exactly as the cooldown expires, and it's not optimal to hold down the UAC group's fire key.
¯\_(ツ)_/¯

#23 lol lol lol lol lol lol lol lol

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Posted 18 October 2015 - 10:02 AM

No one uses Clan AC's because everyone knows they suck, therefore no one complains about them.

They DO have a unique sound compared to the UAC's, though. So yeah... they have that going for them.

But there's something more important than this happening...


IIC's ARE COMING OUT SOON!
BUY!
Much Battlemech.
BUY!

So OP.
BUY!

Many tonnage adjust.
NO NERF (as of yet the powers that be reserves rights to change dynamics of pre-purchased content before or after delivery of product regardless of any intentional or

unintentional leadings and/or misleadings and/or speculation about said products above content may or most likely may not reflect early artwork accurately as presented any assumptions about future adjustments are solely the purchasers fault and powers that be are not responsible for ignorance, rosecoloredglasses, or heresay imagined, interpreted or otherwise by said purchasers.)
$$$$$$$$$$$$$$$$$$$$$$$$$$

I'm sure everything will be balanced out appropriately before the IIC's come out though and this game hits steam, and I'm sure that includes giving purpose to Clan AC's.

If last year was an indicator of things to come, I'm sure everyone will be happy come December 15th, before everyone goes on vacation.

#24 Ultimax

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Posted 18 October 2015 - 10:03 AM

View PostFupDup, on 18 October 2015 - 09:00 AM, said:

To add insult to injury, 3 out of 4 Clan regular ACs have a slower base cooldown time than their UAC counterparts. That's right, even in single-tap mode a Clan Ultra can fire faster than a Clan regular AC. It's so stupid.


They even take up more crit space.

It's pretty laughable.

#25 xCico

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Posted 18 October 2015 - 10:16 AM

View PostEl Bandito, on 18 October 2015 - 08:59 AM, said:

All Clan ACs are simple placeholders for the failed attempt at introducing alternative ammo for the CLBXs. Clan UACs are direct upgrade for these non-canon PoS and almost everyone mount the ultra version. PGI should do us a favor and remove them so they will not clutter the mechlab and Smurfy, if they have no further changes planned for the CACs. Cause right now they simply stand as a testament to PGI's incompetence. <_<


I think they have to be there because some clan autocannons are part of some mech stock loadouts, but yeah, they are such a waste of weapons in this game atm.

#26 martian

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Posted 18 October 2015 - 10:20 AM

View PostxCico, on 18 October 2015 - 10:16 AM, said:

I think they have to be there because some clan autocannons are part of some mech stock loadouts, but yeah, they are such a waste of weapons in this game atm.

As I wrote above, Clan ACs aren't used on existing Clan 'Mechs.

#27 Mcgral18

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Posted 18 October 2015 - 10:21 AM

View PostxCico, on 18 October 2015 - 10:16 AM, said:

I think they have to be there because some clan autocannons are part of some mech stock loadouts, but yeah, they are such a waste of weapons in this game atm.


Nah, they don't exist in TT, they're the alternate fire for LBx weapons that was never implemented.


They are placeholders.
Terribad placeholders.

#28 xCico

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Posted 18 October 2015 - 10:37 AM

View PostMcgral18, on 18 October 2015 - 10:21 AM, said:


Nah, they don't exist in TT, they're the alternate fire for LBx weapons that was never implemented.


They are placeholders.
Terribad placeholders.


Oh that explains everything.

#29 AEgg

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Posted 18 October 2015 - 10:45 AM

So why didn't PGI just make mounting a clan LBX add two weapons to the HUD, an LBX and an AC, and use the existing mechanic that prevents firing more than two Gauss at once to prevent you from firing both at once (since it's the same gun)?

...It really doesn't sound that hard on paper.

#30 Escef

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Posted 18 October 2015 - 10:48 AM

View PostAEgg, on 18 October 2015 - 10:45 AM, said:

So why didn't PGI just make mounting a clan LBX add two weapons to the HUD, an LBX and an AC, and use the existing mechanic that prevents firing more than two Gauss at once to prevent you from firing both at once (since it's the same gun)?

...It really doesn't sound that hard on paper.


A bit of a kluge, but it would work.

#31 martian

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Posted 18 October 2015 - 10:48 AM

View PostAEgg, on 18 October 2015 - 10:45 AM, said:

So why didn't PGI just make mounting a clan LBX add two weapons to the HUD, an LBX and an AC, and use the existing mechanic that prevents firing more than two Gauss at once to prevent you from firing both at once (since it's the same gun)?

...It really doesn't sound that hard on paper.


Because - as the company president Russ Bullock admitted himself - the only programmer who knew how to code working LBX no longer works for PGI.

Edited by martian, 18 October 2015 - 10:49 AM.


#32 Jon Gotham

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Posted 18 October 2015 - 11:30 AM

View PostBurktross, on 18 October 2015 - 09:15 AM, said:

I actually use std clan autocannons. I like my weapons to be reliable. :P

As do I. the jam rate of UACS is simply unacceptable.

#33 Jon Gotham

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Posted 18 October 2015 - 11:34 AM

View PostEl Bandito, on 18 October 2015 - 09:39 AM, said:


UACs can jam even without double tapping? Really? :blink: Cause in my Dakka Whale tests, my 6xCUAC5s never jammed, when using single fire.

I attest to this too. Many times my UAC 20 has jammed on first shot. I steer clear of them for this reason, it leaves you too vulnerable and dps style output when face to face gets you dead.
It's ALL about the instant pp.

#34 Homeskilit

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Posted 18 October 2015 - 11:39 AM

View PostBurktross, on 18 October 2015 - 09:33 AM, said:

I've jammed on the first shot plenty of times.

This should never happen.

#35 lol lol lol lol lol lol lol lol

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Posted 18 October 2015 - 02:47 PM

View Postmartian, on 18 October 2015 - 10:48 AM, said:


Because - as the company president Russ Bullock admitted himself - the only programmer who knew how to code working LBX no longer works for PGI.


ITS LOSTECH!

It always makes me giggle to think that they have no idea how their coding works, and the Lore comparison to Inner Sphere is damned close to reality.

#36 BLOOD WOLF

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Posted 18 October 2015 - 02:48 PM

View PostEl Bandito, on 18 October 2015 - 08:59 AM, said:

All Clan ACs are simple placeholders for the failed attempt at introducing alternative ammo for the CLBXs. Clan UACs are direct upgrade for these non-canon PoS and almost everyone mount the ultra version. PGI should do us a favor and remove them so they will not clutter the mechlab and Smurfy, if they have no further changes planned for the CACs. Cause right now they simply stand as a testament to PGI's incompetence. <_<

you should ask who uses them, becuase I do. I sometimes can not stand the jamming on UAC's and find AC's a viable weapon to use.

#37 Overlord Neb

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Posted 18 October 2015 - 03:00 PM

For all those saying LBX2 is trash. I'd like to introduce you do my Daishi. Her name is Kurasshu. http://mwo.smurfy-ne...2c4d8054780db84

#38 cSand

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Posted 18 October 2015 - 03:01 PM

View PostsaKhan Ds00 Kerensky, on 18 October 2015 - 02:47 PM, said:


ITS LOSTECH!

It always makes me giggle to think that they have no idea how their coding works, and the Lore comparison to Inner Sphere is damned close to reality.


In any application, if you lose someone who coded a specialized part of the program, it can be very difficult to get anyone in there to pick up where they left off, especially if that person did a poor job of documenation (or left on bad terms etc etc). Don't think PGI is alone in this boat. Especially as a small company that doesn't have legions of typewriter-monkeys (EA) to grind out code for them.

Do not be mislead by the self professed experts on this forum, figure they are an authroity on what is broken/good/bad in this game because they can open an XML file.

I have a friend who uses 2 LBX 2 and 2 gauss on the DWF to massive effect. I dunno about the Clan Ac's they seem redundant. They should just do like the IS AC's, lose a ton for weight or w/e but can't rapid fire.

Edited by cSand, 18 October 2015 - 03:04 PM.


#39 lol lol lol lol lol lol lol lol

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Posted 18 October 2015 - 03:05 PM

View PostBLOOD WOLF, on 18 October 2015 - 02:48 PM, said:

you should ask who uses them, becuase I do. I sometimes can not stand the jamming on UAC's and find AC's a viable weapon to use.


Best way to avoid jamming is don't double tap. It's there if you need it, but you don't have to waste a crit slot just to make sure you don't choose to jam your AC's. Just don't push the button, simple.

#40 TyphonCh

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Posted 18 October 2015 - 10:37 PM

My 2 uac2 Adder has had jams on the first shot quite frequently, even with both arm omnipod quirks





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