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To The Ui Designers: You All Are The Real Mvp's!


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#1 Night Thastus

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Posted 20 October 2015 - 10:48 AM

As a long-time player since closed beta, I want to really say this:

The UI has improved a ton.

I'm sure other players have said it, but I really want to emphasize just how much I, and many other players appreciate how much it's improved.

1: New home screen, with rotating 'Mech

2: Dynamic 'Mech portraits and a much, much better 'Mech select screen

3: The new reward indicators in-game

4: The new 'Mechlab. Thank god. The old one was such a pain to try out new builds. Smurfy was really our only option.

And coming this patch:

1: The ability to report/ask to join/friend people in the EoM and BoM screens

2: The brand-new Camo spec screen. Far, far better.

So thank you guys for all your hard work! Many of us really appreciate it!

One suggestion:

Can we get an option to strip modules from all 'Mechs, or the ability to see a "pool" of all modules and their location, that way we don't need to search for them so much? Something?

When you have 100+ 'Mechs, and tons of modules, it becomes a real tiring game to search every single 'Mech, then remove it, then save that' Mech, then go to the one you want to play, put it in, save, then wait for it to save. Especially with saving taking so long the more 'Mechs you own.

If that gets fixed, I think the UI will almost be damn-near perfect.

Thanks again!

Edited by Night Thastus, 20 October 2015 - 10:49 AM.


#2 Scout Derek

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Posted 20 October 2015 - 10:50 AM

Yeah, they're stepping up.

Next step: moar music :)

#3 Macksheen

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Posted 20 October 2015 - 10:52 AM

I'd still like to favorite mechs and / or better ignore the ones in my list I've stripped and I'm not going to play.

I kinda miss the 4 list.

#4 Big Tin Man

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Posted 20 October 2015 - 10:52 AM

I like the request, but there are still UI elements that need their revamp first. Pilot skills and module unlocks still require 1,000,000 clicks, and did they fix the filter persistence in mechlab yet?

But yes, the UI team's to do list has been getting crushed lately. :D

#5 Dino Might

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Posted 20 October 2015 - 10:55 AM

I agree. The UI isn't exactly how I would want it, but I recognize that my preferences may not be best for the community. I think what we have has seen major improvements and is a great conglomeration of the desires from many of the people here. I appreciate all those who put in the work and those who supported them. Keep it PGI - looking forward to even more improvements. *thumbs up*

Next step: reduce number of clicks for repetitive tasks.
Following step: Get MW2 soundpack as an official option for people. It's ****ing phenomenal and probably the reason I am still playing this game.

Edited by Dino Might, 20 October 2015 - 11:11 AM.


#6 Deathlike

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Posted 20 October 2015 - 10:58 AM

Meh?

It took a year before the mechlab portion was acknowledged, so being a year late to the party is not what I would call "good".

Even then, why isn't there a button for the currently selected mech to go directly to the mech skills? It's not a complicated concept, and as you get more and more mechs... you'd have to prefilter some of your options just to find where you need to go... except a one-button solution just to get to your mech skills and enable speed tweak (or whatever) would be too much?

No... just no.

#7 TLBFestus

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Posted 20 October 2015 - 11:12 AM

View PostNight Thastus, on 20 October 2015 - 10:48 AM, said:


One suggestion;

Can we get an option to strip modules from all 'Mechs, or the ability to see a "pool" of all modules and their location, that way we don't need to search for them so much? Something?

When you have 100+ 'Mechs, and tons of modules, it becomes a real tiring game to search every single 'Mech, then remove it, then save that' Mech, then go to the one you want to play, put it in, save, then wait for it to save. Especially with saving taking so long the more 'Mechs you own.

If that gets fixed, I think the UI will almost be damn-near perfect.

Thanks again!



As much as I'd like to see that, or some other method of tracking modules, I don't think we are ever going to see it simply because it's a C-Bill sink.

Buy more modules, have less C-Bills, so buy stuff with MC or cash. That's the plan.

Unless they decide to completely overhaul the module system we are stuck with this.

#8 Jetfire

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Posted 20 October 2015 - 11:16 AM

I said this the last time they had a UI improvement. "It's starting to look like a real game."

I mean that it finally has some polish and resembles a finished product. If they nail the balance they could be in a real solid place for steam release.

#9 seye

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Posted 20 October 2015 - 11:27 AM

What about the fact that opening the store now freezes the game. They aren't MVPs yet.

#10 Tennex

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Posted 20 October 2015 - 11:31 AM

Looks great!

My only problem is when you select "owned colors" it only makes all the other colors a shade darker. Very confusing.

Ideally the grid would condense with only owned colors.

Edited by Tennex, 20 October 2015 - 11:31 AM.






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