Cool Looking Camo Select Screen.....
#21
Posted 20 October 2015 - 05:33 PM
While everything looks more pretty, it's less functional as a consequence.
#22
Posted 20 October 2015 - 06:14 PM
- Double clicking is completely unnecessary. Change everything to single clicks.
- The hex grid is way too dense at higher resolutions. Fill up that palette window!
- For lower resolutions, I can only imagine it's just as bad. A modest amount of scrolling through colors wouldn't hurt, and it shouldn't be nearly as bad as the old palette.
- The colors in the hex grid are unintuitively dispersed. I find myself overly reliant on the filters now.
- Filtered colors should not appear at all. Dynamically scale the remaining colors to fill the palette window!
- Jumping from primary to secondary to tertiary upon color selection is far more annoying than useful.
Edited by process, 20 October 2015 - 06:14 PM.
#23
Posted 20 October 2015 - 06:14 PM
HBS is looking more and more attractive, time to hand them more money, so I can wander around in a flight jacket and look forward to something good in the future, while this game crashes and burns next year
#24
Posted 20 October 2015 - 06:57 PM
But.... the revamped color screen is THE most frustrating UI i've ever used.... why not filter out the colors you do not own?...like not showing them !!!
A quick mock up:
Edited by Navid A1, 20 October 2015 - 08:22 PM.
#25
Posted 20 October 2015 - 09:53 PM
Navid A1, on 20 October 2015 - 06:57 PM, said:
But.... the revamped color screen is THE most frustrating UI i've ever used.... why not filter out the colors you do not own?...like not showing them !!!
A quick mock up:

I'm not so keen on the huge squares. I think the hex is nice but needs better sorting.
Need to arrange colours in a sensible way
#26
Posted 20 October 2015 - 10:25 PM
Camo Select = Good.
Color Select = Bad.
Many good suggestions on this thread.
#27
Posted 20 October 2015 - 10:32 PM
Troutmonkey, on 20 October 2015 - 09:53 PM, said:

A colour wheel would be really nice.
Right now it's organized by hue. Except they have purple on top instead of red. But there's a few telltale signs that hue is their primary sorting function. Which isn't bad, it's actually the best way to have sorted it next to the colour wheel.

My favorite part is that we don't need to click any colour at all to see it on the mech. Just hovering over it shows it for you.. I REALLY like that lol. But some minor tweaks to the colour sorting and making the difference between owned/unowned colours more obvious and it'll be solid.
#28
Posted 20 October 2015 - 10:34 PM
MoonUnitBeta, on 20 October 2015 - 10:32 PM, said:
It's so close that it just makes it all the more frustrating, because there's a 99% chance it will stay like this for years.
I'm also curious at to how it's going to be displayed on my triple monitor setup.
#29
Posted 20 October 2015 - 10:47 PM
process, on 20 October 2015 - 06:14 PM, said:
- Double clicking is completely unnecessary. Change everything to single clicks.
- The hex grid is way too dense at higher resolutions. Fill up that palette window!
- For lower resolutions, I can only imagine it's just as bad. A modest amount of scrolling through colors wouldn't hurt, and it shouldn't be nearly as bad as the old palette.
- The colors in the hex grid are unintuitively dispersed. I find myself overly reliant on the filters now.
- Filtered colors should not appear at all. Dynamically scale the remaining colors to fill the palette window!
- Jumping from primary to secondary to tertiary upon color selection is far more annoying than useful.
</supporting loudly>
#30
Posted 20 October 2015 - 10:49 PM
Troutmonkey, on 20 October 2015 - 10:34 PM, said:
It's so close that it just makes it all the more frustrating, because there's a 99% chance it will stay like this for years.
I'm also curious at to how it's going to be displayed on my triple monitor setup.
Well, the most important thing is that we continue to give feedback in a good way. I'm sure if 3 people tweet Russ and ask him to change the colour sorting to the wheel, it'll happen. and if 5 people tweet him about giving unowned colours a red line through them on top of being darker, it'll happen.
Edited by MoonUnitBeta, 20 October 2015 - 10:55 PM.
#31
Posted 20 October 2015 - 10:51 PM
The double click actually helps you missclicking and change the color by mistake.
But yes, unused/not owned colours should go gray or disapear.
#32
Posted 20 October 2015 - 11:15 PM
MoonUnitBeta, on 20 October 2015 - 10:49 PM, said:
Already tweeted him. It's a shame that seems to be the only place he listens to feedback
Quote
It'd be really suss if 30 people tweeted him, because he knows there's only really 24 active players
Edited by Troutmonkey, 20 October 2015 - 11:17 PM.
#34
Posted 20 October 2015 - 11:37 PM
And I doubt they will leave this "almost finished" for years like some people are afraid. Nowadays you can't get a patch without some UI update. That new interface guy seems like a hard working fellow, and does really good job for somebody who is still tuning in to "customer specifics".
#35
Posted 21 October 2015 - 12:15 AM
Troutmonkey, on 20 October 2015 - 09:53 PM, said:
Need to arrange colours in a sensible way

That would only work if we had a free and large color palette.
Right now, we only have limited number of colors to choose from.... not enough for a hex system.
on top of that a player very rarely has more than 50% of the colors... which makes it even fewer.
Edited by Navid A1, 21 October 2015 - 12:16 AM.
#36
Posted 21 October 2015 - 12:45 AM
Single click not active because it would be annoying/confusing when you drag and drop.
#37
Posted 21 October 2015 - 05:16 AM
process, on 20 October 2015 - 06:14 PM, said:
- Double clicking is completely unnecessary. Change everything to single clicks.
- The hex grid is way too dense at higher resolutions. Fill up that palette window!
- For lower resolutions, I can only imagine it's just as bad. A modest amount of scrolling through colors wouldn't hurt, and it shouldn't be nearly as bad as the old palette.
- The colors in the hex grid are unintuitively dispersed. I find myself overly reliant on the filters now.
- Filtered colors should not appear at all. Dynamically scale the remaining colors to fill the palette window!
- Jumping from primary to secondary to tertiary upon color selection is far more annoying than useful.
QFT.
This is the perfect list of needed improvements, do it PGI!
#38
Posted 21 October 2015 - 01:32 PM
All they need to do is have clicking the 'Owned' filter completely removed the other color options.
#39
Posted 21 October 2015 - 02:17 PM
Hey... Using this drop down shows all of your colors highlighted in a white octagon around the color. Why didn't you use the same thing for the owned and sale buttons????
Even more so, I would add just one more thing to the way the color selection works. Add the name of the color to the tool tip of the cursor. That way when you hover over a color, you see the name of that color as well. This would instantly identify the color to the user.
Happy Hunting all,
Ayrmoon
PS: Two more ideas/suggestions:
1. Highlight the color group that is clicked on in the drop down menu. (Choose Davion, colors come up o the palate and the drop down "Davion" is highlighted to show the last group selected.)
2. When a color is selected, keep the selection at that place instead of moving to the next one. (Secondary color is being chosen, double click on a color and the selection moves to the tertiary color. Keep it at the secondary selection. I'm trying out colors and have to reselect secondary after each try.)
Edited by Ayrmoon, 21 October 2015 - 06:59 PM.
#40
Posted 22 October 2015 - 12:51 AM
I find the hexes a bit too tiny, and its difficult to select the color you want, plus the double click + switch to the next color slot is counter-intuitive.
I've gotten the hang of it quickly though, but is leaves the feeling it could have been done better.
Edited by Vellron2005, 22 October 2015 - 01:02 AM.
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