Solahma, on 21 October 2015 - 03:12 PM, said:
Well, I was going to respond why your opinion is uninformed considering you don't even know the advantages of:
- Short burn duration
Let's look at those "shorter burn times":
Weapon Damage Burn Time
ER LL 9 1.25
C ER LL 11 1.5
Damage difference: 2
Duration difference: .25
In other words, if both weapons were fired, and the Clan laser was pulled off at the exact moment the IS laser shuts down, unless PGI has put a 2 point burst in that extra .25 seconds, the Clan ER L.laser is STILL doing more damage in the same amount of time.
Weapon Damage Burn Time
IS LPL 11 .67
C LPL 13 1.12
Damage difference: 2
Duration difference: .45
So on and so forth, etc. etc. for all the weapons.
So here's the overall general comparison that is an unarguable FACT:
In general IS weapons while faster and cooler burning, are heavier, have shorter range, are larger, and do less damage than their
slightly longer burning, lighter, smaller, longer reaching, and harder hitting clan equivalents.
The advantage to the IS is, if we can load a lot of weapons we will have 'less' heat than a similarly loaded Clan and our lesser damage is delivered a bit more quickly, however due to the weight and size restrictions, we are typically unable to load as many weapons and/or heat sinks as the Clan equivalents can.
FACT: Advantage - Clan.
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Unarguable facts on Clan vs. IS Ballistics:
Unarguable fact, in general Clan ballistics are lighter, smaller, and cooler than their IS equivalents.
Yes, FLD is an advantage for IS, however, the IS requires more weight, more space, and runs hotter than the clan equivalent, that space and weight disadvantage means decisions typically have to be made between ammo, heat sinks and engine size. TYPICALLY: A clan that brings ballistics can bring more of them, and more ammo, and more "other" weapons, and/or more heat sinks.
The bust mode, as each 'burst' hits its target's forward body in torsos produces multiple instances of blast flash and cockpit rattle. The IS 'mech can replicate that with multiple weapons, and if you try and discount the disorienting affects of a shaking cockpit and a stream of near constant blinding flashes, well, we can't discuss anything any further.
FACT: Clans have more ballistics options than the IS, so that a Clan build out can be fine tuned to produce an incredible DPS monster. In other words, while it's possible to design a Clan ballistics build to dish out 2000+ damage in ~2:00 minutes, IT IS NOT currently possible to do the same in an IS build.
FACT: Advantage Clans.
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- Ability to choose engine size
Yes, a slight advantage to the IS. The IS HAS to be able to choose their engine size because they HAVE to be able to trade speed for survivability and/or increased alpha.
Considering some of the monstrous, vomit, boat builds that the Clans can create by swapping out omnipods, I think even THIS isn't balanced. With an IS build, the weapon hard points are what they are. The IS can't change their mech's hard points. They have to have an entire other variant, and if there isn't a variant with the options they want, they are out of luck.
Clans on the other hand, while unable to swap engines, CAN change their 'mech's weapon hard points SIGNIFICANTLY.
In fact, this provides the clans the singular option that any 'chassis that has a variant with an ability the other chassis do not, DOES NOT limit those other chassis from inheriting the ability through an Omnipod purchase.
In other words:
The IS has ECM on a particular Raven variant. ONLY THAT VARIANT supports ECM. The IS can't swap a torso Omnipod from a 3L and put it on a 4X, for example.
The Clan has the Arctic Cheetah and one variant has ECM, that means ALL variants have the potential to have ECM, simply by loading the appropriate Omnipod.
The Clan has a 100 ton assault with jump capability, the Direwolf, which means ANY Direwolf can have jump capability by swapping Omni pods.
The IS does not.
FACT: Clan advantage
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and so on
But, then I realized if you honestly have no idea why those are beneficial characteristics then I really would rather not converse with such a casual about mech balance.
The characteristics you mention ARE beneficial but they are a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG way of from making Clans and IS "balanced"...