

Damn The Wolfhound Is Good!
#101
Posted 23 October 2015 - 11:48 AM
#102
Posted 23 October 2015 - 12:46 PM
3xnihilo, on 23 October 2015 - 11:48 AM, said:
Panther is really tanky as well but doesn't have the speed of other lights and has most firepower in one arm.
#103
Posted 23 October 2015 - 01:05 PM
Timberwolf581, on 22 October 2015 - 05:40 AM, said:
Only other standard might be
High mounted hardpoints?
I have seen some stuff about hit boxes, but above all the criteria for a mech to be good or bad is
Losta E
High Mounted hardpoints
#104
Posted 23 October 2015 - 01:42 PM
3xnihilo, on 23 October 2015 - 11:48 AM, said:
They aren't bad and take some punishment, however, ACHs and FSs are a league of their own. Their hitboxes seem to be somehow borked
#105
Posted 23 October 2015 - 01:47 PM
Gas Guzzler, on 23 October 2015 - 11:27 AM, said:
I run it like this: http://mwo.smurfy-ne...ebdf67ef37a6538
So 295 engine, I think the speed is worth more than the 14th DHS.
#106
Posted 23 October 2015 - 02:16 PM
It is esactly as I was expecting: a firestarter without JJ.
Which it doesn't mean it is bad, at all.
I found it very durable, good maneuverability, fun to pilot.
Confronting with the panther, pnt is slower but it has JJ, very important for survival and sneaky
But in the end, one energy hardpoints more is what makes the WLF better.
PNT-9R dmg per match: 272
WLF dmg per match: 310.
ACH dmg per match: 397.

(I think the WLF will have better stats than this because too few matches with elite skills unlocked, tho)
o/
edit: of course, fs9 is even better.
Edited by Stefka Kerensky, 23 October 2015 - 02:17 PM.
#107
Posted 23 October 2015 - 04:13 PM
Sjorpha, on 23 October 2015 - 01:47 PM, said:
I run it like this: http://mwo.smurfy-ne...ebdf67ef37a6538
So 295 engine, I think the speed is worth more than the 14th DHS.
I actually left it with 13 points on the arms for damage spreading. Can come in handy in a tight spot. 142 is fast enough.
#109
Posted 23 October 2015 - 07:54 PM
#110
Posted 23 October 2015 - 09:29 PM
#111
Posted 23 October 2015 - 10:39 PM
#112
Posted 23 October 2015 - 11:04 PM
Sure formula for success for a game that relies 90% on the sale of mechs.
Funky mech.But if I am paying $$ just for early access how about giving me the DHS and XL it needs to be effective?
#113
Posted 24 October 2015 - 03:07 AM
Look at the Mist Lynx or Locusts, bring zero to the table. A shame.
The Arctic Cheetah has more quirks than the Lynx i think. lol!
#114
Posted 24 October 2015 - 03:12 AM
Alistair Winter, on 20 October 2015 - 12:58 PM, said:
It's kind of a shame that PGI has basically made the Raven the ultimate long range laservomit light, because it would have been better to assign that role to the Wolfhound, while keeping the Firestarter as the short range laservomit light.
Hope to see you at combat, because all of my ones at least carry a large laser, while another has an ER large, my 3rd has a large pulse, and my 4th got a ER PPC.
The most boaty I got is the large pulse one which got 2 medium pulse lasers (yes... mimic of MW4 wolfhound). which is a pulse boat I guess....
#115
Posted 24 October 2015 - 03:25 AM
Hit boxes feel in practice really similar to Panthers', tanks well even with an XL, or can alternatively be run as a supremely tanky, STD-engined "light medium".
#116
Posted 24 October 2015 - 03:29 AM
Sjorpha, on 23 October 2015 - 01:47 PM, said:
I run it like this: http://mwo.smurfy-ne...ebdf67ef37a6538
So 295 engine, I think the speed is worth more than the 14th DHS.
I run a similar build. The problem is that currently, if you run a light brawler/harasser, and have no ecm you have to abandon so many attack run simply because you hear "Missile Warning" all the while taking pot shots by the mech you were attacking.
Add to that that more and more mechs carry at least one streak launcher... and you know why the light queue is struggling. That the number is relatively high now (often between 16-20% before 4-6% was pretty common) is just because of the ACH which covers the real problems of the class.
Karamarka, on 24 October 2015 - 03:07 AM, said:
Look at the Mist Lynx or Locusts, bring zero to the table. A shame.
The Arctic Cheetah has more quirks than the Lynx i think. lol!
True. But honestly I cannot blame people playing the ACH for the above mentioned reasons. What galls me, though, is that people only seem to play the ******** 5-6 SPL ACHs. The cheesier, the better I suppose.
Edited by Bush Hopper, 24 October 2015 - 03:36 AM.
#118
Posted 24 October 2015 - 04:08 AM
Spr1ggan, on 20 October 2015 - 03:08 PM, said:
And this confuses me often:
Because EVERY good jumpjet mech is not meta. (Shadowcat, Summoner, Spider, Mist Lynx, Highlander, Executioner, etc).
Every meta mech that can carry Jumpjets often do not (Firestarter, Timberwolf, Direwolf, etc) and when it does it's usually 1 just for jumping over tiny pines and ground clutter or to bunny hop up a mountain by spamming spacebar or because it's hardwired to get your Timberwolf cheese build....
I honestly do not think JJ is a important option in the meta comp play... mechs that got them don't use them and mechs that don't have them are complained for being bad for not having them... I will never understand.
#119
Posted 24 October 2015 - 06:21 AM
Nightshade24, on 24 October 2015 - 04:08 AM, said:
And this confuses me often:
Because EVERY good jumpjet mech is not meta. (Shadowcat, Summoner, Spider, Mist Lynx, Highlander, Executioner, etc).
Every meta mech that can carry Jumpjets often do not (Firestarter, Timberwolf, Direwolf, etc) and when it does it's usually 1 just for jumping over tiny pines and ground clutter or to bunny hop up a mountain by spamming spacebar or because it's hardwired to get your Timberwolf cheese build....
I honestly do not think JJ is a important option in the meta comp play... mechs that got them don't use them and mechs that don't have them are complained for being bad for not having them... I will never understand.
I play only single queue games because I hate the CW system and dislike the hose like maps. In this mode there is currently no reason to bring anything but an ACH overall simply because of the ECM.
Edited by Bush Hopper, 24 October 2015 - 06:22 AM.
#120
Posted 24 October 2015 - 07:46 AM
Nightshade24, on 24 October 2015 - 04:08 AM, said:
And this confuses me often:
Because EVERY good jumpjet mech is not meta. (Shadowcat, Summoner, Spider, Mist Lynx, Highlander, Executioner, etc).
Every meta mech that can carry Jumpjets often do not (Firestarter, Timberwolf, Direwolf, etc) and when it does it's usually 1 just for jumping over tiny pines and ground clutter or to bunny hop up a mountain by spamming spacebar or because it's hardwired to get your Timberwolf cheese build....
I honestly do not think JJ is a important option in the meta comp play... mechs that got them don't use them and mechs that don't have them are complained for being bad for not having them... I will never understand.
I think that JJs are more important on lights because of that class's reliable on mobility more than any other class.
Also, in your list of "every good JJ mech," Spiders are not a good mech. They are terrible, because they lack the hardpoints to pack a decent punch. Mist Lynx is also rather poopy and Highlanders are just mediocre in present day.
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