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Damn The Wolfhound Is Good!


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#101 3xnihilo

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Posted 23 October 2015 - 11:48 AM

I kind of keep expecting to see a thread about how OP and hard to kill wolfhounds are. They seem really tanky to me, but then again I don't have Firestarters or Cheetos to compare them to.

#102 Spr1ggan

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Posted 23 October 2015 - 12:46 PM

View Post3xnihilo, on 23 October 2015 - 11:48 AM, said:

I kind of keep expecting to see a thread about how OP and hard to kill wolfhounds are. They seem really tanky to me, but then again I don't have Firestarters or Cheetos to compare them to.

Panther is really tanky as well but doesn't have the speed of other lights and has most firepower in one arm.

#103 LordKnightFandragon

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Posted 23 October 2015 - 01:05 PM

View PostTimberwolf581, on 22 October 2015 - 05:40 AM, said:

If you feel that those are the only two criteria that would make a mech good, I don't agree.


Only other standard might be

High mounted hardpoints?

I have seen some stuff about hit boxes, but above all the criteria for a mech to be good or bad is

Losta E
High Mounted hardpoints

#104 Weeny Machine

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Posted 23 October 2015 - 01:42 PM

View Post3xnihilo, on 23 October 2015 - 11:48 AM, said:

I kind of keep expecting to see a thread about how OP and hard to kill wolfhounds are. They seem really tanky to me, but then again I don't have Firestarters or Cheetos to compare them to.


They aren't bad and take some punishment, however, ACHs and FSs are a league of their own. Their hitboxes seem to be somehow borked

#105 Sjorpha

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Posted 23 October 2015 - 01:47 PM

View PostGas Guzzler, on 23 October 2015 - 11:27 AM, said:

Has anyone tried doing the 5 MPLs on the 1A with an XL 280? I think I might try that tonight, it seems like it could be effective with its higher mounts and durability quirks to the STs.


I run it like this: http://mwo.smurfy-ne...ebdf67ef37a6538

So 295 engine, I think the speed is worth more than the 14th DHS.

#106 STEF_

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Posted 23 October 2015 - 02:16 PM

So, I mastered one and I can give my impression here.

It is esactly as I was expecting: a firestarter without JJ.
Which it doesn't mean it is bad, at all.

I found it very durable, good maneuverability, fun to pilot.
Confronting with the panther, pnt is slower but it has JJ, very important for survival and sneaky
But in the end, one energy hardpoints more is what makes the WLF better.

PNT-9R dmg per match: 272
WLF dmg per match: 310.
ACH dmg per match: 397.

Posted Image

(I think the WLF will have better stats than this because too few matches with elite skills unlocked, tho)

o/


edit: of course, fs9 is even better.

Edited by Stefka Kerensky, 23 October 2015 - 02:17 PM.


#107 Gas Guzzler

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Posted 23 October 2015 - 04:13 PM

View PostSjorpha, on 23 October 2015 - 01:47 PM, said:


I run it like this: http://mwo.smurfy-ne...ebdf67ef37a6538

So 295 engine, I think the speed is worth more than the 14th DHS.


I actually left it with 13 points on the arms for damage spreading. Can come in handy in a tight spot. 142 is fast enough.

#108 Gas Guzzler

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Posted 23 October 2015 - 07:46 PM

View PostGas Guzzler, on 23 October 2015 - 04:13 PM, said:


I actually left it with 13 points on the arms for damage spreading. Can come in handy in a tight spot. 142 is fast enough.


Um pretty lame, I just realized the second ST hardpoints are LOW. Why? I will never know.

#109 Surn

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Posted 23 October 2015 - 07:54 PM

Where pgi falls short is they over emphasis looks and sales while not striving to fill or create roles. It is like a basketball game that introduces no larry bird or allan iverson...just a bunch of players who look like the old la lakers

#110 Ace Selin

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Posted 23 October 2015 - 09:29 PM

The Wolfhound is the ugliest mech in the game.. that i can vouch for.

#111 RoboPatton

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Posted 23 October 2015 - 10:39 PM

It's not Bad, not Great. Thinking it will float between t2-t3. I think 2® is the hidden gem. I run mine with 3 ERLL and can usually poke with impunity from enemy flank.

#112 Ted Wayz

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Posted 23 October 2015 - 11:04 PM

So another mech that, if you just want to play a stompy robot game, you would not buy using $$ over alternatives that cost c-bills.

Sure formula for success for a game that relies 90% on the sale of mechs.

Funky mech.But if I am paying $$ just for early access how about giving me the DHS and XL it needs to be effective?

#113 Karamarka

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Posted 24 October 2015 - 03:07 AM

Until the Arctic Cheetah is changed or other mechs improved no lights are worth talking about.

Look at the Mist Lynx or Locusts, bring zero to the table. A shame.

The Arctic Cheetah has more quirks than the Lynx i think. lol!

#114 Nightshade24

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Posted 24 October 2015 - 03:12 AM

View PostAlistair Winter, on 20 October 2015 - 12:58 PM, said:

I'm hoping to see some Wolfhound sniper / fire support mechs on the battlefield. Not just MPL boats.

It's kind of a shame that PGI has basically made the Raven the ultimate long range laservomit light, because it would have been better to assign that role to the Wolfhound, while keeping the Firestarter as the short range laservomit light.


Hope to see you at combat, because all of my ones at least carry a large laser, while another has an ER large, my 3rd has a large pulse, and my 4th got a ER PPC.

The most boaty I got is the large pulse one which got 2 medium pulse lasers (yes... mimic of MW4 wolfhound). which is a pulse boat I guess....

#115 jss78

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Posted 24 October 2015 - 03:25 AM

As a Panther veteran it’s kinda turning out as expected. Jumpless, energy-boat version of the Panther, less reliant on the easily-lost gun arm. Which all means that it's very good, but also kinda cookie-cutter and boring. I think I'll be back in the Panther after mastering the Wolfhounds.

Hit boxes feel in practice really similar to Panthers', tanks well even with an XL, or can alternatively be run as a supremely tanky, STD-engined "light medium".

#116 Weeny Machine

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Posted 24 October 2015 - 03:29 AM

View PostSjorpha, on 23 October 2015 - 01:47 PM, said:


I run it like this: http://mwo.smurfy-ne...ebdf67ef37a6538

So 295 engine, I think the speed is worth more than the 14th DHS.


I run a similar build. The problem is that currently, if you run a light brawler/harasser, and have no ecm you have to abandon so many attack run simply because you hear "Missile Warning" all the while taking pot shots by the mech you were attacking.

Add to that that more and more mechs carry at least one streak launcher... and you know why the light queue is struggling. That the number is relatively high now (often between 16-20% before 4-6% was pretty common) is just because of the ACH which covers the real problems of the class.

View PostKaramarka, on 24 October 2015 - 03:07 AM, said:

Until the Arctic Cheetah is changed or other mechs improved no lights are worth talking about.

Look at the Mist Lynx or Locusts, bring zero to the table. A shame.

The Arctic Cheetah has more quirks than the Lynx i think. lol!


True. But honestly I cannot blame people playing the ACH for the above mentioned reasons. What galls me, though, is that people only seem to play the ******** 5-6 SPL ACHs. The cheesier, the better I suppose.

Edited by Bush Hopper, 24 October 2015 - 03:36 AM.


#117 KuroNyra

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Posted 24 October 2015 - 03:44 AM

View PostAce Selin, on 23 October 2015 - 09:29 PM, said:

The Wolfhound is the ugliest mech in the game.. that i can vouch for.

The Wolfhound is one of the best looking mech you can find in game. Period! :P

#118 Nightshade24

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Posted 24 October 2015 - 04:08 AM

View PostSpr1ggan, on 20 October 2015 - 03:08 PM, said:

I don't think it's a comp mech due to the lack of jj's but it's a good pug queue mech. I had a 16 kdr and all basics unlocked on the first one i took out within 6 matches.


And this confuses me often:

Because EVERY good jumpjet mech is not meta. (Shadowcat, Summoner, Spider, Mist Lynx, Highlander, Executioner, etc).
Every meta mech that can carry Jumpjets often do not (Firestarter, Timberwolf, Direwolf, etc) and when it does it's usually 1 just for jumping over tiny pines and ground clutter or to bunny hop up a mountain by spamming spacebar or because it's hardwired to get your Timberwolf cheese build....

I honestly do not think JJ is a important option in the meta comp play... mechs that got them don't use them and mechs that don't have them are complained for being bad for not having them... I will never understand.

#119 Weeny Machine

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Posted 24 October 2015 - 06:21 AM

View PostNightshade24, on 24 October 2015 - 04:08 AM, said:


And this confuses me often:

Because EVERY good jumpjet mech is not meta. (Shadowcat, Summoner, Spider, Mist Lynx, Highlander, Executioner, etc).
Every meta mech that can carry Jumpjets often do not (Firestarter, Timberwolf, Direwolf, etc) and when it does it's usually 1 just for jumping over tiny pines and ground clutter or to bunny hop up a mountain by spamming spacebar or because it's hardwired to get your Timberwolf cheese build....

I honestly do not think JJ is a important option in the meta comp play... mechs that got them don't use them and mechs that don't have them are complained for being bad for not having them... I will never understand.



I play only single queue games because I hate the CW system and dislike the hose like maps. In this mode there is currently no reason to bring anything but an ACH overall simply because of the ECM.

Edited by Bush Hopper, 24 October 2015 - 06:22 AM.


#120 FupDup

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Posted 24 October 2015 - 07:46 AM

View PostNightshade24, on 24 October 2015 - 04:08 AM, said:


And this confuses me often:

Because EVERY good jumpjet mech is not meta. (Shadowcat, Summoner, Spider, Mist Lynx, Highlander, Executioner, etc).
Every meta mech that can carry Jumpjets often do not (Firestarter, Timberwolf, Direwolf, etc) and when it does it's usually 1 just for jumping over tiny pines and ground clutter or to bunny hop up a mountain by spamming spacebar or because it's hardwired to get your Timberwolf cheese build....

I honestly do not think JJ is a important option in the meta comp play... mechs that got them don't use them and mechs that don't have them are complained for being bad for not having them... I will never understand.

I think that JJs are more important on lights because of that class's reliable on mobility more than any other class.

Also, in your list of "every good JJ mech," Spiders are not a good mech. They are terrible, because they lack the hardpoints to pack a decent punch. Mist Lynx is also rather poopy and Highlanders are just mediocre in present day.





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