I Miss The Old Caustic.
#1
Posted 20 October 2015 - 05:32 PM
I think they need to scrap it and start from scratch.
Go with a totally different layout, totally different design and bury this terd.
#2
Posted 20 October 2015 - 05:44 PM
New Caustic is ok but you still nascar around the middle like a tornado of ants.
They need to just make a new Caustic, not beef up the cover on old caustic. Something without a raised center.
#3
Posted 20 October 2015 - 05:51 PM
#4
Posted 20 October 2015 - 06:04 PM
#5
Posted 20 October 2015 - 06:07 PM
The terrain is just so frustrating, I feel like I'm fighting it more than the enemy most times with as often as I get stuck on random jaggy rocks and ramps.
#6
Posted 20 October 2015 - 06:33 PM
#7
Posted 20 October 2015 - 06:52 PM
Also, they need to stop adding ridiculous amounts of fog to maps. It's not fun. It's just ugly and frustrating.
#8
Posted 20 October 2015 - 07:04 PM
#9
Posted 20 October 2015 - 07:13 PM
#10
Posted 20 October 2015 - 07:15 PM
#11
Posted 20 October 2015 - 07:26 PM
#12
Posted 20 October 2015 - 07:43 PM
Funkin Disher, on 20 October 2015 - 07:04 PM, said:
I don't notice any fog or anything, but then again, I have my graphics settings set to the lowest possible settings.
#13
Posted 20 October 2015 - 07:47 PM
This map is now dark at night, with so much heat and smoke that heat vision is a mess, night vision is a mess.
Daytime is hazy, more smoke.
Now, instead of larger or small NASCAR circles, you get super intense micro-NASCAR (a trend that was developing) most matches because its too long, and too ponderous to try and circumvent all the giant rocks around the crater.
#14
Posted 20 October 2015 - 07:54 PM
#15
Posted 20 October 2015 - 08:01 PM
They need to remove about a quarter of the new cover around the caldera, especially along the three line.
Edited by KrazedOmega, 20 October 2015 - 08:15 PM.
#16
Posted 20 October 2015 - 08:16 PM
#17
Posted 20 October 2015 - 08:18 PM
Davers, on 20 October 2015 - 07:54 PM, said:
I said something similar in the original New Caustic thread. I think they are using the clutter to mitigate the long range laser-gauss.
#18
Posted 20 October 2015 - 10:39 PM
Then add some Lava or Steam tubes scattered around the center area, instead of having this giant empty dome to run around.
Basically keeping with the visual style of the map, but giving it that urban block feel to it.
That or start stripping all the extra rocky buildup away from the crater so it has less forced chokepoints going on.
I think that is what was good about the old map, you could literally keep your distance, but be fighting and trading the entire time across the caldera as you moved around or back or wherever the flow went.
With the center as it is on the new version, its just feels like that entire center is blockaded and now NO trade combat at all takes place, you literally have to get the murderball within 200 meters just to start the exchange.. and that stinks.
#19
Posted 20 October 2015 - 10:43 PM
Also old caustic had that really bad spawn spot for assaults that if you happened to spawn there and enemy team rushed it, you would get caught alone and died before you could get your team to help you.
#20
Posted 21 October 2015 - 03:56 AM
Funkin Disher, on 20 October 2015 - 07:04 PM, said:
This is the reason why i stoped playing MWO.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users