Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive
#181
Posted 22 October 2015 - 02:51 PM
#182
Posted 22 October 2015 - 03:20 PM
#183
Posted 22 October 2015 - 03:52 PM
2) What are the other two "classic" mechs that HBS hinted about?
#184
Posted 22 October 2015 - 03:54 PM
#185
Posted 22 October 2015 - 04:39 PM
Also, when do you expect to fix the "disappearing mech" problem with multiple dis[lays (Eyefinity)?
duke Ragnar
#186
Posted 22 October 2015 - 05:08 PM
#187
Posted 22 October 2015 - 05:08 PM
#188
Posted 22 October 2015 - 05:14 PM
Alistair Winter, on 21 October 2015 - 04:06 PM, said:
- When are you going to change Streaks?
Oh MWO isn't rock, paper, scissors?
Can we boost assault armor so that they're just as hard to kill from the rear as the front then?
Rather than having a "just shoot the assault in the back to completely neutralize them" option.
#189
Posted 22 October 2015 - 05:18 PM
As we have seen over time, "reward mechs" of varying attributes have proved popular with the playerbase. Custom variants with new hardpoint loadouts and mechs with unique geometry/colour schemes both represent rewards that appeal to various slices of the playerbase as they represent a reward that would not simply be offetting RMT. If these unique types of rewards existed in CW incentives then skill or persistence in this situation cannot be replaced by a credit card.
I realise that these represent significant amounts of work but would rewards such as these be considered by PGI in order to a give a greater depth to the way in which player participation in CW is incentivised?
If the above are considered too intensive in terms of committing dev team resources, would Custom warhorms, colours and so on available only through CW be considered in order to represent the same type of reward but on a less substantial scale?
Edited by Greyboots, 22 October 2015 - 05:26 PM.
#190
Posted 22 October 2015 - 06:14 PM
Edited by Team Chevy86, 22 October 2015 - 06:21 PM.
#191
Posted 22 October 2015 - 06:29 PM
Do you think it is benefiting MWO as a whole?
Is it hurting faction populations in community warfare?
#192
Posted 22 October 2015 - 06:30 PM
1) Reducing AC2(All) cooldown from 0.72(2.78DPS) to 0.62(3.22DPS)
this would make it more Viable as a Full Face Time DPS weapon,
Topic for Reference(Would This Make The Ac2 A More Viable Choice? Discussion!),
2) Allowing Ferro to Endo Swapping, Gives Most Ferro OmniMechs +2Tons(MDD, SMN, GAR, WHK, EXE),
this would give thesse mechs only +2Tons, +1Ton if Armor is maxed, just enough for more Ammo,
Topic for Reference(Ferro To Endo Upgrade Swapping For Omni-Mechs! Discussion!)
3) Removing Locked JJ From Clan Mechs Built Around them(MLX, NVA, SMN, EXE)
this change will help these Mechs Gain more Tonnage(+3MLX, +2.5NVA, +5SMN, +8EXE)
Topic for Reference(Please Let Clan Mechs Remove Jump-Jets & Non-Dhs Locked Equipment!)
Edit-
4) Collisions with a Push Mechanic, (not Knockdowns, just pushing),
this change would allow Mechs to Push and ram others(again not Knockdowns),
Topic for Reference(Story And New Push Mechanic For New Collisions!)
5) allowing Training Zones, 1v1 Matches for Mentors and Single Combat,
this would allow Players to Engage in 1on1 fights(allowing Private 1v1 or 12v12 without Premium time),
Topic for Reference(Solaris Arena / Mentor Arena! 1V1 With Out Premium Time!)
6) increasing some Match rewards as well as adding some new ones,
adding more rewards would help make Matches more Worth wail or Dynamic,
Topic for Reference(Rewards That Really Need To Be Added!)
Edit2-
7) Possibly moving the TimeLine up to 3060 allowing for more Mech/Tech Balance,
as well as New Weapons to Fill Gaps in Play Styles for Mech Build Diversity,
Topic for Reference(New Weapons Coming In 3060! How Should They Work?)
8) Simple Way to Implement Combined Arms into MWO with out much Fuss,
Implement 2 Units and Incorporate them into GameModes for Match Diversity,
Topic for Reference(Adding Combined Arms To Mwo To Enhance Play! And How It Could Work!)
Edited by Andi Nagasia, 22 October 2015 - 06:33 PM.
#193
Posted 22 October 2015 - 06:58 PM
2. CW needs a second gametype besides attack/defend, one where both teams compete for the same goal like "capture the Mech Factory" or similar. Is something like that being looked at?
#194
Posted 22 October 2015 - 07:11 PM
#195
Posted 22 October 2015 - 07:26 PM
#196
Posted 22 October 2015 - 08:43 PM
#197
Posted 22 October 2015 - 08:48 PM
The HAMMERHANDS!
#198
Posted 22 October 2015 - 10:06 PM
Cross-promotion can lead to amazing things, HBS is using MWO assets created by PGI for their Battletech Kickstarter. Now It seems obvious that we all want both MWO and Battletech to grow and It isn't going to be A "one or the other" type of situation.
I was wondering if there is going to be anything that HBS implements into BT that could possibly cross over or if it was a one time thing with the MWO models and the announcements in the forums for the Kickstarter?
Examples would be:
For those of us asking about non mechs on the battlefield, whether it be for base defense, or some sort of call in consumable items...
Combined Arms: We'll add a healthy roster of non-'Mech AI opponents to the Base Skirmish Game including tanks, hovercraft, support vehicles and more. But be careful - even the lightest of combat vehicles can still wreck your 'Mechs under the right conditions.
Or maybe those asking for manufacturer specific weapons. I mean small minor tweaks on weapons would be awesome, but even if it is just custom geo or the color of the lasers we would totally eat it up...
Between skirmishes, customize your BattleMechs in the 'Mech Bay. Choose from over twenty-five 3025-era Inner Sphere 'Mech chassis, and configure the weapon loadout, armor, heat sinks, and paint scheme for each. If you want to dive even deeper, tweak their engine, gyros, actuators, and shock absorbers - all of which will impact the 'Mech’s battlefield performance in different ways.
Even just offering the stuff like this to MWO players who backed the Kickstarter at this level for this on their MWO Atlas would be amazing.
Pledge $50 or more
9,741 backers
MECHWARRIOR (Exploding Value!)
**********************************************
* A BACKER-ONLY VARIANT of the Atlas Assault 'Mech with an exclusive model and paint job.
Just wondering... because another custom Atlas in my Mech bay would be freaking sweet.
#199
Posted 22 October 2015 - 10:15 PM
Also phase 3 CW when please?
What happen to the SERIOUS cockpit item thing?
Decals date?
Edited by Knight2416, 22 October 2015 - 10:17 PM.
#200
Posted 23 October 2015 - 12:35 AM
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