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Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive


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#181 Appogee

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Posted 22 October 2015 - 02:51 PM

Could we please please please be able to save different combinations of Mechs in different CW Drop Decks?

#182 Ace Selin

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Posted 22 October 2015 - 03:20 PM

CW: When will holding planets mean anything. Even a quick fix to give people who hold planets an interim something/anything would likely get more people playing that game mode.

#183 NocturnalBeast

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Posted 22 October 2015 - 03:52 PM

1) What happened to the mech rescaling?

2) What are the other two "classic" mechs that HBS hinted about?

#184 Ted Wayz

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Posted 22 October 2015 - 03:54 PM

Given the limited number of monetization options for MWO, do you think PSR will help sales or potentially hurt them? And why?

#185 Duke Ragnar

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Posted 22 October 2015 - 04:39 PM

I have reported a problem with no PTT in VOIP several times and have not received a response. Any particular reason?

Also, when do you expect to fix the "disappearing mech" problem with multiple dis[lays (Eyefinity)?

duke Ragnar

#186 Kali Rinpoche

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Posted 22 October 2015 - 05:08 PM

When can we expect a chassis battlevalue type rating. The new pilot rating is nice, but in PUG matches, I would say 35-40 are gross mismatches of fire power. One side has 4 DW and 4ach other has 2 locust 2 wolfies and some 80 ton asslt way way too much.

#187 SpiralFace

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Posted 22 October 2015 - 05:08 PM

Will we see any of the weapon balance changes made in balance PTS test 2 rolled into the live servers such as the clan laser max range reduction?

#188 Ex Atlas Overlord

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Posted 22 October 2015 - 05:14 PM

View PostAlistair Winter, on 21 October 2015 - 04:06 PM, said:

  • When are you going to change Streaks?
MWO isn't a rock, paper, scissors game. So why do we need a weapon that essentially wipes out any light mech in 15 seconds flat? It doesn't add fun to the game, it just drives players away from the light mech queue and back to the heavy mech queue, because light mechs can't compete with Streakcrows or StreakTimbers.


Oh MWO isn't rock, paper, scissors?

Can we boost assault armor so that they're just as hard to kill from the rear as the front then?

Rather than having a "just shoot the assault in the back to completely neutralize them" option.

#189 Greyboots

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Posted 22 October 2015 - 05:18 PM

Currently incentives for CW mostly rely on short-cutting the need for a real money transfer (mechbays, cbills, MC and so on) to be effective. I consider them significant but also think that perhaps they are a little lacking in depth.

As we have seen over time, "reward mechs" of varying attributes have proved popular with the playerbase. Custom variants with new hardpoint loadouts and mechs with unique geometry/colour schemes both represent rewards that appeal to various slices of the playerbase as they represent a reward that would not simply be offetting RMT. If these unique types of rewards existed in CW incentives then skill or persistence in this situation cannot be replaced by a credit card.

I realise that these represent significant amounts of work but would rewards such as these be considered by PGI in order to a give a greater depth to the way in which player participation in CW is incentivised?

If the above are considered too intensive in terms of committing dev team resources, would Custom warhorms, colours and so on available only through CW be considered in order to represent the same type of reward but on a less substantial scale?

Edited by Greyboots, 22 October 2015 - 05:26 PM.


#190 TyphonCh

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Posted 22 October 2015 - 06:14 PM

Any considerations to lowering the C-Bill cost of 'classic' IS mechs such as the Atlas, Jenner, Hunchback, Catapault, Dragon, Orion, Highlander, Commando, etc? Example: The C-Bill cost could be lowered X% per year because they would be seen as less desirable? (Because let's face it, they are)

Edited by Team Chevy86, 22 October 2015 - 06:21 PM.


#191 Kael Posavatz

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Posted 22 October 2015 - 06:29 PM

Can you comment on NBT?

Do you think it is benefiting MWO as a whole?
Is it hurting faction populations in community warfare?

#192 Andi Nagasia

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Posted 22 October 2015 - 06:30 PM

0) Nova Rescale?

1) Reducing AC2(All) cooldown from 0.72(2.78DPS) to 0.62(3.22DPS)
this would make it more Viable as a Full Face Time DPS weapon,
Topic for Reference(Would This Make The Ac2 A More Viable Choice? Discussion!),

2) Allowing Ferro to Endo Swapping, Gives Most Ferro OmniMechs +2Tons(MDD, SMN, GAR, WHK, EXE),
this would give thesse mechs only +2Tons, +1Ton if Armor is maxed, just enough for more Ammo,
Topic for Reference(Ferro To Endo Upgrade Swapping For Omni-Mechs! Discussion!)

3) Removing Locked JJ From Clan Mechs Built Around them(MLX, NVA, SMN, EXE)
this change will help these Mechs Gain more Tonnage(+3MLX, +2.5NVA, +5SMN, +8EXE)
Topic for Reference(Please Let Clan Mechs Remove Jump-Jets & Non-Dhs Locked Equipment!)

Edit-
4) Collisions with a Push Mechanic, (not Knockdowns, just pushing),
this change would allow Mechs to Push and ram others(again not Knockdowns),
Topic for Reference(Story And New Push Mechanic For New Collisions!)

5) allowing Training Zones, 1v1 Matches for Mentors and Single Combat,
this would allow Players to Engage in 1on1 fights(allowing Private 1v1 or 12v12 without Premium time),
Topic for Reference(Solaris Arena / Mentor Arena! 1V1 With Out Premium Time!)

6) increasing some Match rewards as well as adding some new ones,
adding more rewards would help make Matches more Worth wail or Dynamic,
Topic for Reference(Rewards That Really Need To Be Added!)

Edit2-

7) Possibly moving the TimeLine up to 3060 allowing for more Mech/Tech Balance,
as well as New Weapons to Fill Gaps in Play Styles for Mech Build Diversity,
Topic for Reference(New Weapons Coming In 3060! How Should They Work?)

8) Simple Way to Implement Combined Arms into MWO with out much Fuss,
Implement 2 Units and Incorporate them into GameModes for Match Diversity,
Topic for Reference(Adding Combined Arms To Mwo To Enhance Play! And How It Could Work!)

Edited by Andi Nagasia, 22 October 2015 - 06:33 PM.


#193 Lightfoot

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Posted 22 October 2015 - 06:58 PM

1. Some have mentioned SSRMs. I thought MechWarrior 3 had the most balanced SSRMs. They had such a wide turn radius Light mechs could usually dodge them and yet they were useful vs Assaults who could not. Meanwhile the pilot could bend them a little by pointing their mech in a given direction at launch by the same mechanic. Is something like that possible for MWO?

2. CW needs a second gametype besides attack/defend, one where both teams compete for the same goal like "capture the Mech Factory" or similar. Is something like that being looked at?

#194 Evil Ash

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Posted 22 October 2015 - 07:11 PM

Can the dragon please get a rescale? It's getting a lot of love with quirks but unless it's rescaled about to about 90% of what it currently is it's just too big! It's larger than a direwolf!

#195 MacCaileanMor

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Posted 22 October 2015 - 07:26 PM

Please let us know where CW is going. Logistics? What is your plan for all that cash my unit has in its coffers? The game requires tactics. CW should have an element of strategy. What will that be?

#196 ConanTheGamer

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Posted 22 October 2015 - 08:43 PM

How about a sticky option in mechlab. i.e. If I load 10 tons of LRM ammo, I press the sticky button and select LRM ammo. So I don't have to go back and forth between the mech layout and the equipment menu. Save me a little wear and tear on my wrist.

#197 DaZur

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Posted 22 October 2015 - 08:48 PM

When... (pant, pant, pant) Will...(pant, pant, pant) You give us... (pant, pant, pant...)

The HAMMERHANDS! :P

Posted Image

#198 ilikerice

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Posted 22 October 2015 - 10:06 PM

A question about Cross-promotion and HBS's Battletech:

Cross-promotion can lead to amazing things, HBS is using MWO assets created by PGI for their Battletech Kickstarter. Now It seems obvious that we all want both MWO and Battletech to grow and It isn't going to be A "one or the other" type of situation.

I was wondering if there is going to be anything that HBS implements into BT that could possibly cross over or if it was a one time thing with the MWO models and the announcements in the forums for the Kickstarter?

Examples would be:

For those of us asking about non mechs on the battlefield, whether it be for base defense, or some sort of call in consumable items...

Combined Arms: We'll add a healthy roster of non-'Mech AI opponents to the Base Skirmish Game including tanks, hovercraft, support vehicles and more. But be careful - even the lightest of combat vehicles can still wreck your 'Mechs under the right conditions.

Or maybe those asking for manufacturer specific weapons. I mean small minor tweaks on weapons would be awesome, but even if it is just custom geo or the color of the lasers we would totally eat it up...

Between skirmishes, customize your BattleMechs in the 'Mech Bay. Choose from over twenty-five 3025-era Inner Sphere 'Mech chassis, and configure the weapon loadout, armor, heat sinks, and paint scheme for each. If you want to dive even deeper, tweak their engine, gyros, actuators, and shock absorbers - all of which will impact the 'Mech’s battlefield performance in different ways.

Even just offering the stuff like this to MWO players who backed the Kickstarter at this level for this on their MWO Atlas would be amazing.

Pledge $50 or more

9,741 backers


MECHWARRIOR (Exploding Value!)
**********************************************

* A BACKER-ONLY VARIANT of the Atlas Assault 'Mech with an exclusive model and paint job.

Just wondering... because another custom Atlas in my Mech bay would be freaking sweet.

#199 Knight2416

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Posted 22 October 2015 - 10:15 PM

Could you look at allowing a unit to have a temp mech pool, so long time players could loan (like trial mech system) mechs to new players to test builds on mechs that are fully up upgraded (Endo, FF, DHS, Art etc) and tested in battle. Set it up to run for say 7 days and the mech is locked in the pool until the time is up then released back to owner. This could help New players to MWO learn CW without loading only trial mechs (which may not work in CW or to their play style).

Also phase 3 CW when please?

What happen to the SERIOUS cockpit item thing?

Decals date?

Edited by Knight2416, 22 October 2015 - 10:17 PM.


#200 Speedy Plysitkos

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Posted 23 October 2015 - 12:35 AM

Ressistance-3 and ClanWave-4 packs when ?





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