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Ams = Ballistic Hard Point? Discussion!


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#21 Lugh

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Posted 22 October 2015 - 12:01 PM

View PostBishop Steiner, on 21 October 2015 - 06:40 PM, said:

I'd rather all mechs had a single "support" Hardpoint, that takes, TAG, AMS, BAP, ECM (for those that can use it) etc.

I have a lot of light mechs that use 2-3 of the 4 at a time. That would ruin those.

#22 C E Dwyer

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Posted 22 October 2015 - 12:07 PM

No because people will expect an extra balistic slot, not have to use an existing one

#23 TheArisen

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Posted 22 October 2015 - 12:10 PM

Hmm AMS would need a buff or something. I could see ppl taking advantage like Mcgral said.

#24 Lugh

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Posted 22 October 2015 - 12:19 PM

A better question is why, the clans at least, don't have this http://www.sarna.net...-Missile_System

#25 totgeboren

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Posted 22 October 2015 - 12:20 PM

The AMS is a bit different to the other support systems (NARC and TAG) in that more is better. You get no benefit from having two TAGs, and... well, I guess you would get 2x the fire rate with dual NARCs, but really you don't gain anything from taking more than one. Having 2 or 3 AMS is actually pretty nifty.

And changing it to a ballistic slot would give almost all mechs access to ballistic weapons, which is perhaps not all that good for promoting variety.

#26 Lugh

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Posted 22 October 2015 - 12:55 PM

View Posttotgeboren, on 22 October 2015 - 12:20 PM, said:

The AMS is a bit different to the other support systems (NARC and TAG) in that more is better. You get no benefit from having two TAGs, and... well, I guess you would get 2x the fire rate with dual NARCs, but really you don't gain anything from taking more than one. Having 2 or 3 AMS is actually pretty nifty.

And changing it to a ballistic slot would give almost all mechs access to ballistic weapons, which is perhaps not all that good for promoting variety.

Actually given the prevalance of laser vomit, it would increase variety to a small degree, but most would opt for Gauss if you gave them a Ballistic slot they didn't have before. UNLESS LRMs were something to be feared. Which they haven't been since the last LRMPocalypse(which was over exaggerated then as well)

#27 Dimento Graven

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Posted 22 October 2015 - 01:46 PM

Honestly, it's an interesting idea.

Any 'mech with an AMS hard point immediately gets an extra ballistic, and as mentioned before, equipping a 'mech with nothing but AMS, especially during the frickin' challenges that seem to cause LRM boats to pop up like demon mushrooms, might be fun.

Those that ***** about "Oh no's less reason to carry AMS/LRMs" ignore the fact that hardly anyone carries AMS, EVEN THOUGH every 'mech gets at least one AMS hard point. I think making the AMS hard point a ballistic slot, and AMS a ballistic weapon will, for all but the most extreme cases, have zero affect on the viability of missiles.

It's not like you're rewarded any points for your AMS during a battle, and if we are, it's so damned insignificant as to be not even noticeable.

Edited by Dimento Graven, 22 October 2015 - 01:47 PM.


#28 Speedy Plysitkos

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Posted 22 October 2015 - 02:11 PM

If you add to all mechs +1 balistic hard point, im ok with it. otherwise ......

#29 Pjwned

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Posted 22 October 2015 - 03:59 PM

Maybe if sized hardpoints come around.

#30 Funkin Disher

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Posted 22 October 2015 - 06:10 PM

LAMS would be a lovely addition

#31 Nothing Whatsoever

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Posted 22 October 2015 - 06:14 PM

Simply tweak the AMS toggle function from on/off to Auto(AMS)/Manual(MG).

#32 wanderer

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Posted 23 October 2015 - 04:09 PM

AMS were very, very weaksauce real weapons with an effective 30m range to deal damage to anything bigger than missiles.

But giving 'Mechs the option to mount AMS as a ballistic hardpoint option (and keeping the current AMS slot) would IMHO work.

#33 Xoco

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Posted 23 October 2015 - 04:37 PM

View Postwanderer, on 23 October 2015 - 04:09 PM, said:

AMS were very, very weaksauce real weapons with an effective 30m range to deal damage to anything bigger than missiles.

But giving 'Mechs the option to mount AMS as a ballistic hardpoint option (and keeping the current AMS slot) would IMHO work.
I heard the ammo does explode still though, haha.

I do like the AMS sound much better than IS machinegun sound too.

#34 Mazzyplz

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Posted 23 October 2015 - 05:26 PM

imo you would need to have the ams fire like pretor knight suggested, but it would be a weaker, non-critting machinegun;

only for when you go full zombie and are a stick with no other weap

#35 Khobai

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Posted 23 October 2015 - 05:45 PM

All existing AMS hardpoints should be changed to generic "support" hardpoints.

AMS would be equipped to the support hardpoint like normal. NARC, TAG, etc... would have the option of being equipped in either a support hardpoint or a missile/energy hardpoint respectively.

That would help encourage NARC/TAG to get used more on IS mechs since they wouldnt take up a weapon hardpoint.

Quote

I'd rather all mechs had a single "support" Hardpoint, that takes, TAG, AMS, BAP, ECM (for those that can use it) etc.


Agreed. Although a few mechs would need way more than one. For example the Raven/Kitfox would need four support hardpoints each.

Edited by Khobai, 23 October 2015 - 05:55 PM.






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