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Making Mwo More Dreamy


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#1 PanzerMagier

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Posted 22 October 2015 - 08:18 AM

Items (ONLY SOME) that are not timeline friendly but within 5 years from the current timeline, MEH. I think they should be in MWO, because FUN. Do YOU need a better reason?

The Juggernaut mech http://www.sarna.net...ut_(BattleMech)

X-PulseLasers (http://www.sarna.net...#X-Pulse_Lasers)

THE BOMBAST LASER (http://www.sarna.net...i/Bombast_Laser)

Heavy Lasers (http://www.sarna.net...avy_Large_Laser)

Binary Laser cannons (These are timeline friendly, GIMME!) (http://www.sarna.net...ry_Laser_Cannon)

HyperVelocity Autocannons (http://www.sarna.net...city_Autocannon)

WHERE IS MY LONG TOM CANNON > :( IT IS TIMELINE FRIENDLY (http://www.sarna.net...Long_Tom_Cannon) GIMME!

And Arrow IV missile system, GIMME (Could we maybe make it operable like the redeemer in Unreal tournament? please please please?) (http://www.sarna.net..._Homing_Missile)

Thumper Artillery cannon, Like long tom, just smaller! (http://www.sarna.net...Artillery_Piece)

Chameleon cloaking (http://www.sarna.net...rization_Shield) and Null Signature system (http://www.sarna.net...ignature_System)

Want a timeline friendly way to make lights, ecm and information warfare actually viable and Kerensky forbid, FUN? HERE IT IS!

And most importantly of all COMPACT HEATSINKS! Let's get some Variety of choice when it comes to choosing what heatsinks you want on your mech. (http://www.sarna.net...mpact_Heat_Sink)

Did you drool while looking at these cool toys? Thinking "awh yea, sweet mother of karensky I want to put that on my urbanmech/centurian/jagermech/atlas"?

AND THAT JUGGERNAUT. GIVE ME FUEL GIVE ME FIRE GIVE THAT BIG MECH WITH ALL THAT MACHINE DESIRE!

Do you crave weapon variety to find more entertaining way of blowing up robots?

DO YOU KNOW WHO YOUR FATHER IS?
PLEASE POST IF YOU ANSWERED YES TO ANY OF THESE QUESTIONS!


Quote

But but panzer, these aren't timeline friendly and they will break the already stale as french bread balance!!!! I don't like you!!!! I want Boring monotony! I love only having one mech/one weapon being OP!

Regards

The average white knight elitist dweeb that doesn't like this game anyways


PGI, we need more stuff to shoot robots with, not more robots! (well some fun ones would be nice...) If I had several million dollars, I'd PAY YOU to put these in. I love you guys and I love the way this game is going. PLEASE TAKE MY MONEY AND THIS/THESE IDEA(S)!

Your's sincerely

Panzer's dream of MWO

P.S (sorry for not linking the links properly, Auto saved content screwed up my post.)

Edited by PanzerMagier, 23 October 2015 - 07:20 AM.


#2 Night Thastus

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Posted 22 October 2015 - 08:57 AM

Don't get me wrong, I want new equipment to, but it's 3052. Almost none of that stuff exists. The only things that do are the Blazer, Arrow-IV, Thumper, and long-tom.
Null-sig and Chameleon are lost-tech or failed experiments. As are most of those things you listed.

Here is a current list of technology that does exist by 3052. A good chunk is lost-tech or failed though:

(Laser AMS, Long-Tom Artillery Cannons, Arrow-IVs, Binary Laser Cannon, Inferno Ammunition/Launchers, Thunder LRMs, Silver Bullet Gauss Rifle, Triple Strength Myomer, Coolant Pods, Hardened Armor, Listen-Kill Missiles, Sniper Artillery, Thumper, rocket launchers, etc)

Edited by Night Thastus, 22 October 2015 - 08:57 AM.


#3 Nesutizale

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Posted 22 October 2015 - 09:07 AM

For most of the stuff...no. The Juggernaut in its original 14MG for..yah ^_°
But outside the Solaris Arena its hardly efficient. This was one of the few Arena specific designs.

#4 PanzerMagier

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Posted 22 October 2015 - 12:44 PM

The JuggerNaut is just a fun cool mech. They added the Urbie. Who gives a sh!t if it' "hardly efficient".
Trenchbucket, Awesome, urbanmech, locust. What the hell do you care if we add "one more useles mech". I love my useless mechs! Screw you!

Well if you hate fun and fully 100% believe most of that stuff is not important cuz "the timeline doesn't support it".
You know the IIC Stalker only came 2056 and that was the only stalker in with a ballistic mounted stalker, but okay misery blah blah blah, I guess fun is not that important in a GAME.

#5 Vetal

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Posted 22 October 2015 - 01:14 PM

Locust isn't useless. It is highly maneurable even in comparison with other lights. Especially efficient 6med and hero versions.

Edited by Vetal, 22 October 2015 - 01:16 PM.


#6 PanzerMagier

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Posted 23 October 2015 - 07:22 AM

View PostVetal, on 22 October 2015 - 01:14 PM, said:

Locust isn't useless. It is highly maneurable even in comparison with other lights. Especially efficient 6med and hero versions.


I don't think it is. But OTHER PEOPLE, certainly think so. -_- "Noooo don't put that mech in, it's baaaaad" ahem we have plenty of "sub par" mechs in the game, I see no problem with mechs people perceive to be "bad" we can quirck em up and with these extra weapons, "bad" mechs might actually become AWESOME mechs!

#7 Nesutizale

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Posted 23 October 2015 - 08:30 AM

Well I don't mind trying out the Juggernaut but I think we should consider making the 12-14MGs a fixed thing instead of changeable...on the other hand, 100 engine, full armor and then just add AC2s till its full....haven't calculated it but I would guess it could carry maybe 10 AC2?

That would be interesting.

#8 Lightfoot

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Posted 23 October 2015 - 08:53 AM

"Developed by the Lyran Alliance in 3064, the Bombast Laser was designed to be the ultimate word in laser weapons. During the design process, its engineers had to reduce the weight of the weapon. This sacrifice came from the power supply, which made the weapon slow at charging.

To make up for this, the engineers added the ability for the warrior to adjust the yield of damage inflicted by the weapon. The power management, however, proved to be impractical and distracting in the field for its users. The weapon reached prototype production by 3064. Its unusual pre-fire glow from building up its power became a popular visual effect on Solaris VII, making the weapon popular as well."

Trust me the underlined sentence is exactly correct. We had these in MechWarrior 4 and they could not beat the DPS of fewer regular lasers. No one used them in PvP. Same is true for the MWO Gauss Rifle charge-up, completely takes you out of the feeling of piloting a giant robot and drops you into Quake. In MechWarrior the pilot manages the robot, the robot manages the weapons. Then you get that dreamy feeling. B)

#9 PanzerMagier

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Posted 23 October 2015 - 11:25 AM

Pff who gives half a jared stone's bumb wipe about "impractical" or "distracting"
Why are you comparing MW4 to MWO? It's a really bad comparison, what with instant damage with lasers and the pvp being NOTHING but ppcs' LL and gauss in blood asps and fafnirs?!

Why Must it be a BAD weapon if cannon says it's crappy. Last time I checked PGI tweaked the numbers on pretty much every weapon. WHY NOT THIS ONE?

Why are you so hard brained wired to think "Oh look, we must implement this in a BORING way"
Do you not understand the concept of "GAME" and "FUN"?

You know, I figured a founder would understand that "stick to cannon" rulesets is TERRIBLE. We noticed this with doubling armour, keeping double heatsinks at their full 2.0

I stated at the start of this post that if you're interest in whining about "stick to table top rules", YOU ARE WASTING YOUR BREATH. Because

There is not one single weapon in MWO that has not had its values edited.

Please quit immediately dismissing things because they do not ABSOLUTELY perfectly align with your fantasy of the "perfect battle tech game". I am here to advocate weapon variety. I'd love to see MORE WEAPONS in mwo. Here they are. Will they be useless like flamers? Or OP as Gauss builds? NO

ABSOLUTELY NOT. Because their damage, velocity heat cooldown values and unique quirks can be MODIFIED.

Make it a powerful Charge kameha kameha. I don't care if fits for the "high and mighty" PVP cookie cutter builds. BUT IT WOULD BE SURE AS HELL BE FUN.

Edited by PanzerMagier, 23 October 2015 - 11:26 AM.


#10 Nesutizale

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Posted 23 October 2015 - 11:47 AM

Wouldn't a chargeup weapon like the bombast totaly fit with the current playstyle of hide and fire?
Lots of people are doing it, giveing them a weapon that even benefits from that behavior is a plus...kinda...at least to them it would be.

Also if you want diversity...look in for Tandem Missiles from the tactical handbook (don't know if thats the same name in english) but it had a lot of weird stuff in it that would be fun to play with. At least till someone takes these to the extreme. Also there are some that are kinda unfair but they would make balistic/missile weapons a lot more interesting.

#11 PanzerMagier

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Posted 23 October 2015 - 12:06 PM

Someone takes it to the extreme, it gets nerfed, if it's flamer tier, enough people will complain to buff it.

It doesn't matter what the weapon states, the developers can edit and tweak it to please the mass majority of the community.

Should it be a charge weapon with a overcharge risk? Should it be a charge ppc like laser bomb that deals more damage/heat as you hold the button in?

All I'm asking is for more than just Ac's LRM's and 2 types of lasers. COME ON PEOPLE, is variety really that awful?

#12 Ialdabaoth

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Posted 23 October 2015 - 12:23 PM

The ONLY one of these systems that makes sense for a 3050 game is the Arrow IV.

It would have to be edited to a 15 ton / 10 crit missile system, of course, with a range of 2500m or so, a minimum range of 450m, and with a targeting system identical to LRMs. Ammunition should stay at 5 shots per ton.

Ideally the launched missile would have somewhere around 5 hit points, so that multiple AMS could take it down, but one AMS wouldn't cut it.

On impact, it would cause the equivalent of one artillery or airstrike blast - (NOT a burst). To clarify, when an artillery/airstrike burst goes off, there is a rapid burst of multiple explosions - an Arrow-IV missile that successfully impacts a mech or the ground should be identical to ONE of those explosions.

#13 Nesutizale

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Posted 23 October 2015 - 12:41 PM

Where there not different types of ammo for the Arrow like one-missle, cluster and mines so that you could to either a singlehit or mutliple hits or in the case of the mines, lay a minefield.

In general I could imagne that Arrows could make a game more interesting, espacialy CW. Whenever people bunker down you could brake them up.
Also I wouldn't give the Arrow an lockon function like LRM but look at World of Tanks and their Artilerie system where you stop and switch over to your map. There you pick a point to fire at and shoot.
Concidering the long airtime these missiles have there should be a good chance for the forces on the ground to evade. They would get the same warning as with LRMs. Maybe with a accustic beeping that gets faster the closer the Arrow IV gets. Also an Arrow IV fired that way should have a large deviation of where it goes down.

The other option should be that you can fire the Arrow at a target marked my NARC or TAG, increasing the accuracy of the missile a lot. Not giveing it a "free hit" just an increase.

#14 Ialdabaoth

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Posted 23 October 2015 - 01:05 PM

I have a fear that all of that would be too complex to implement on a game that's already strained to the limits in programmer attention; having it mimic LRMs would at least get us something on the battlefield quickly.

#15 Lightfoot

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Posted 23 October 2015 - 01:34 PM

No need to be rude, sir. You likely won't get Bombast lasers till 3064, but I guarantee you won't like them. They generate higher heat whether they get to the bonus damage charge or not, meanwhile regular lasers hit you twice for more damage on average. Just go for Heavy Lasers, they actually are worth the extra heat.

You may dis MechWarrior 4, but we played in our own player formed leagues by Battle Tech rules, had player made CW, owned our own planets in a Battle Tech Universe with an updating map with all the planets, which were all up for grabs if you had the resources to occupy and defend them. There was nothing random about it. You took contracts to attack a specified player unit and made CBills and added territory usually. Above all in MechWarrior 4, all the weapons worked and no one had anyone to whine too. So whether you took Gauss Rifles or LRMs or Lasers they were all equally lethal which meant the winning team had the best tactics for the 'chosen' map.

GL&GH.

Edited by Lightfoot, 23 October 2015 - 01:35 PM.


#16 PanzerMagier

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Posted 25 October 2015 - 02:20 AM

View PostNesutizale, on 23 October 2015 - 12:41 PM, said:

Where there not different types of ammo for the Arrow like one-missle, cluster and mines so that you could to either a singlehit or mutliple hits or in the case of the mines, lay a minefield.

In general I could imagne that Arrows could make a game more interesting, espacialy CW. Whenever people bunker down you could brake them up.
Also I wouldn't give the Arrow an lockon function like LRM but look at World of Tanks and their Artilerie system where you stop and switch over to your map. There you pick a point to fire at and shoot.
Concidering the long airtime these missiles have there should be a good chance for the forces on the ground to evade. They would get the same warning as with LRMs. Maybe with a accustic beeping that gets faster the closer the Arrow IV gets. Also an Arrow IV fired that way should have a large deviation of where it goes down.

The other option should be that you can fire the Arrow at a target marked my NARC or TAG, increasing the accuracy of the missile a lot. Not giving it a "free hit" just an increase.


That's the spirit! Imagine how this COULD be fun. I mean it can happen that PGI codes the weapons in the wrong matter, it can happen. But let's hope for the better since obviously we're playing.

View PostIaldabaoth, on 23 October 2015 - 01:05 PM, said:

I have a fear that all of that would be too complex to implement on a game that's already strained to the limits in programmer attention; having it mimic LRMs would at least get us something on the battlefield quickly.


Your mudded opinion of the capability of PGI's coding team is greatly appreciated. Please why don't you send your limited thinking regards towards them directly.

View PostLightfoot, on 23 October 2015 - 01:34 PM, said:

No need to be rude, sir. You likely won't get Bombast lasers till 3064, but I guarantee you won't like them. They generate higher heat whether they get to the bonus damage charge or not, meanwhile regular lasers hit you twice for more damage on average. Just go for Heavy Lasers, they actually are worth the extra heat.

You may dis MechWarrior 4, but we played in our own player formed leagues by Battle Tech rules, had player made CW, owned our own planets in a Battle Tech Universe with an updating map with all the planets, which were all up for grabs if you had the resources to occupy and defend them. There was nothing random about it. You took contracts to attack a specified player unit and made CBills and added territory usually. Above all in MechWarrior 4, all the weapons worked and no one had anyone to whine too. So whether you took Gauss Rifles or LRMs or Lasers they were all equally lethal which meant the winning team had the best tactics for the 'chosen' map.

GL&GH.


I am not rude, sir. I am simply flabbergasted that you insult my intelligence by saying "this is an opportunity to make a game fun, you won't like it"





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