

Can We Stop Asking For More Mechs For A While?
#41
Posted 23 October 2015 - 04:03 AM
#42
Posted 23 October 2015 - 05:00 AM
Steam will laugh at this game.
Edited by GRiPSViGiL, 23 October 2015 - 05:02 AM.
#43
Posted 23 October 2015 - 05:01 AM
Kira Onime, on 22 October 2015 - 06:44 PM, said:
That's why there's a TON of ideas like:
- Replay function with a tiny MC price per stored replay
- MC-crowdfunded new maps, features, PvE missions, etc
- more optical customization options, decals, etc.
- customizable hangar and whatnot
Selling solely mechs is a self-deprecating business-model: At some point, every player has bought (with real money) every Mech he wants/needs and can wait for the rest to buy via CB or even never (I'm one of those, for example).
So despite players being active and LOVING the game, PGI does not make any more money from them.
This is a business model aiming for suicide in the long run.
Edited by Paigan, 23 October 2015 - 05:03 AM.
#44
Posted 23 October 2015 - 05:28 AM
But give me an option of a £10 subscription with primium time, camo's, colours, and a few MC a month, and i'll snap it up.
#45
Posted 23 October 2015 - 05:58 AM
Yeah, fix the currently bugs, coding, and mech blance issues first. Then lets get back to the mech builds. I really like this game. But its getting a lot of on going problems that are taking away from the fun of this game.
Yeah, fix the currently bugs, coding, and mech blance issues first. Then lets get back to the mech builds. I really like this game. But its getting a lot of on going problems that are taking away from the fun of this game.
#46
Posted 23 October 2015 - 06:51 AM
And it is not like the resources for mechw creation and content creation have much overlap. You want to fire Alex to hire a coder?
#47
Posted 23 October 2015 - 07:04 AM
Then Cancelled my Wave 3 completely after realizing there was nothing to play besides 3 super repetitive modes we have
Then didn't buy any Resistance II, IIC, Warhammer or Marauder packages because all they are doing is releasing mechs and zero content, was expecting CW3 or something.
Along with the middle finger to Canadians by charging USD which is just dirty.
So yeah mech packs keep the lights on, but they need to sell them to get the money from them.
Edited by shad0w4life, 23 October 2015 - 07:05 AM.
#48
Posted 23 October 2015 - 07:17 AM
Kira Onime, on 22 October 2015 - 06:44 PM, said:
Make buying premium time/mc more attractive then. Imo there just isn't enough to justify throwing money at PGI but for that one favorite mech of yours...
Edited by DesertPenguin, 23 October 2015 - 07:18 AM.
#49
Posted 23 October 2015 - 07:19 AM
and the Black Lanner
and Phoenix Hawk
and Supernova
and and and



#50
Posted 23 October 2015 - 08:10 AM
That being said, we do need to see more maps and modes to keep things more entertaining in drops. And I am hoping that since they are starting to play around with AI, we will see some interesting things happen from that. Yeah, I would not mind seeing some co-op mission scenarios that can provide some lore based stories, and could see paying for mission scenarios as another way PGI could get some income. Sometimes it would be nice to have some gameplay other than PvP that you could do to take a break from the PvP action, but still MWO. But I am also looking forward to see what they can do with AI forces to enhance the PvP gameplay. Maybe a game mode where both teams get some form of conventional forces to join the fight. Infantry forces to stomp on, tanks to shred, VTOLs to deal with, making battles a little more chaotic.
#51
Posted 23 October 2015 - 09:52 AM
shad0w4life, on 23 October 2015 - 07:04 AM, said:
Then Cancelled my Wave 3 completely after realizing there was nothing to play besides 3 super repetitive modes we have
Then didn't buy any Resistance II, IIC, Warhammer or Marauder packages because all they are doing is releasing mechs and zero content, was expecting CW3 or something.
Along with the middle finger to Canadians by charging USD which is just dirty.
So yeah mech packs keep the lights on, but they need to sell them to get the money from them.
Can't believe more people don't think this matter.
#52
Posted 23 October 2015 - 10:03 AM
#53
Posted 23 October 2015 - 10:06 AM
#54
Posted 23 October 2015 - 10:08 AM
Also there can never be enough mechs in this game, even if some fade into oblivion, new mechs give people a reason to play (aka leveling). I can't (don't want to) buy every mech pack out there, but I'm still excited whenever a new pack get's revealed.
#55
Posted 23 October 2015 - 10:14 AM
MischiefSC, on 22 October 2015 - 07:15 PM, said:
I'd pay $50 to get an MC/camo bundle or whatever as a vote for '**** you, no raptor ever'. They should do that vs the pre-order and see which gets the most and those people get their way.
I want the raptor.
Screw you, if PGI want to sell it. They can, and you don't have something to say or to block people if they want it.
I tought you were more polite than that. Apparently I was wrong and your one of thoses haters unable to listen to different opinions.
CapperDeluxe, on 23 October 2015 - 07:19 AM, said:
and the Black Lanner
and Phoenix Hawk
and Supernova
and and and



And the Marauder II.
And the Blood Asp, and the Mad Cat Mk.II
#56
Posted 23 October 2015 - 10:16 AM
patataman, on 22 October 2015 - 06:57 PM, said:
Yes, more content. Maps, PVE mode, more engaging gameplay that might draw in more players period. The only way to make money is not releasing more mechs, hoping that the same old people will continue to buy into a fairly mediocre game....
As it is, if i had the option, I would prolly get back all the cashish ive dropped on this game to this date. idk why ive spent what I have on it....I rarely even play. The Warhammer, a mech ive been waiting for since CBT is out and ive not nabbed it. I dont play the game enough to warrant it.
Maybe when it has PVE, it might draw in that crowd, I would return for PVE. Maybe when this rebalance is done, it might draw in old players back, it might actually get new players to come and stay, which nets more money.
More to making money then making new mechs. besides, it costs money to make the new mechs...
Work on other ways to improve the game and get people to willing spend money on whats here already.
#58
Posted 23 October 2015 - 01:50 PM
Mechwarrior Buddah, on 23 October 2015 - 01:01 PM, said:
I have a BRILLIANT idea - sell bug fixes and maps!
I wouldn't say that, but, put everybody focused on fixing bugs, re scaling stuff for 6 months, open monthly subscriptions with premium and goodies, do a lot of sales of already released mechs and packs. Then when most of the problems are fixed, start releasing new mechs again... Just sayin...
#60
Posted 23 October 2015 - 03:05 PM
Anarcho, on 22 October 2015 - 06:37 PM, said:
The point is, new mechs doesn't bring new life to the game, new maps, game modes and CW yes...
Competitive player base wants BALANCE, with the inclusion of more mechs will get harder to achieve every time (more quirks and math to be done)
Lore based players want IMMERSIVE community warfare, with missions, AI, logistics and stuff to keep the game interesting to play for a long time.
Yes, new mechs are cool, but the "shut up and take my money" atittude, specially around Town Halls, wouldn't help PGI realize that they need a solid and fun, not repetitive game, to keep us here, buying mechs...
So lets focus on CW and Balance requests this time gentleman.
1) There's an entire rebalance being worked on that's going to toss out quirks... so quirks don't matter anymore.
2)Mechs are just as much content as everything else, stop saying they're not. It's a battletech game, battlemechs are the important "center piece" of the game... without a huge selection of them, the game falls flat [not to mention, this is one of the first mechwarriors in a long time to get some battlemechs to play, so yes, more mechs we haven't seen in game before plox]
3) I agree we need more maps/modes/cw rebalance and the like... 100%, but guess what, the guys that work on the mechs, don't work on that other stuff... so let them keep churning out mechs and quit whining.
I do think that PGI should get some more guys that are focused on Maps/Modes though...
Mechwarrior Buddah, on 23 October 2015 - 02:02 PM, said:
Last game I knew that tried cash shop AND monthly sub now has 3 devs on staff (Pathfinder Online)
Clearly you've never played Star Trek online.
Paigan, on 23 October 2015 - 05:01 AM, said:
- Replay function with a tiny MC price per stored replay
- MC-crowdfunded new maps, features, PvE missions, etc
- more optical customization options, decals, etc.
- customizable hangar and whatnot
Selling solely mechs is a self-deprecating business-model: At some point, every player has bought (with real money) every Mech he wants/needs and can wait for the rest to buy via CB or even never (I'm one of those, for example).
So despite players being active and LOVING the game, PGI does not make any more money from them.
This is a business model aiming for suicide in the long run.
Except you know, there's... how many more era's of battletech? I think the tabletop game is currently up to the 3200's... at least?
So there's ALWAYS going to be new mechs, which means more people plunking down more money. You DO know we're not going to be sitting at clan invasion for the entirety of this game's lifespan right?
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