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Can We Stop Asking For More Mechs For A While?


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#21 Juodas Varnas

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Posted 22 October 2015 - 10:39 PM

We need MORE 3025 era mechs!
Vulcan, Assassin, Whitworth, Hermes II, Dervish, Ost-mechs, Cyclops and every other i've missed.

Why?
So they'd get included into HBS BATTLETECH!

Also quads

#22 Anarcho

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Posted 22 October 2015 - 10:43 PM

Make a topic to ask ppl to stop requesting more mechs, and they come here to, request more mechs!

The game doesnt need more mechs! (Right now) it needs more deep and balance to keep players buying more mechs.

#23 Juodas Varnas

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Posted 22 October 2015 - 10:48 PM

View PostAnarcho, on 22 October 2015 - 10:43 PM, said:

Make a topic to ask ppl to stop requesting more mechs, and they come here to, request more mechs!

The game doesnt need more mechs! (Right now) it needs more deep and balance to keep players buying more mechs.

So you'd have all the bloody artists in the studio, just sit idly, doing absolutely nothing, while someone, who is responsible for balancing, is messing around?

Different people have different jobs, the artists making mechs don't really influence the balancing guy(s), On the contrary, them making new mechs is probably the main source of income that's keeping the company afloat.

The more mechs the better!

#24 Anarcho

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Posted 22 October 2015 - 10:56 PM

Im not a game company manager, but put these artists to make tanks, helicopters, elementals, new assets for maps, new placeholders for cockpit screens etc...

Animators? Put then to review and gix the bad/bugged animations we have

And like a said, focus once for all to give us a solid game, not a minimum viable product, then with a solid base they can focus in new mechs and fluff to make more money. Release this game on steam the way it is right now and people will play for a week and let it go.

Edited by Anarcho, 22 October 2015 - 10:57 PM.


#25 Juodas Varnas

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Posted 22 October 2015 - 11:01 PM

View PostAnarcho, on 22 October 2015 - 10:56 PM, said:

Im not a game company manager, but put these artists to make tanks, helicopters, elementals, new assets for maps, new placeholders for cockpit screens etc...


Tanks, helicopters, elementals? So you'd rather them waste time on making assets for something that might not even be possible to implement at the time?
New assets for maps? News-flash: People who make mechs and people who make maps aren't the same people.
.
I do agree about the cockpit screens though.

View PostAnarcho, on 22 October 2015 - 10:56 PM, said:

Animators? Put then to review and gix the bad/bugged animations we have


I won't argue with that, i also think they should be going over older 'mechs are fixing them up to the standard, but the problem is that there's not "instant" pay-off for that. If you make mechs, put them in a pack, you get instant cash, but if you spend your time fixing mechs that nobody will use anyway, there's not much you can get from it (apart from the joy from the people who actually like the older, obsoleted mechs)

View PostAnarcho, on 22 October 2015 - 10:56 PM, said:

And like a said, focus once for all to give us a solid game, not a minimum viable product, then with a solid base they can focus in new mechs and fluff to make more money. Release this game on steam the way it is right now and people will play for a week and let it go.


Well, aren't they doing that already (or at least trying to) with the re-balances, CW mode changes, (i also remember hearing something about assault mode being changed).

#26 Vetal

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Posted 22 October 2015 - 11:25 PM

balance-balance... Dota has been living for years without it at steam. And nobody complains - everyone think everything is ok)
You're too much spoilt)

Edited by Vetal, 22 October 2015 - 11:27 PM.


#27 Y E O N N E

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Posted 23 October 2015 - 01:03 AM

View PostVetal, on 22 October 2015 - 11:25 PM, said:

balance-balance... Dota has been living for years without it at steam. And nobody complains - everyone think everything is ok)
You're too much spoilt)


DotA is getting balance constant tweaks with nearly every patch, and the patches are frequent.

PGI changes one or two things in a minor or backwards fashion and then lets them sit for more than a year before acknowledging that sh*t is still broken.

#28 Mordin Ashe

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Posted 23 October 2015 - 01:24 AM

View PostFupDup, on 22 October 2015 - 07:06 PM, said:

B-b-b-b-but Raptor. :(

Posted Image

Inner Sphere needs their AT-ST Omnimech!

And there I was, thinking that Locust was the coffin on two legs...
To be honest this looks more like a delivery service than battlemech. you put your stuff in the box at the top and the legs carry it to where it is supposed to be. Looks more like tool Walmart would use.

#29 Joseph Mallan

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Posted 23 October 2015 - 01:35 AM

CAN WE STOP ASKING FOR MORE MECHS FOR A WHILE?

Short answer, No

Long Answer, Not likely. There are lots of Mechs still available and that means plenty more "personal favorites" still out there to be bought.

#30 Random Carnage

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Posted 23 October 2015 - 01:42 AM

View PostFupDup, on 22 October 2015 - 07:06 PM, said:

B-b-b-b-but Raptor. :(

Posted Image

Inner Sphere needs their AT-ST Omnimech!

That looks more like an AT-Apple2E.

#31 Phashe

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Posted 23 October 2015 - 01:51 AM

If selling new mechs was not working for PGI, they would not be releasing something new every few weeks...

Besides, what is better than getting a new laser spam mech every week? It is like Christmas 24/7/365! :wacko:

Edited by Phashe, 23 October 2015 - 01:52 AM.


#32 Random Carnage

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Posted 23 October 2015 - 01:53 AM

View PostPhashe, on 23 October 2015 - 01:51 AM, said:

Besides, what is better than getting a new laser spam mech every week?

Fresh content.
Bug fixes.
Optomised code.
Class roles.
Meaningful specialisation.
Physics based game play.
Lore based game play.
Respect.

#33 sycocys

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Posted 23 October 2015 - 02:14 AM

Re-stating it because it's kind of important -

If you bought the unseen pack - you have no argument to stand on.

#34 Yellonet

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Posted 23 October 2015 - 03:05 AM

Well, I can only speak for myself, but I don't need more mechs, what I need is fresh and balanced gameplay that isn't the same every time on every map.
If there's no change in sight soon I'll just move on to something else.

#35 Peter2k

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Posted 23 October 2015 - 03:11 AM

View PostJuodas Varnas, on 22 October 2015 - 10:48 PM, said:

So you'd have all the bloody artists in the studio, just sit idly, doing absolutely nothing, while someone, who is responsible for balancing, is messing around?

Different people have different jobs, the artists making mechs don't really influence the balancing guy(s), On the contrary, them making new mechs is probably the main source of income that's keeping the company afloat.

The more mechs the better!



PGI should produce other stuff to open other sources of revenue
mechs are becoming more and more like reskins of one another, as there are no sized hardpoints in this game and you can pretty much customize everything on them

so aside for a fuzzy feeling for a mech you loved growing up, why pilot anything than the top mech in each class (depending on current balance issues)


people should look into the feature suggestion threads a bit more I guess

TheArisen has made quite some posts(and some contact with PGI staff already)

View PostJoseph Mallan, on 23 October 2015 - 01:35 AM, said:

Short answer, No

Long Answer, Not likely. There are lots of Mechs still available and that means plenty more "personal favorites" still out there to be bought.


and they will be implemented without asking for them
it's PGI's source of money

if there is literally no more mech to sell in this timeline, then low and behold a jump forward

#36 Wildstreak

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Posted 23 October 2015 - 03:27 AM

We do not need new maps, we are getting remakes of old ones and that should be finished first.
Wo do not need new modes right now, what is needed is a way to incorporate certain modes into a campaign format for taking a planet in CW instead of the reptative Invasion / Counter-Attack. What they did with CW maps where you drop in a certain box on the bar means you drop on a certain map shows they can do the same for modes.

#37 Anarcho

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Posted 23 October 2015 - 03:37 AM

If they deliver a new CW, balanced gameplay till end of the year, than yeah, they dont need redirect ppl to focus on content, I hope to be wrong, but I think thats not gonna happen :(

Also, why not subscriptions ? More cash, and a lot of ppl would sign in for premium, discounts and other goodies...

But we cant invest that much money in a minimum viable product anymore...

#38 Kira Onime

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Posted 23 October 2015 - 03:44 AM

View Postpatataman, on 22 October 2015 - 06:57 PM, said:

I'm sure you all have lots of friends that left the game ages ago because they were bored. At least i do.



I started In March of this year so.... no.

#39 Mudhutwarrior

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Posted 23 October 2015 - 03:44 AM

All I know is the game is stale and population has never been so low. Same faces over and over. Used to be you might see a couple of people you know every few matches now I seem to know about everyone I drop with every match.

It's sad and new mech won't fix that. Build a damn game that works PGI. Not buying anything more till you do.

You want a good game then squeeze them.

#40 adamts01

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Posted 23 October 2015 - 03:50 AM

View PostAnarcho, on 22 October 2015 - 10:36 PM, said:

I disagree Carbon, new mechs doesnt bring anything new to gameplay, at the core, we still have the same game modes.

Give a balanced game (wich is on its way I hope) for the competitive crowd, and they will stay here. Give deep community warfare to lore fans, and they will stay here. Without that, there will be only pokemasters left... :(


I want a balanced game with lasers, ballistics, missiles, strategy, but I guarantee the competitive crowd doesn't care. Whatever happens to work best they exploit it. It doesn't matter what chassis or weapon it is. And no matter what changes it will always be the same mechs/weapons Vs the same mechs/weapons. Simply put, new mechs bring in the most money. I think they should let 2 man's drop in solo que so I can hold hands with a friend I want to get in the game (grow the dwindling player base) and leave the group drops to an improved cw for the try hard crowd.





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