Satan n stuff, on 23 October 2015 - 12:11 PM, said:
Even in universe a mech is the worst possible scout, it's far too expensive to be running around without support and barely any weapons. For scouting you use vehicles, preferably air or hover units, or infantry because you can cover a lot of ground at virtually no cost. When your scout mech literally costs the same as an 80-100 ton tank that could trash it in seconds, that's a big problem.
The thing is, since it's a 'mech it is all but impervious to anything other than other 'mechs (and, to be fair, combat vehicles). At the same time it can go places where tracked, wheeled or even hover vehicles cannot. It can stay and hide as no air unit ever can. It is adaptable to the mission, and it is adaptable
during the mission.
Yes, it is strange to our minds to send a 9-14 meter tall walking machine on clandestine missions, but in-universe it does make some sense. It can move fast (129.6 kph) so it can cover a lot of ground, it can jump 210 meters while firing its laser without even registering on the heat scale, it can fight off any non-mech or non-combat vehicle it encounters, and evade those it cannot fight off, and it carries a lot of sensors:
Quote
The true centerpiece of the design is its advanced sensor systems, including the TRSS.2L3 target-tracking system and powerful narrow-band Barret 4000 comm system. The sensor arrays themselves are mounted outside the main chassis due to their delicate nature, with the Ostscout using its arms to aim them. Everything from hydrological to geological data is recorded, so much data in fact that the 'Mech's computer cannot process it fast enough. This forces the Ostscout to move slowly when traveling through an area of interest, waving its arms seemingly at random, which makes it one of the few times the 'Mech is vulnerable to the enemy. However so long as the enemy's first salvo doesn't cripple it, the Ostscout will likely escape from an ambush.
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http://www.sarna.net/wiki/Ostscout