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Russ Bullock On Twitter: Cw Phase 3 And More.


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#61 KuroNyra

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Posted 24 October 2015 - 09:36 AM

View PostZolaz, on 24 October 2015 - 09:02 AM, said:


I thought the same people who managed IGP are the same people in PGI.

Not even close.

#62 COOL HANDS

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Posted 24 October 2015 - 09:36 AM

View PostKuroNyra, on 24 October 2015 - 05:58 AM, said:


I do.
I do and I was pleased that 3Rrd Person was brought. IT was already present in past games and what does it do now? Does it "break" the game like people claimed it would? No.
I do. Except that rules was prooved unecessary since people hardly used it anyway? Remember how 3rd person is not even active in CW also?



Excuse me, what were the olders game before? Ho yeah, it was the same thing only X10. Online people were only using PPC and stuff to blow the **** out of you in one shoot. Heck, look at the videos of Trials of Positions.

See above.
Also something largely used before.
Wait, CW is out since 3 years? But it was implemented last December. You mean CW was already there in Beta? At least we have something that can improve, and continu to do so. Remember how it was at first? How it is now? Remember all the light rush that are not possible anymore and the changes of rules that give equal chance for both side?
No new content? We JUST have new maps, changes made to quricks currently inbound and the arrival of CW who despite your cry still was something appreciable.
News mechs out of the ass. Sorry but what is the first things asked by the majority of the players? New mechs. You see weekly new guys asking if that mech or that mech will be implemented. And you say we have no new content?



I am sorry but since IGP has left. Balance have actually been better handled that ever before. And of course the Clans created problems. THEY CREATED PROBLEMS EVEN IN TABLE TOP! Yet now PGI managed to make something manageable. At least they try new ideas and goes back when they see it's clearly not working.

Perhaps you should stop asking the impossible. PGI will never be able to make the perfect mechwarrior game. Heck, even the new battletech game WILL have flaws that will be critise.

"Drop Shoot, Kill/Die, rinse repeat. Same repetitive, crap for three years.". Same goes for LOTS of others games. You are basicly crying about the core mechanics. That did not stopped gamed like Team Fortress, Call of Duty, Battlefield, World of Tank, War Thunder, World of Warcraft, Star Trek Online to keep going and going.


Mechwarrior was destined to be changed with the arrival of Online and the Balance. Someone had to try, PGI did and while the result is no way near perfect. It could have been and have been so much worse in the past.
Maybe if you stop concentrating on the bad stuff and actually take a look at the good stuff you would be able to understand.

You remind me of theses cinephile that watch a movie only to criticise it because it had flaws. Completly forgetting the good stuff he actually see or appreciated.

Did I mention the recent good stuff like the amelioration of the U.I? The simple fact they managed to make a nice system for the decals, the colors and pattern in a way much more pratcical and intelligent is itself something that need to be spoke off. Let alone the fact the Decals are still planned and they are starting to paving the way


Being a yes man doesn't help the game either Kuro. I'm sure PGI appreciates the feedback or I guess what it's being called here criticism more than a guy that kisses their rear with every decision they make. Otherwise how else is PGI going to know whats needs improving if no one points them out and just goes along with it because their afraid of hurting someones feelings. Their is a level of professionalism that comes with being a game designer if PGI gets flustered because someone is speaking up about the flaws or pointing out things wrong with the game then their in the wrong business imo.

Edited by COOL HANDS, 24 October 2015 - 09:47 AM.


#63 Spleenslitta

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Posted 24 October 2015 - 09:48 AM

There is one thing that seriously worries me.
Russ said: We are now back focused on expanding the product, CW phase 3, new public queue game modes and moving towards Single Player

If Solaris is not included among those public queue game modes then we will probably have to wait at least a year to see it since single player will take up their attention.
How quickly will we play through the single player campaign? 5-8 hours to play through the storyline? 12 hours tops?
If the single player campaign has little or no real replay value or the AI enemies can't put up a proper fight.....well that's that flushed down the toilet.

If CW phase 3 is with the same CW maps we currently have it will most probably be very boring.
All those unclimbable walls and bottlenecks makes light mechs unable to properly flank the enemy. Boring.

#64 Darian DelFord

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Posted 24 October 2015 - 09:51 AM

View PostCOOL HANDS, on 24 October 2015 - 09:36 AM, said:


Being a yes man doesn't help the game either Kuro. I'm sure PGI appreciates the feedback or I guess what it's being called here criticism more than a guy that kisses their rear with every decision they make. Otherwise how else is PGI going to know whats needs improving if no one points them out and just goes along with it because their afraid of hurting someones feelings. Their is a level of professionalism that comes with being a game designer if PGI gets flustered because someone is speaking up about the flaws or pointing out things wrong with the game then their in the wrong business imo.


Thats the funny thing. I have seen PGI, NOT IGP, but PGI break so many promises, I now rarely believe anything they say. However when they actually do what they promise, that makes the game more enjoyable and fun for all, even if I do not agree with it I will give them props for it. Sadly that has not happened in a very very long time. New Changes to Group Queue?

#65 Davers

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Posted 24 October 2015 - 10:03 AM

So, while the players thought PGI was working on Phase 3 they were really making Steam cards and achievements? Hey man, it's totally cool you left your existing base with half finished crap. I'm sure the game reviews the day you launch on Steam will be rosy and sunshine.

#66 Sarlic

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Posted 24 October 2015 - 10:18 AM

View PostDavers, on 24 October 2015 - 10:03 AM, said:

So, while the players thought PGI was working on Phase 3 they were really making Steam cards and achievements? Hey man, it's totally cool you left your existing base with half finished crap. I'm sure the game reviews the day you launch on Steam will be rosy and sunshine.

I agree.

The main problem is how much of potential has been wasted during the one year given development time since they split from IGP.

In all fairness the game did change, but in my opinion it didnt change enough. It just still feels like a beta product. Nowere to a AAA+ title. It became painfully clear how inexperienced the management is. if i compare it to other similar games. (My thoughts)

I have respect for PGI, but i do share my thoughts and opinions and (can) be skeptical about it.

This game isnt ready for Steam. I tell you that. It will only become worse in negativity. Look what already happened to the Tier system: it will get worse. I told it beforehand and it's just a matter of time when people will become more toxic about it.

Bad decisions made this game throw potential away. In my opinion the minimum viable product only make things worse aka half finished.

I find this year a wasted year. It did bring some plus, but i feel the cons are stronger then the plus. Core game is incredible fun but that's about it.

Edited by Sarlic, 24 October 2015 - 10:19 AM.


#67 Davers

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Posted 24 October 2015 - 10:25 AM

View PostSarlic, on 24 October 2015 - 10:18 AM, said:

I agree.

The main problem is how much of potential has been wasted during the one year given development time since they split from IGP.

In all fairness the game did change, but in my opinion it didnt change enough. It just still feels like a beta product. Nowere to a AAA+ title. It became painfully clear how inexperienced the management is. if i compare it to other similar games. (My thoughts)

I have respect for PGI, but i do share my thoughts and opinions and (can) be skeptical about it.

This game isnt ready for Steam. I tell you that. It will only become worse in negativity. Look what already happened to the Tier system: it will get worse. I told it beforehand and it's just a matter of time when people will become more toxic about it.

Bad decisions made this game throw potential away. In my opinion the minimum viable product only make things worse aka half finished.

I find this year a wasted year. It did bring some plus, but i feel the cons are stronger then the plus. Core game is incredible fun but that's about it.

Well, that's the thing. Since Beta the base game is fun- but we are no more balanced now than we were back then. They are still figuring out core mechanics and how things should work. You would think 3+ years in we would just see tuning, polishing, and additions of new features. Instead we are still waiting on core features to be finished and any kind of real balance between mechs, weapons, groups, etc. They can throw any tag on it they want, but this is a game that has never left Beta.

#68 Aiden Skye

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Posted 24 October 2015 - 10:29 AM

View PostDavers, on 24 October 2015 - 10:03 AM, said:

So, while the players thought PGI was working on Phase 3 they were really making Steam cards and achievements? Hey man, it's totally cool you left your existing base with half finished crap. I'm sure the game reviews the day you launch on Steam will be rosy and sunshine.


You realize that the same team that brings us mechs, isn't the same team working on maps, just like the same team working on Map isnt doing balance, UI, art etc right?

#69 Davers

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Posted 24 October 2015 - 10:33 AM

View PostW A R K H A N, on 24 October 2015 - 10:29 AM, said:


You realize that the same team that brings us mechs, isn't the same team working on maps, just like the same team working on Map isnt doing balance, UI, art etc right?

You do realize Russ' post indicates all work was stopped on Phase 3 to do Steam stuff, hence his "We are now back..." comment, right?

#70 Aiden Skye

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Posted 24 October 2015 - 10:43 AM

View PostDavers, on 24 October 2015 - 10:33 AM, said:

You do realize Russ' post indicates all work was stopped on Phase 3 to do Steam stuff, hence his "We are now back..." comment, right?


Months ago it was stated CW wouldn't be getting any updates until the end of the year. During that time we've gotten revamped maps, a proper new player tuturiol, improved UI, the Tier system and other fixes. Most of which are things that player base wanted. But OK all we got was "steam cards" and achievements according to you. You sound really biased.

Edited by W A R K H A N, 24 October 2015 - 11:01 AM.


#71 CMDR Sunset Shimmer

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Posted 24 October 2015 - 10:45 AM

View PostMechwarrior Buddah, on 24 October 2015 - 03:52 AM, said:


We've been waiting three years for a release quality game. Anyone else done waiting yet?


MWO's the only decently playable option right now.

MWLL's basically dead. and MW4 has no playerbase either. MW3 doesn't run on modern systems, and I know for fact MW2 Mercnet is basically defunct too.

MWO's it man... I don't care how long I have to wait, or how much money I have to pump in over the years to keep this damn thing on life support, it's the only Mechwarrior game in town. And I'd rather not see it die just because it's got issues... guess what, EVERY mechwarrior game has had issues. No game will be perfect, every game, ESPECIALLY in the current gaming climate is going to have tons of issues and people are always going to complain and moan over various issues. Because that's the nature of the internet.

So yes, MWO has tons of issues, TONS of things that need to be addressed... but it's the only decent Mechwarrior/Battletech experience in town right now.

#72 Davers

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Posted 24 October 2015 - 11:03 AM

View PostW A R K H A N, on 24 October 2015 - 10:43 AM, said:


Months ago it was stated CW wouldn't be getting any updates until the end of the year. During that time we've gotten revamped maps, a proper new player tuturiol, improved UI and other fixes. Most of which are things that player base wanted. But OK all we got was "steam cards" and achievements according to you. You sound really biased.

Of course I am biased. :P There are things that I want (balance, better game modes, more "interactive" lore, etc) and I don't like to see it being delayed or pushed aside because PGI decided to spend 2/3 of 2015 working on Steam related content.

I'll give you the tutorial. It was desperately needed.

#73 KuroNyra

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Posted 24 October 2015 - 11:47 AM

View PostDavers, on 24 October 2015 - 11:03 AM, said:

I'll give you the tutorial. It was desperately needed.

Tutorial is good, tutorial is life.

Also, Cpt Adam ftw.

#74 CMDR Sunset Shimmer

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Posted 24 October 2015 - 11:50 AM

View PostDavers, on 24 October 2015 - 11:03 AM, said:

Of course I am biased. :P There are things that I want (balance, better game modes, more "interactive" lore, etc) and I don't like to see it being delayed or pushed aside because PGI decided to spend 2/3 of 2015 working on Steam related content.

I'll give you the tutorial. It was desperately needed.


So, where are these steam cards? Where's the Achievements?

Because I don't see any of those..oh wait, that's because this game ISN'T ON STEAM YET! LULZ.

Seriously, take a step back and pay attention to what W A R K H A N is saying... he's got a point you know... we've gotten quite a bit of content, even if YOU do not see it that way.

Balance is coming, slowly but it's coming. I agree we need better game modes and I'm not quite sure what you mean by "Interactive" lore... mind expanding on that?

Regardless stuff has changed, it's slow, it's not done, but it HAS changed.

#75 BARBAR0SSA

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Posted 24 October 2015 - 12:00 PM

As I said in numerous threads, too late for CW3, I refunded due to the severe lack of game additions and just mechs mechs mechs. Hopefully CW3 is worth coming back for though, sunk so much money in to this game already :|

#76 Weeny Machine

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Posted 24 October 2015 - 12:04 PM

What I do not get is that they do stuff like CW, steam and whatnot when the one thing which can easily break their neck has glaring issues: the core game mechanics.

The next re-balance patch is better a homerun or the newbies will go WTF when hitreg will be even worse when the server load will increase or their radar shows nothing and suddenly they go BOOM because they either see a light show that is a laser alpha which rips half their mech off or an ACH which humps them from behind with their spl build.

Edited by Bush Hopper, 24 October 2015 - 12:11 PM.


#77 CMDR Sunset Shimmer

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Posted 24 October 2015 - 12:13 PM

View Postshad0w4life, on 24 October 2015 - 12:00 PM, said:

As I said in numerous threads, too late for CW3, I refunded due to the severe lack of game additions and just mechs mechs mechs. Hopefully CW3 is worth coming back for though, sunk so much money in to this game already :|


Come back to me when you've sunk 5k in and not regretted a single dollar.

#78 Weeny Machine

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Posted 24 October 2015 - 12:33 PM

Could anyone please ask in the Townhall when the balance patch approximately will go live? As a working EU guy I have to hug the mattress at that time :(

#79 Mystere

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Posted 24 October 2015 - 12:40 PM

View PostDavers, on 24 October 2015 - 10:25 AM, said:

Well, that's the thing. Since Beta the base game is fun- but we are no more balanced now than we were back then. They are still figuring out core mechanics and how things should work. You would think 3+ years in we would just see tuning, polishing, and additions of new features. Instead we are still waiting on core features to be finished and any kind of real balance between mechs, weapons, groups, etc. They can throw any tag on it they want, but this is a game that has never left Beta.


Well, if the super whiny playerbase did not endlessly demand perfect balance (which has already gone full circle in some areas) and perfect matchmaking (which is also about to go full circle), then maybe, just maybe, PGI would have had the time to add new features. But no we got (not necessarily in order):

Whaaa! Whaaa! Poptarts killed me! --> PPCs nerfed.
Whaaa! Whaaa! Poptarts are still killing me! --> Gauss Nerfed.
Whaaa! Whaaa! PGI you no destroy poptarts! --> Jump Jets become Hover Jets
<and somewhere in between Mystere almost regurgitates lunch because of screenshake>

Whaaa! Whaaa! Dakka dakkad me! ...
Whaaa! Whaaa! AC2s slapped my face hard! ...
Autocannons get reduced range and other nerfs.

Whaaa! Whaaa! Gausscats poked holes in me ...
Whaaa! Whaaa! Splatcats swatted me like a fly ...
And then we get Mechs with twice or more alpha.

We got Ghost heat, and soon Ghost Damage.


Posted Image

Edited by Mystere, 24 October 2015 - 12:44 PM.


#80 C E Dwyer

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Posted 24 October 2015 - 01:18 PM

View PostDavers, on 24 October 2015 - 10:03 AM, said:

So, while the players thought PGI was working on Phase 3 they were really making Steam cards and achievements? Hey man, it's totally cool you left your existing base with half finished crap. I'm sure the game reviews the day you launch on Steam will be rosy and sunshine.


The Sarcasm is strong in this one...





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