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The Higher The Settings The Worse You Play?


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#81 Troutmonkey

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Posted 25 October 2015 - 05:47 AM

View PostThe Atlas Overlord, on 24 October 2015 - 04:27 PM, said:

That people turn graphics down to make the game easier is pathetic, and makes me weep for the death of good natured competition and sportsmanship.

I agree that PGI should decide for a default level of appearance they believe the game should be played at and lock the settings at that while deactivating the user.cfg file.

If they've already done that, and they expect people to make the game look like crap for the sake of "competetiveness" then I'll weep even harder.

What are your settings, what is your rig, and what kind of FPS do you get?
Believe me not everyone can run this game on Ultra, so lower settings (with simply and thus easier to use graphics) must be available. I've had to drop a few settings on my new rig for the sake of performance, and by that I mean getting more than 30 fps

#82 Aresye

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Posted 25 October 2015 - 07:22 AM

Aresye's "Tryhard" Setup:
- 1920x1080 resolution.
- Full window mode to support streaming.
- All settings low/off except for object detail (high), texturing (high), and environment (ultra-high).
- Dropbox syncing "paused."
- Anti-virus disabled.
- Razer Synapse software set to offline only. Profile switched to MWO to allow for DPI-clutching from 2500dpi to 500dpi.
- Strobelight for ASUS 144hz monitor turned on @ 120hz to eliminate ghosting and minimize delay.
- Chair adjusted for maximum comfort.
- Water bottle filled.
- Comfortable, loose fitting clothes worn.
- Caffeine ingested.
- Vape cleaned and refilled with maximum e-liquid @ 12mg nicotine level to calm the nerves.

Such tryhard, much unfair advantages, wow...

#83 JigglyMoobs

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Posted 25 October 2015 - 09:50 AM

ahh the caffeine is crucial. still wondering if vaping is as bad for you as cigarettes though (probably not)

#84 Kdogg788

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Posted 25 October 2015 - 10:10 AM

View PostMister Blastman, on 24 October 2015 - 06:20 AM, said:


Sad but true. PGI should just lock the settings and force everyone to deal with whatever they think the game should look like.


Quite simply the worst suggestion I've ever seen. This game has always been hilariously under-optimized compared to AAA titles from other developers. What lock everything on max and say screw you to everyone who can't play it at top settings? Even good computers struggle with high settings on this game.

-k

#85 Karamarka

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Posted 25 October 2015 - 10:13 AM

I'd put shadows up to medium but it's an FPS Hit i cant take at 4k :( (never drops below 57fps but with shadows it can hit 51)

#86 JigglyMoobs

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Posted 25 October 2015 - 11:02 AM

plus it doesn't matter if shdows let you see a hidden mech 5% of the time when turning on shadows means you only get 50% of your damage output registered on the component you aimed at on most of your shots.

you end up getting a high quality graphical experience but lower quality game physics.

#87 Ultimax

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Posted 25 October 2015 - 11:27 AM

View PostAresye Kerensky, on 25 October 2015 - 07:22 AM, said:

Aresye's "Tryhard" Setup:
- 1920x1080 resolution.
- Full window mode to support streaming.
- All settings low/off except for object detail (high), texturing (high), and environment (ultra-high).
- Dropbox syncing "paused."
- Anti-virus disabled.
- Razer Synapse software set to offline only. Profile switched to MWO to allow for DPI-clutching from 2500dpi to 500dpi.
- Strobelight for ASUS 144hz monitor turned on @ 120hz to eliminate ghosting and minimize delay.
- Chair adjusted for maximum comfort.
- Water bottle filled.
- Comfortable, loose fitting clothes worn.
- Caffeine ingested.
- Vape cleaned and refilled with maximum e-liquid @ 12mg nicotine level to calm the nerves.

Such tryhard, much unfair advantages, wow...




Clearly not tryharding enough, as your list is missing:


Posted Image












:P

#88 Khobai

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Posted 25 October 2015 - 02:08 PM

Quote

People complain the game doesn't look good enough.


The game used to look A LOT better.

But then people cried about having to have a quad core computer to play

So they nerfed the graphics. but in doing so they also gave an advantage to people who played with lower end graphics.

#89 Ex Atlas Overlord

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Posted 25 October 2015 - 02:29 PM

View PostTroutmonkey, on 25 October 2015 - 05:47 AM, said:

What are your settings, what is your rig, and what kind of FPS do you get?
Believe me not everyone can run this game on Ultra, so lower settings (with simply and thus easier to use graphics) must be available. I've had to drop a few settings on my new rig for the sake of performance, and by that I mean getting more than 30 fps


Multi-faceted response incoming.

1) You're taking my comment out of context. I find people that turn the graphics down for an advantage to be pathetic.

2) You really shouldn't expect gaming companies to build their games to be compatible with computers that aren't built for gaming. If you're getting bad performance, you should probably upgrade your PC or accept the poor performance b/c you're unwilling to

3) If PGI decides that the current minimum IS their target look for the game and customer PCs.... then turning the graphics UP shouldn't put people at a disadvantage, it should merely enhance the minimum with better lighting, textures, and models that more accurately reflect the meshes in the game. It should NOT add entire new objects and visibility impairing effects. (aka if the new caustic as pretty looking fog that impairs visibility on high.... then it should have ugly, blocky fog that impair visibility on low)

In summary: The minimum should still draw every tree, rock, cloud, and object that is drawn at the same ranges as the maximum.... it should all just look like trashy blobs.

Edited by The Atlas Overlord, 25 October 2015 - 02:33 PM.


#90 Simbacca

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Posted 25 October 2015 - 02:48 PM

I only turned down various graphics settings just to maintain a decent Frames Per Second.

On my laptop it is critical.
At best I get (depending what is in scene) 35 to 40 FPS. But with lots o action and other elements it drops to about 20 to 22 FPS.

On my desktop which is newer and more powerful, same reasons. Usually I never dip below 45 FPS (I have higher settings compared to my laptop), but am usually in the 70 to 80 FPS range (or much higher depending on map and where I am looking).

A short story long (yes, you read that correctly), without sufficient frames per second the ability to hit and avoid being hit becomes problematic rather quickly. Hence dropping the settings down (especially shadows, shading, and particles). Turning off cockpit glass and damage glows grants 2 to 4 FPS gains alone (which is critical for my laptop). While using night or thermal vision drops FPS by 3 to 5 frames.

Edited by Simbacca, 25 October 2015 - 02:49 PM.


#91 LT. HARDCASE

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Posted 25 October 2015 - 02:58 PM

View PostUltimatum X, on 24 October 2015 - 07:13 AM, said:


You are literally talking out of your bum bum at this point bud.

This game is F2P, it's balanced around the lowest common denominator.

How many 10fps potato users do you figure are spending appreciable amounts of money on this game?

If you can't even buy a 750 TI, I doubt you're helping fund MWO.

Edited by LT. HARDCASE, 25 October 2015 - 02:59 PM.


#92 Troutmonkey

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Posted 25 October 2015 - 03:29 PM

View PostThe Atlas Overlord, on 25 October 2015 - 02:29 PM, said:


Multi-faceted response incoming.

1) You're taking my comment out of context. I find people that turn the graphics down for an advantage to be pathetic.

2) You really shouldn't expect gaming companies to build their games to be compatible with computers that aren't built for gaming. If you're getting bad performance, you should probably upgrade your PC or accept the poor performance b/c you're unwilling to

3) If PGI decides that the current minimum IS their target look for the game and customer PCs.... then turning the graphics UP shouldn't put people at a disadvantage, it should merely enhance the minimum with better lighting, textures, and models that more accurately reflect the meshes in the game. It should NOT add entire new objects and visibility impairing effects. (aka if the new caustic as pretty looking fog that impairs visibility on high.... then it should have ugly, blocky fog that impair visibility on low)

In summary: The minimum should still draw every tree, rock, cloud, and object that is drawn at the same ranges as the maximum.... it should all just look like trashy blobs.


All geometry is rendered under all settings. The things that cause issues for visibility are all the pretty effects that some people want, but cause FPS issues for others. Things like smoke, god rays, glare, explosions, grass, cockpit glass, ppc arcing... all obscure your vision but look cool.

Those effects are present on low graphics, but they are very toned down for performance reasons. On my PC at work I have them turned off because it doesn't run MWO as well, at home I have everything turned up. You cannot force people to run effects that hurt performance, and thus you cannot stop people who want to turn off these effects - whether it be for FPS performance or pilot performance.

As mentioned before this game also runs terribly on a lot of systems where it shouldn't. You can't just up the minimum spec of this game without killing off thousands of players, which would be disastrous for any F2P game.

View PostLT. HARDCASE, on 25 October 2015 - 02:58 PM, said:

How many 10fps potato users do you figure are spending appreciable amounts of money on this game?

If you can't even buy a 750 TI, I doubt you're helping fund MWO.

A lot of people don't know how to build a computer for cheap, and don't have $2000 for a store bought gaming computer.
What a lot of people do have is the ability to afford regular small payment of $5-20 which they can drop on MC for Mechbays and Camo. Heck, even $85 mech packs are cheap in comparison to upgrading your PC

Edited by Troutmonkey, 25 October 2015 - 03:29 PM.


#93 CMDR Sunset Shimmer

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Posted 25 October 2015 - 06:54 PM

View PostDunereaper, on 24 October 2015 - 06:19 AM, said:

What? Do you want them to downgrade the game to wireframes just for you. This argument makes no sense.

Methinks you forgot that in Mechwarrior 2, we had a mode that was exactly that... wireframe.

You had the wireframe model's, and nothing else... then you could get an accurate read on damage though it.

#94 CMDR Sunset Shimmer

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Posted 25 October 2015 - 07:02 PM

View PostFupDup, on 24 October 2015 - 07:38 AM, said:

The problem is that all of the fog and junk isn't pretty. It's f#$%ing ugly and an eyesore, in addition to inhibiting gameplay.




Except Fog, Smoke, Mist, Rain, Snow, Sleet, Hail, all of this is stuff mechwarriors would have to deal with... it doesn't inhibit gameplay, it ENHANCES gameplay. Just because it makes it harder to hit your opponent, doesn't mean it inhibits you. It's another obsticle a warrior must overcome.

Honestly, my biggest graphics gripe... Cockpit Glass... they totally didn't get what was asked for with that... we wanted glass that cracks, like MW3... that's it, that's all we wanted, take a hit to the cockpit "CRACK" sound, and a visual representation of cracking windshield glass.

Hell even Elite Dangerous has cracking canopy!

Edited by Flash Frame, 25 October 2015 - 07:07 PM.


#95 Troutmonkey

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Posted 25 October 2015 - 07:06 PM

View PostFlash Frame, on 25 October 2015 - 07:02 PM, said:


Except Fog, Smoke, Mist, Rain, Snow, Sleet, Hail, all of this is stuff mechwarriors would have to deal with... it doesn't inhibit gameplay, it ENHANCES gameplay. Just because it makes it harder to hit your opponent, doesn't mean it inhibits you. It's another obsticle a warrior must overcome.

Inhibit: hinder, restrain, or prevent (an action or process).

More flashy effects = harder to see enemy = harder to hit enemy.

#96 DAYLEET

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Posted 25 October 2015 - 07:13 PM

View PostAresye Kerensky, on 25 October 2015 - 07:22 AM, said:

Aresye's "Tryhard" Setup:
- 1920x1080 resolution.
- Full window mode to support streaming.
- All settings low/off except for object detail (high), texturing (high), and environment (ultra-high).
- Dropbox syncing "paused."
- Anti-virus disabled.
- Razer Synapse software set to offline only. Profile switched to MWO to allow for DPI-clutching from 2500dpi to 500dpi.
- Strobelight for ASUS 144hz monitor turned on @ 120hz to eliminate ghosting and minimize delay.
- Chair adjusted for maximum comfort.
- Water bottle filled.
- Comfortable, loose fitting clothes worn.
- Caffeine ingested.
- Vape cleaned and refilled with maximum e-liquid @ 12mg nicotine level to calm the nerves.

Such tryhard, much unfair advantages, wow...

Do you actually use strobelight? Because i didnt like it. For the same reason i dont like 3d movie, you lose image quality. Strobelightning is awesome if you can consistently push the 144hz, which i don't but it's the loss in brightness that kills it for me. I thought i could just increase the brightness through software/ingame/other tweak and nothing helps it.

#97 Bishop Steiner

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Posted 25 October 2015 - 07:16 PM

View PostKisumiKitsune, on 25 October 2015 - 06:54 PM, said:


Hey hey now, that's a bit too far. Many comp people love playing the game and having fun, and many lament the fact that janking the graphics is a necessity, but in the end it's DayZ / H1Z1 / Rust / [insert survival game her] syndrome. You either quit trying with good karma, or you live long enough to see yourself become the bandit (or in this case, graphics min-maxer).

It comes down to practicality. When someone shoots you from 800 meters out on River City during the night, and you're using night vision like you're supposed to, there's a wall of fog there. In this case you can either sit on your high horse and get to 70% before even seeing an enemy, or you can turn up contrast, turn down settings, see him and shoot back. It levels the playing field. Does that mean it's liked, thought of as next-level set-up, or seen as the right way to play? Hell no!

I, for one, would love to see everyone (who COULD run at 50+ fps on it) locked into ultra graphics. On a level playing field, I'd want all the prettiness there is and not be bothered it's hard to see people in the film-grain cockpit-glass fog-ridden smoke-hazed "atmospheric immersion" if it's just as hard for them to see me.

well, in my experience, you are in the minority. I do hear people say it, but actions speak louder to me.

#98 CMDR Sunset Shimmer

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Posted 25 October 2015 - 07:24 PM

View PostTroutmonkey, on 25 October 2015 - 07:06 PM, said:

Inhibit: hinder, restrain, or prevent (an action or process).

More flashy effects = harder to see enemy = harder to hit enemy.


Ok, yes from a gameplay perspective those are "effects"

But from a simulation, real world perspective, those are things a fighter must overcome... just becaues it's raining doesn't mean you throw in the towel and go home, Command wants that damned HPG uplink taken down, so take down the damned HPG uplink, they don't care if it's 50 below zero and there's a blizzard, or if the fog makes Pyramid Head second guess himself... the objective has to be taken. YOU have to figure out how to deal with it.

So it just sounds like your crying because it makes things hard... Fighting is hard... or do you just want a "click the button and win" game? If so, here you go: http://www.notdopple...tionrpg2009.php

There ya go, press space, and win... one button for all your needs. You don't even have to try! It's the perfect game.

#99 Kjudoon

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Posted 25 October 2015 - 08:06 PM

View PostFlash Frame, on 25 October 2015 - 07:02 PM, said:


Except Fog, Smoke, Mist, Rain, Snow, Sleet, Hail, all of this is stuff mechwarriors would have to deal with... it doesn't inhibit gameplay, it ENHANCES gameplay. Just because it makes it harder to hit your opponent, doesn't mean it inhibits you. It's another obsticle a warrior must overcome.

Honestly, my biggest graphics gripe... Cockpit Glass... they totally didn't get what was asked for with that... we wanted glass that cracks, like MW3... that's it, that's all we wanted, take a hit to the cockpit "CRACK" sound, and a visual representation of cracking windshield glass.

Hell even Elite Dangerous has cracking canopy!

BUT BUT BUT... Muh skillz an' low TTK targits! Nuffin shud git in mah whey!

Maybe it is time to take a tip from Wargaming. If an effect would prevent you from seeing a target but isn't rendered at a lower level, stripping away cover, why not just make the mech invisible even though you SHOULD be able to see it from your perspective. Gotta love detection range, not scanner range. So go ahead and kill off the effects, when you go behind pillars of smoke or other visual impediments, you vanish and reappear accordingly.

:::Listens intently for the sound of frontal lobes blowing out under stress like firecrackers in bottles.:::

Edited by Kjudoon, 25 October 2015 - 08:09 PM.


#100 Troutmonkey

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Posted 25 October 2015 - 08:12 PM

View PostFlash Frame, on 25 October 2015 - 07:24 PM, said:


Ok, yes from a gameplay perspective those are "effects"

But from a simulation, real world perspective, those are things a fighter must overcome... just becaues it's raining doesn't mean you throw in the towel and go home, Command wants that damned HPG uplink taken down, so take down the damned HPG uplink, they don't care if it's 50 below zero and there's a blizzard, or if the fog makes Pyramid Head second guess himself... the objective has to be taken. YOU have to figure out how to deal with it.


No matter how you put it, real world or in game, all those effects make it harder to perform at maximum.
At least in the real world flashy explosions, rain and fog don't bring down your FPS and cause you're whole world to stutter. Frozen City still causes frame hickups on my new rig, and it's by no means a pushover - just check my sig

View PostFlash Frame, on 25 October 2015 - 07:24 PM, said:

So it just sounds like your crying because it makes things hard... Fighting is hard... or do you just want a "click the button and win" game? If so, here you go: http://www.notdopple...tionrpg2009.php

There ya go, press space, and win... one button for all your needs. You don't even have to try! It's the perfect game.


heh, I remember that.

View PostKjudoon, on 25 October 2015 - 08:06 PM, said:

BUT BUT BUT... Muh skillz an' low TTK targits! Nuffin shud git in mah whey!

Maybe it is time to take a tip from Wargaming. If an effect would prevent you from seeing a target but isn't rendered at a lower level, stripping away cover, why not just make the mech invisible even though you SHOULD be able to see it from your perspective. Gotta love detection range, not scanner range. So go ahead and kill off the effects, when you go behind pillars of smoke or other visual impediments, you vanish and reappear accordingly.

:::Listens intently for the sound of frontal lobes blowing out under stress like firecrackers in bottles.:::

But then you'd have to constantly run checks to see what would and wouldn't be obscured by effects, and then somehow account for semi-transparent effects that don't actually hide mechs from view. It's a lot of checks and bound to hurt FPS accordingly, especially because I don't trust any of PGIs programmers.

Edited by Troutmonkey, 25 October 2015 - 08:10 PM.






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