Bishop Steiner, on 24 October 2015 - 06:48 AM, said:
Then everyone had the same visual limitations, and no competitive edge
But we all know comps love crutches.
Use any excuse to simplify the games so they can make it as generic a point and click shooter as possible
I'd rather they straight up did like SOE did with PS2. And I think WoT and WT do it too.
If a rendered object or smoke or bush or anything really, concealed a player on Maximum settings, adjusting your graphics down to Low won't render the object, smoke, bush, etc; but you still won't be able to see the enemy player.
All they need to do is make it like most modern PC shooters where the only advantage of going to lower settings is a higher framerate, making it so that higher settings is not crutched and in some cases is actually advantageous in the case of how PS2 was. At Low, the bush the TR trooper was in wasn't rendered making the TR trooper not rendered; at High, the bush was rendered meaning the trooper was rendered and I could possibly see the red of his uniform in the bushes if I was paying attention.
Sadly, I think SOE pulled it because it was a resource hog.