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The Higher The Settings The Worse You Play?


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#61 Saint Scarlett Johan

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Posted 24 October 2015 - 02:34 PM

View PostBishop Steiner, on 24 October 2015 - 06:48 AM, said:

Because PGI allied us access to that. They could also lock it (like they did with FoV, etc, now), and declare tampering with it a breech of CoC.

Then everyone had the same visual limitations, and no competitive edge

But we all know comps love crutches.

Use any excuse to simplify the games so they can make it as generic a point and click shooter as possible


I'd rather they straight up did like SOE did with PS2. And I think WoT and WT do it too.

If a rendered object or smoke or bush or anything really, concealed a player on Maximum settings, adjusting your graphics down to Low won't render the object, smoke, bush, etc; but you still won't be able to see the enemy player.

All they need to do is make it like most modern PC shooters where the only advantage of going to lower settings is a higher framerate, making it so that higher settings is not crutched and in some cases is actually advantageous in the case of how PS2 was. At Low, the bush the TR trooper was in wasn't rendered making the TR trooper not rendered; at High, the bush was rendered meaning the trooper was rendered and I could possibly see the red of his uniform in the bushes if I was paying attention.

Sadly, I think SOE pulled it because it was a resource hog.

#62 Aresye

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Posted 24 October 2015 - 02:41 PM

What a stupid and needlessly toxic topic.

How about redirecting anger towards those actually responsible (aka: the developers)? They're the ones who put in particle effects that disappear entirely with lower settings, creating the advantage in the first place.

Most games when you switch particles lower you don't benefit from them being removed entirely. They get changed to larger and larger sprites, with the amount of obscured visibility the same regardless if they're set to low or high.

MWO's particles are horrendously optimized as well. I run dual 780ti's on a Haswell 4.5GHz CPU and particles on high/ultra-high create isolated incidents in which my FPS drops anywhere from 30-50%.

Shadows on high/ultra-high allow you to sometimes see mechs that are around corners, but you don't see many competitive players running shadows on high/ultra-high because (once again) they are badly optimized, despite the fact this would actually be a very big advantage they could utilize. I personally turn my shadows to low because it limits the amount of flickering, especially on the newer Time-of-Day maps.

Post-processing adds an incredibly fake and pointless Depth of Field that doesn't even look good, so all you're doing there is making the game look worse while simultaneously obstructing your visibility.

So once again, direct your anger towards the ones who are really responsible. I run as much as I can on high/ultra-high to make the mechs and maps look good while keeping a consistently high frame rate. I turn everything else low/off because they either lower FPS, gimp your vision for no reason, or look like crap.

#63 nehebkau

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Posted 24 October 2015 - 02:45 PM

View PostMister Blastman, on 24 October 2015 - 06:20 AM, said:


Sad but true. PGI should just lock the settings and force everyone to deal with whatever they think the game should look like.


Blastman,
I have to play in low graphics mode -- not because I want to but because this game is so poorly optimized and the game engine is completely unable to offload tasks that my 5Ghz liquid cooled AMD 9590 and 2 R9 290X GPUs barely manage to hold 50fps in battle on the lowest settings.

If you forced me to go to higher graphics settings -- I would stop playing. Honestly, i would LOVE to play at max settings and immerse myself.

Edited by nehebkau, 24 October 2015 - 02:46 PM.


#64 Mystere

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Posted 24 October 2015 - 02:52 PM

View PostKira Onime, on 24 October 2015 - 09:51 AM, said:

I find 30-40 to be very choppy and inconsistent and yes, I can tell without looking at the counter when it drops in those ranges.


Are you sure it's not 20 and thereabouts? I'm asking because movies have been at 24FPS since forever.

#65 Brollocks

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Posted 24 October 2015 - 03:20 PM

View Postnehebkau, on 24 October 2015 - 02:45 PM, said:

If you forced me to go to higher graphics settings


Forcing higher settings wouldn't work for obvious reasons, but it would be nice to have the same visibility issues with lower settings. It just wouldn't look anywhere near as nice. I want it to look great, but so far that hasn't allowed me to have many satisfying matches, even in my usual go-to cbill earners. I'm just not playing very well because of being hamstrung by the worse visibility.

View PostMystere, on 24 October 2015 - 02:52 PM, said:


Are you sure it's not 20 and thereabouts? I'm asking because movies have been at 24FPS since forever.


You can definitely feel a difference in the gameplay between 30 FPS and 50+. 30 looks ok because it is fluid enough on the eye, but there is a different feel to the game with near double the FPS. Not experienced them myself, but I'm sure people also don't buy 144hz monitors just for bragging rights.

#66 sycocys

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Posted 24 October 2015 - 03:46 PM

In T3 it doesn't really seem to be an issue to constantly climb the ladder and perform well enough to win better than 50% of the time.

Just running with the settings that make the game look good and at the level before it drops my fps. Don't really care if the leet players want to play the game on the lowest settings, they are missing out on the best (only) asset PGI has - the art department.

-- also
People who run the game on next to minimum settings... then complain about a lack of immersion. When you get to the point winning is the only thing that matters and then you still want to blame someone else about you nerfing your own experience.....

Edited by sycocys, 24 October 2015 - 03:51 PM.


#67 Brollocks

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Posted 24 October 2015 - 04:07 PM

View Postsycocys, on 24 October 2015 - 03:46 PM, said:

In T3 it doesn't really seem to be an issue to constantly climb the ladder and perform well enough to win better than 50% of the time.


It's not an issue to keep climbing in tier 2 also. I'm not always playing my most effective I.S mechs. I buy and level new mechs, play different builds, lose a lot, certainly die a lot, yet still keep on rising. This is why I sneer at anyone using the higher tier card on the forums. Tier means nothing but amount of games played.

It's not about raising/lowering tier, or even earning cbills. It's about my own personal enjoyment, playing enjoyable matches where I can be competitive and do well, even in non-competitive 'mechs and builds. It's about my own personal satisfaction during the match, win or lose, live or die. I don't get much satisfaction from dying early because I couldn't see or target effectively whoever was killing me. Simply because I chose to run with all graphics settings on maximum, while they might have been able to see and effectively target me for doing the opposite.

Anyway, I'm going to continue running with everything maxed and hope to get used to it.

#68 Xetelian

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Posted 24 October 2015 - 04:16 PM

Turn graphics down on some of the details to get a clearer view.

Turn up the gamma.

Play in heat vision.

#69 R Razor

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Posted 24 October 2015 - 04:19 PM

View PostMystere, on 24 October 2015 - 02:52 PM, said:


Are you sure it's not 20 and thereabouts? I'm asking because movies have been at 24FPS since forever.



I was waiting on someone to point this little gem out.........but hey, excuses abound man......and all 1337 players have that "choppy frame rate" issue at anything below 60FPS (on maps / games that have effects that obscure targets at least).

#70 Kjudoon

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Posted 24 October 2015 - 04:26 PM

View PostMister Blastman, on 24 October 2015 - 08:09 AM, said:

I'm not upset. I do it myself. I turn settings down to see better. But there's a great amount of lunacy to it that can be cured with a Russian backhand.

View PostInRev, on 24 October 2015 - 10:40 AM, said:


War Thunder.

The problem wasn't how the game looked but rather that when you turned the graphics settings down, all those bushes disappeared. Which meant you couldn't hide in them. In Simulator Mode, there are no nameplates to mark tanks so you have to use the Mark I eyeball to spot enemies. If someone could remove all the bushes in the game by moving a graphics slider it meant that people who play the game on high settings were at a distinct disadvantage because the bush in which they thought they were hiding didn't actually exist for the other player on low settings.

It was hugely controversial for years because comp players would play the game using PS1 settings and completely negate all the concealment on the map, causing huge gameplay issues. Supposedly Gaijin has fixed or is planning to fix it but I've given up on that game for other reasons.

Well they could do what World of Warships does when you can see a BB at 13 km but a DD is invisible till 6km with no cover... you simply do not render them and so suddenly, you're cruising along lobbing shells at the BB when >Ploink!< a japanese destroyer at less than half the distance shows up, fires a spread of 9 torpedoes at you, which don't appear on the screen till 3km and pops it's smoke screen and vanishes again while you see how many fish you can eat.

Imagine that being in MWO and the freakout that (justifiably) would follow.

#71 Ex Atlas Overlord

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Posted 24 October 2015 - 04:27 PM

That people turn graphics down to make the game easier is pathetic, and makes me weep for the death of good natured competition and sportsmanship.

I agree that PGI should decide for a default level of appearance they believe the game should be played at and lock the settings at that while deactivating the user.cfg file.

If they've already done that, and they expect people to make the game look like crap for the sake of "competetiveness" then I'll weep even harder.

Edited by The Atlas Overlord, 24 October 2015 - 04:29 PM.


#72 Goose

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Posted 24 October 2015 - 04:27 PM



Put
sys_MaxFPS = 42
r_GeomInstancing = 1
r_multiGPU = 0
r_silhouettePOM = 0
r_stereodevice = 0
r_UsePOM = 0
r_FogShadows = 0
r_fogShadowsWater = 0
r_UseGSParticles = 1
sys_budget_soundCPU = 0
in your user.cfg (found in the game folder,) and start a thread down in Hardware with your results.

<_<

#73 Tarogato

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Posted 24 October 2015 - 04:28 PM

Why do people hate fog? It makes mechs harder to see, which makes maneuvering much more effective, which adds a whole dimension to gameplay. On Viridian Bog back before they removed the fog, you could pull off some really nasty flanks because the enemy couldn't see your approach. But now after they removed the fog? The enemy can see you coming from a mile away - literally. Removal of fog dumbs down the game and takes away part of the tactical aspect of it. Take Alpine, for instance. There's no tactical advantage to sneaking around any of the flanks, because the enemy can see you 100% clearly as long as you are in LoS - which has contributed to the whole "take the I9 hill" strategy, because the I9 hill grants you that map-wide visibility, which is all too powerful.


View PostMystere, on 24 October 2015 - 02:52 PM, said:

Are you sure it's not 20 and thereabouts? I'm asking because movies have been at 24FPS since forever.


No, I can vouch for him. I have my framerate capped at 30, and when it dips down to even 28, it feels choppy to me. For a while I experimented with a cap at 50, and whenever it dipped down to 40, it felt super choppy. You can feel the difference, which is why I set my cap so low - as long as its consistent, you mostly don't ever notice it.

Edited by Tarogato, 24 October 2015 - 04:32 PM.


#74 Kira Onime

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Posted 24 October 2015 - 08:49 PM

View PostMystere, on 24 October 2015 - 02:52 PM, said:


Are you sure it's not 20 and thereabouts? I'm asking because movies have been at 24FPS since forever.



100% sure.
I have my FPS counter open as well so I have double confirmation.


Also, 24fps in movies is blurry as ****.

#75 Spr1ggan

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Posted 25 October 2015 - 12:30 AM

View PostMystere, on 24 October 2015 - 02:52 PM, said:


Are you sure it's not 20 and thereabouts? I'm asking because movies have been at 24FPS since forever.


It's noticeable. Much different from just sitting and watching a movie. You are interacting with the game as well as watching the screen. So if there's a dip you will feel it when you move or look around in the game.

People say you can't see any difference between 60hz and 144hz as well but after going to 144hz i will never ever go back to 60hz again.

Edited by Spr1ggan, 25 October 2015 - 12:33 AM.


#76 Speedy Plysitkos

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Posted 25 October 2015 - 12:52 AM

i personally think, its only you are not USED TO.
nothing else. You are too common with lower settings. give it a time, and youll get better results.

#77 JigglyMoobs

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Posted 25 October 2015 - 01:03 AM

Besides the visual distractions the extra graphical processing also seems to add delays to your display-perception-reaction step on the client side, effectively raising your latency slightly without degrading fps. All the little latencies add up and screw up your hit registration, etc.

Here's what I do when I play:

Graphics turned down.
Nvidia settings to 1 pre-rendered frame, fastest graphical settings, no aa, no ambient occlusion.
Nvidia 3D stereo process's terminated.
All non-essential network processes from nvidia, adobe, etc terminated.
Background intelligent file transfer on win 7 terminated.
Windows update processes terminated.
Drop box, Google drive etcc terminated.
Samsung magician terminated (this was actually an important one).
All nonessential audio device services stopped.
Mouse process raised to above normal.
Mwoclient priority changed to real time.
Intel enhanced speed step and all other cpu power savings stopped.
NIC using lowest latency settings.

Okay, it may seem excessive, but boy do you get good laser damage registration. :D

Edited by JigglyMoobs, 25 October 2015 - 01:05 AM.


#78 JigglyMoobs

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Posted 25 October 2015 - 01:29 AM

View PostR Razor, on 24 October 2015 - 04:19 PM, said:



I was waiting on someone to point this little gem out.........but hey, excuses abound man......and all 1337 players have that &quot;choppy frame rate&quot; issue at anything below 60FPS (on maps / games that have effects that obscure targets at least).


Movie makers use special tricks and control their camera work to make sure you don't notice the motion issues. You don't have that option in a video game.

I see flickers at anything below 80 fps.

#79 Widowmaker1981

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Posted 25 October 2015 - 01:34 AM

I run everything on high/very high because my PC can handle it without dropping below 60 fps and i refuse to run the game looking ugly when i dont have to. I know it puts me at a disadvantage and that is annoying, but c'est la vie.

#80 Troutmonkey

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Posted 25 October 2015 - 05:43 AM

View PostUltimatum X, on 24 October 2015 - 07:06 AM, said:

LOL, good luck with that one.

Do you know how many people play games like this on their potato getting 10 FPS?

heh, this game is so badly optimised that even my old gaming rig couldn't run it, despite being able to run Crysis 2/3 and FarCry 3 on high without any issues at all.

Even my new rig (in sig) can only run it at ~50-60





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