I seem to recall that sync dropping functioned basically off the idea that when you as a group are entering the matchmaking at precisely the same time as other groups (also associated with you) you flood the matchmaker with easy choices and a LIMITED TIME to make a match before things get "unreasonable". That is why the syncing can work. If you and the other groups you are sync dropping with are of roughly the same ELO, or now... Tier, you are the puzzle pieces to putting together two 12 man teams and you already have some good control if all 3 or 6 groups you are dropping in are 4 men. Whatever metric may be used, it's probably going to try to make up those teams of the ideal sizes of groups, so it would try to grab those 6 four mans and make a match there, perhaps making sure that the two best rated groups are on opposing sides and then balancing out the other 2 four mans to make the match fairly even, based on what it knows now about the tiers of the players.
While this is guesswork, it's pretty certain you could test this quickly and get a sense how to craft matches with any iteration of a matchmaker. It would get to be the definition of meta... gaming the matchmaking to be sure you get for example, MS vs MS matches, without bothering with private lobbies, or to be certain that at least one lance on the other side is actually in your unit. If overall, your unit is trying things like to push players higher in a tournament or accomplish certain goals like kill totals, liquid metal etc., it makes it simply easier to do so and certain people would justify it by saying things like, requiring premium time is pay to win, I shouldn't have to pay to win to fight all members of my own unit in a private lobby.
But also, yeah... alot of the time I have seen this, there are whole lances in my team that go walk off the side of the map, rather than participate in a fight with their own unit... or who do the rambo charge, leaving you torn between trying to support the move of them as TEAM MATES, when you also realize they are making a bee line to their buddies in the enemy team so the match will end and they get a chance at another drop in the group queue on the same team. Sure, they take a few shots but they are not fighting the good fight or even being strategic - they are hauling arze in plain view into where they know their buddy's firing line is. And the makeup of these annoying situations? Two groups of four on the other side (mostly same unit), one group of four of same clan or mixed, ending up on our side. This suicide lance if nothing else, pre-wins the battle of attrition where one loss tends to snowball into two or three or the complete collapse of your team. Four guys you can't count on, in addition you might your own three guys and 4 from some random assortment of 2 groups of 2. Getting these non sync dropped groups to all fight the careful game or focus on the few who make mistakes or stray out of position on the enemy team is hard if not impossible - since trying to win 8 vs. 12 often is about manuver, getting the enemy to push where you aren't actually at as you draw them out, retreat and then refocus many on a few - for a few quick kills evening the numbers. It can happen, but syncs do happen and usually are going to guarantee better odds for those practicing them, because either they are in fact a 12 man in a group queue, or they are an 8 man, with 4 saboteurs on the other side.
Often the motivation though, is not even I think about cheating, winning by gaming the system. It's just trying to set up drops where they are playing vs. their own teamates on voice comms. I've been on Marik Monday Madness and Sync Drop Saturdays type things where dozens of groups where in the queue in a central lobby, all in voice chat and when it shook out which groups were in what games, they would self segregate into the appropriate Team Speak rooms, so that all the guys thown together in teams on one side or another by CHANCE, really were in full communication as a 12man. That's how it works in a positive light, because the guys involved in the event ON THE OTHER SIDE, should self segregate into thier own teams voice chat channel. But they don't always. I have heard individuals say things like, oh man, our group is on the other side now from you guys in Channel X... but then never leave the channel and start saying stuff like, ok guys... my raven is with thier lights, we are heading towards epsilon I think to cap it, I'm with two locusts and providing them ecm cover. Right there, we can ignore that and pretend the guy just forgot to join the right team - but when it happens time after time, we know better. Some people just wanna keep helping thier buddies, even when matchmaker puts them on the other side - and I can't pretend people in these events on my side did not just charge out there with thier streak crows to wipe out the locusts, likely letting our buddy in the raven get away.
Edited by Mad Porthos, 25 October 2015 - 11:34 AM.