1.5 Months Until The Iics Are Out, Discuss!
#21
Posted 26 October 2015 - 12:50 AM
All weapon quirks removed on all chassis. All Clan Technology (not Mechs) useable on Inner Sphere Mechs. Possible Salvage point system involved in earning the advanced Clan Technology. Balance Achieved!
/KIDDING
#22
Posted 26 October 2015 - 12:53 AM
That being said, I wonder how the HBK IIC will be like. In canon, it's supposed to have two UAC20, but with almost nothing for armour, engine or ammo. On MWO that would pretty much be suicide.
Lol. On the Locust IIC: IIC version 9, by Clan Jade Falcon. 350 XXL engine on a 25 tonner mech!
Edited by ArcturusWolf, 26 October 2015 - 12:56 AM.
#23
Posted 26 October 2015 - 01:06 AM
Highlander - gauss, bigger cXL, 3xLPL. 54pt alpha, JJs. Prior to the rebalance it'll out-perform (on paper) just about any IS assault.
Who's surprised? The hope is we'll have a viable rebalance on IS/Clan tech (as least the XLs, preferably weapons to a degree) before they come out.
#24
Posted 26 October 2015 - 01:50 AM
Basically the power of 2 of my oxide on one mech. Now... I typically hit 350 or so damage in my oxide unless I instasplode. So... in short, if hit reg gets fixed, I shall become death destroyer of mechs.
#25
Posted 26 October 2015 - 01:54 AM
DarthRevis, on 25 October 2015 - 11:53 PM, said:
They have never released all 16 the mechs from any pack at once, they have been doing it just like the resistance packs since Wave 1 clan i believe.
Russ did say however the current way to release mechs was going to change.
They released the whole phoenix pack at once. Now none of those mechs were game breaking then. In fact the thunderbolts were considered pretty bad
#26
Posted 26 October 2015 - 02:12 AM
Hunchback will be the most dangerous clan medium, due to high mounted hardpoints and customization engine/FF/ES stuff. It might have mad dog type hitboxes and lose STs really, really easy though. Imo stands the most chance of the 4 of breaking the game, but might be fragile enough to not.
Orion will be the absolute best right side peeker in the game. Far right mounted cockpit, with 2xLPL+Gauss or 2xGauss+ERPPC in right arm / right torso. I think it will fit my playstyle better than the Timby and i think it will be very good, but hardpoints are too mixed to really break the game, it cant boat anything.
Highlander will be decent, but cant boat anything either.. i think this will be the worst of the bunch, and is unlikely to fit my playstyle well, but we will see. Probably mess around with Gauss + LPLs + SSRMs or 2xUAC10 + LPLs
#27
Posted 26 October 2015 - 02:29 AM
Metus regem, on 25 October 2015 - 09:30 PM, said:
While the default build comes with that, I doubt many serious players will. Not enough ammo, low armor, and too slow. If we had a dueling mode, it'd be perfect but alas...
#28
Posted 26 October 2015 - 02:30 AM
And jenner 2C with missile will be the ultimate oxide >>> streak built + CAP artic cheetah light mechs killa or srms build of course but heat will hurt.
Well moneyBURNER and YoKiLin will have fun xD oh me too (thank).
Edited by Idealsuspect, 26 October 2015 - 02:48 PM.
#29
Posted 26 October 2015 - 06:23 AM
El Bandito, on 25 October 2015 - 09:14 PM, said:
You mean, just like the ACH, SCR, TBR, HBR, EBJ, and DWF are?
My point is that they won't be superior to the top dog Omnimechs. They have a good chance of beating their IS equivalents (barring huge negative quirks being involved), yes, but they will not rule their weight classes with an iron fist like some people seem to think they will.
They will still be subordinate (or equal at best) to the optimized Omnimechs that already obsolete the Inner Sphere.
Metus regem, on 25 October 2015 - 09:30 PM, said:
People keep talking about builds like that, but they have the same mobility as the 85 ton Warhawk and 95 ton Executioner. If I'm going to use a 50 ton mech, I'm going to make sure that I'm more mobile than mechs nearly double my weight.
For the Hunchie IIC, I would probably never use an engine rated lower than XL255.
Edited by FupDup, 26 October 2015 - 06:26 AM.
#30
Posted 26 October 2015 - 06:28 AM
Muddy Funster, on 26 October 2015 - 12:35 AM, said:
They don't play their game, do they?
#31
Posted 26 October 2015 - 06:47 AM
#32
Posted 26 October 2015 - 06:55 AM
I think they will make Omnimechs look bad, and show how OP clan are, they will have I.S. flexibily, and the stamina of the Clan XL engines, they will have either the same hard points or more than the similar I.S mechs, and being lighter and taking up less space inside will mean that more can be packed in, if not more weapons bigger engines making them over all faster, and cooler.
Basically, they are going to break the game, which was one of the reasons I orginally bought them, I thought I'm not going to be a vicitm while P.G.I panic and nerf the hell out them, before half the population leaves, or talks their money somewhere else.
Then I started to think what's the point, as all this crap about steam and balance flies out the window once more, then of course having friends got nerfed so that was that.
#34
Posted 26 October 2015 - 07:30 AM
#35
Posted 26 October 2015 - 07:31 AM
#36
Posted 26 October 2015 - 07:49 AM
But the root of these problems are of course that clan and IS tech aren't balanced. If they were there would be no reason at all to worry about clan battlemechs as they wouldn't have any more potential than the IS equivalents.
So I really hope they go through with balancing the tech before releasing the 2c mechs, otherwise they will have to give them yet another bandaid nerf and the game becomes even more of a mess.
So balance the equipment itself and we can stop worrying about iic mechs. It would also make it easier to deal with other balancing, since now you have to give IS mechs bandaid buffs (quirks) by default even if the base chassis is good, which is just so silly. Quirks should only be needed for chassis that have specific problems, like bad hitboxes and so on, not as some kind of general balancing tool for the factions.
#37
Posted 26 October 2015 - 08:06 AM
Anyway. I'm still looking forward to the Hunchie and Jenner, as I don't have either IS versions and the Hunchback IIC is just a classic. I plan on getting shot by a couple medium lasers and tipping over, just like in the cartoon. In all seriousness though, the Hunchy should have decent options. I'm looking forward to giving it a go (likely using dual UAC10s).
#38
Posted 26 October 2015 - 08:12 AM
Inveramsay, on 26 October 2015 - 01:54 AM, said:
They released the whole phoenix pack at once. Now none of those mechs were game breaking then. In fact the thunderbolts were considered pretty bad
However, at the time there were only InnerSphere mechs in game, and this was before the weapon quirks.
EDIT: For the record I did not purchase the Origins Pack. I already have 137 mechs in my collection.
Edited by Simbacca, 26 October 2015 - 08:14 AM.
#39
Posted 26 October 2015 - 08:38 AM
MauttyKoray, on 25 October 2015 - 08:32 PM, said:
I imagine that it will be a disheartening experience for many being beaten by a better version of the mech their currently piloting.
#40
Posted 26 October 2015 - 09:45 AM
MischiefSC, on 26 October 2015 - 01:06 AM, said:
It ain't the ballistic one I'm worried about, Imagine this build on the clan version, 6 ERMLs in the hunches and an LPL in the CT and if I did my math right it should be able to slot 22 or 23 DHS HBK-4P, something even the SCrow can't do.
Quote
It won't dethrone the whale, but I think it'll be better than the EXE.
And all my favorite IS HGN builds?
HGN-732, the IIC will be able to do this same build, but will be able to drop 2 JJs and gain the tonnage for 22DHS. Or it could drop an LPL for an ERML, avoid ghost heat, drop the endo, shave some armor and pick up an extra DHS.
HGN-732B, the IIC will be able to this same thing, only with double UAC10s in the right arm and 2 LPLs and an ERML in the LT with the ability to pack in more heatsinks.
HGN-733, this build had one purpose in it's lifetime. And the IIC-B is a straight upgrade with being able to use an LBX20 and Med Pulse instead while also having more heatsinks.
HGN-733C, the IIC-C is again a straight upgrade. being able to pack dual UAC10s, and dual cERPPCs with even more heatsinks.
HGN-733P, this guy has been a super reliable and fun HGN, and one of the stronger ones in this meta (still a Lowlander though). And the IIC-A will basically be a jumping Wubhawk since it'll be 4 cLPLs, 1 JJ, and 27 DHS.
Hell, the Orion-IIC-C will be able to do something no Clan heavy can currently do: STD300, 2x cGauss, 1 cERPPC.
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I was actually dreading the day they announced the IIC packs and hoped they'd never do it, even if deep down I knew they would.
Edited by Lord Scarlett Johan, 26 October 2015 - 09:47 AM.
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