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Enhanced Vision Mode


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#1 Greyhart

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Posted 26 October 2015 - 02:37 AM

I noticed that in spectators mode that there is an option to place an outline on the mech and have a hex under them.

I think from the update notes it is: Toggle outlines around 'Mechs so they're easier to see.


Why can't we have access to this in game? If I remember from the cartoon this was a thing in game. It would help avoid the need to squint so much at the screen.

#2 MeiSooHaityu

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Posted 26 October 2015 - 03:31 AM

Well, you can place a red box around the enemy in-game. Plus, a hex on the ground would be hardly visible anyway (especially on the new maps with all the clutter) :).

Look, we can't make it TOO easy to track an enemy unit.

#3 Bagor Aga

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Posted 26 October 2015 - 03:34 AM

This is ok for games with respawns and swift moves from mid to corner. MWO is about pain and manual override, neuro helmet shouldn't be easy to wear. And... use skill. exe at least!

#4 Vellron2005

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Posted 26 October 2015 - 04:12 AM

I think that "Enhanced imaging" as shown in the battletech cartoon should switch the vision mode into one where you see the wireframe meshes of mechs and objects, and this cuts through smoke, darkness, and similar visual impediments. In this mode, hits should register as red dots on the wireframe, but as a drawback, ECM should distort this somehow..

It should perhapse be available as a 6 milion c-bill mech module.

Also, it should be available to the clans only until the timeline moves up to where IS has clan tech. (speaking from a Lore-based point of view, not a clan warrior point of view)

#5 Bregor Edain

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Posted 26 October 2015 - 05:18 AM

View PostVellron2005, on 26 October 2015 - 04:12 AM, said:

I think that "Enhanced imaging" as shown in the battletech cartoon should switch the vision mode into one where you see the wireframe meshes of mechs and objects, and this cuts through smoke, darkness, and similar visual impediments. In this mode, hits should register as red dots on the wireframe, but as a drawback, ECM should distort this somehow..




Could not resist...

Also, MW2 had the EI if you wish to see how it was done in there.

#6 Mechteric

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Posted 26 October 2015 - 05:47 AM

View PostVellron2005, on 26 October 2015 - 04:12 AM, said:

I think that "Enhanced imaging" as shown in the battletech cartoon should switch the vision mode into one where you see the wireframe meshes of mechs and objects, and this cuts through smoke, darkness, and similar visual impediments. In this mode, hits should register as red dots on the wireframe, but as a drawback, ECM should distort this somehow..

It should perhapse be available as a 6 milion c-bill mech module.

Also, it should be available to the clans only until the timeline moves up to where IS has clan tech. (speaking from a Lore-based point of view, not a clan warrior point of view)


It would make more sense to merge it with an existing mech module, namely the Advanced Zoom (because it is currently the most worthless). It could become "Advanced Optics" module, which could give not only advanced zoom, but some kind of overlay in addition :)

#7 Khorender

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Posted 26 October 2015 - 07:33 AM

Why make it even easier to hit someone?

#8 Greyhart

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Posted 27 October 2015 - 01:19 AM

well it's not easier to hit but easier to see. Makes normal vision more viable in different environments

#9 Cyborne Elemental

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Posted 27 October 2015 - 01:49 AM

Easier to see = Easier to hit = Drrrr?

#10 Greyhart

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Posted 27 October 2015 - 04:55 AM

do not people already adjust the gammer and detail setting to make people easier to see? How does this really change that and if they do change the gammer setting etc is that cheating?

#11 MechWarrior5152251

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Posted 27 October 2015 - 06:23 AM

The current reduced visibility favors high skill. PGI wants less of a gap between high skill and low skill....

#12 Mister Blastman

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Posted 27 October 2015 - 06:56 AM

I would rather there be enhanced imaging than playing with a 1960s era television set... all... the... damn... time...

Posted Image

#13 MeiSooHaityu

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Posted 27 October 2015 - 06:59 AM

I saw this for another thread and had to use it here...

View PostTriordinant, on 27 October 2015 - 06:56 AM, said:

Posted Image


#14 Nesutizale

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Posted 27 October 2015 - 07:06 AM

Enhanced Imaging...no thanks. It would make targeting to easy. So to balance that it, it would most likely get the shortest vision range. So it would become on of the other hardly usefull vision modes, at least over long ranges.

As for the low details/ gamma changes...personaly I consider it kinda of cheating. It gives people a benefit from doing so, on the other hand, people with low hardware don't have much of a choice there.
So you kinda have to live with it.

#15 MeiSooHaityu

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Posted 27 October 2015 - 07:13 AM

I'd maybe consider it for spotting at best.

Maybe once the re-balance happens, only light mechs considered info warfare mechs could have the ability to use Enhanced Imaging. That way (in theory) the vision would be used more for scouting the condition of enemy hitboxes. Since those lights tend not to cause much damage, it wouldn't be too OP.

Then again, if we were still worried about an info light mounting 2 ERLLasers and using it for sniping, we could always make it so that weapons couldn't be fired while in Enhanced Imaging or add a purposeful "lag" to visuals when EI was active (due to possibly the high computing power causing visual de-sync). it might help squarely put it into a scouting type of system.

It would be the ONLY way I would want to see this vision mode utilized.

Edited by MeiSooHaityu, 27 October 2015 - 07:14 AM.


#16 Alistair Winter

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Posted 27 October 2015 - 07:18 AM

If we had role warfare, we could have enhanced imaging for scout mechs.

But we don't.

#17 Suko

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Posted 27 October 2015 - 07:57 AM

Making this a module that highlights only the targeted mech would be cool. Anything else might be game breaking though





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