#1
Posted 26 October 2015 - 03:05 PM
#2
Posted 26 October 2015 - 04:22 PM
#3
Posted 26 October 2015 - 04:58 PM
#4
Posted 26 October 2015 - 08:05 PM
The Kitfox (and Adder) could be considered as "pocket Stormcrows". They're slow for lights, but have a lot of tonnage available for weapons. Generally the Stormcrow is always better, but if you need a light mech, they'll work.
The Cheetah is more of a normal light mech, it's harder to hit at full speed, but can't fit bigger weapons. (i.e. if you're feeling crazy, the Kitfox could carry a UAC20 without stripping armor, cheetah can't)
The Arctic Cheetah is widely considered the best clan light at the moment.
#5
Posted 26 October 2015 - 08:07 PM
#8
Posted 26 October 2015 - 08:24 PM
Edited by no one, 29 October 2015 - 01:00 AM.
#9
Posted 26 October 2015 - 10:50 PM
The Arctic Cheetah is one of the best Light Mechs in the game, compared to the Kit Fox it is faster, more agile, smaller, has better hit boxes, and has more internal structure hitpoints.
If you want heavy weapons or want to support the big guys a Kit Fox is best, for anything else take the Arctic Cheetah
Edited by Rogue Jedi, 27 October 2015 - 12:27 AM.
#10
Posted 26 October 2015 - 11:33 PM
ACH is a classical "striker" light mech, and generally reckoned the best light mech in the game. Similar IS mechs are Firestarter and the new Wolfhound, but the ACH has ECM and generally superior clan tech.
KFX is much slower, and falls in the subcategory of lights often called "light mediums". This is because they lack the speed for independent scouting duties, and more commonly stick with the main group.
KFX are underrated though, and can be very helpful for the team. You can carry triple AMS for a very effective missile umbrella, while also giving ECM cover and bringing reasonable second-line firepower. This is not a glamorous play style, and is often disparaged. But looking at the raw numbers, if I bring my KFX, my team is more than twice as likely to win than to lose, so it does work, and works really well at that.
There's an ECM nerf upcoming, which will likely lead to increased LRM use, meaning that KFX's may become worth their weight in gold.
#11
Posted 27 October 2015 - 02:09 PM
Now that other options exist, Kit Foxes are outshined by the Cheetah's Clan FireSpider mojo for ECM-packing 30-tonners, and by their Invasion Wave 1 Adder buddies for light gunzy fire support.
For an offbeat combo of some of the above (minus the speed of course)? Sure, why not get the Kit Fox? For the best light at MWO's fast-mover light meta? Just go ahead and get the Cheetah. Doo eet.
#12
Posted 27 October 2015 - 04:44 PM
Kitfox is obsolete, too slow, bad hitboxes. 3AMS is not a reason to use it.
#13
Posted 01 November 2015 - 05:12 PM
#14
Posted 01 November 2015 - 05:27 PM
InspectorG, on 27 October 2015 - 04:44 PM, said:
Kitfox is obsolete, too slow, bad hitboxes. 3AMS is not a reason to use it.
Wonder how well a Cheeta pilot would do against this guy...
http://mwo.smurfy-ne...c46aa890522e60c
#15
Posted 01 November 2015 - 07:31 PM
ShinVector, on 01 November 2015 - 05:27 PM, said:
KFX-D SRM4x4
Bait the cheetah into a corner and use SRM4x4. Fires twice as fast, carries more missiles. Not to mention you can actually aim the missiles for specific body parts.
No really. Being able to target specific body parts makes a huge difference. That build up top will destroy cheetahs, but last I checked the whole game doesn't revolve around cheetahs. Leave light hunting to stormcrows that can actually pack SSRM6x5 and has the armor to tank a bit more, if you're going to be a missile bomber.
Edited by ArcturusWolf, 01 November 2015 - 07:34 PM.
#16
Posted 01 November 2015 - 07:43 PM
Yes, it's true, Kit Foxes are slow, wide, easy to hit and almost all the weapons go into the arms and make you look like a Mech Popeye, but you can shoehorn so many guns in there it's like you're a robotic hamster... arm... thing. This analogy is failing me.
Anyway! I quite enjoyed using the little buggers, with a personal favourite being a 4x SRM 6, 2xMG build. That thing was a high risk, high reward machine that was a pretty frankly terrifying prospect to face off against at close range. I've had heavies backpedalling from my furious onslaught, no lie! (maybe they weren't the best heavy pilots, but ssssh.) If you can get the drop on an enemy's back, your 48 damage alpha will greatly chastise him, and I've downed an Atlas in 1.5 blasts and a bit of MG fire: 100% to dead in a matter of about five seconds, with enough heat capacity left over for more scrapping.
You could probably even do a 4x Streak 6 + BAP build and just crush enemy lights. Let's see them shoot up your assaults' backs WHEN THEY'RE DEAD, eh?
But that's not all! You can make a credible LRM canoe out of a Kit Fox if that's your poison. You can pack a good number of large lasers in there and just poke all day long! Why not? You're short as a midget and faster than any other hilltop sniper, so those low-mounted arm hardpoints aren't such an issue. Heck, you could even put like 5 MGs in there and just wreck face in the closing minutes of a match when everybody's stripped. The Kit Fox can do it all!
The Arctic Cheetah? Yeah, it's powerful, don't get me wrong, but there's really only one way you can play it that works with its assets, and it hasn't got a lot of space for weapons, and if you use the missile hardpoints you get huge, goofy post-apocalyptic shoulderpads that are practically magnets for enemy damage.
#17
Posted 02 November 2015 - 02:19 AM
If you like helping other players from the 2nd or 3rd line, Kit Fox is a good choice.
Arctic Cheetah: Clearly a fighter. ECM cappable, excellent hitboxes, fast and maneuverable, good hardpoints. If you play it as sniper, you waste its potential. It's a close range fighter. Run or sneak in range, deal lots of damage and get away with it.
If you like being in the thick of the fight, the Cheetah is for you.
#18
Posted 02 November 2015 - 03:14 AM
ShinVector, on 01 November 2015 - 05:27 PM, said:
ArcturusWolf, on 01 November 2015 - 07:31 PM, said:
Bait the cheetah into a corner and use SRM4x4. Fires twice as fast, carries more missiles. Not to mention you can actually aim the missiles for specific body parts.
No really. Being able to target specific body parts makes a huge difference. That build up top will destroy cheetahs, but last I checked the whole game doesn't revolve around cheetahs. Leave light hunting to stormcrows that can actually pack SSRM6x5 and has the armor to tank a bit more, if you're going to be a missile bomber.
Either of you feel free to shoot me a lobby invite. I have premium active for another nine days, I'd be glad to test these theories. =]
#20
Posted 02 November 2015 - 05:51 AM
The Kit Fox is much to slow for a light mech and pretty easy to hit. The Arctic Cheetah is the only viable light clan mech!
Dont let anybody tell you anything else!
The Arctic Cheetah can do everything what the Kit Fox can, except that it has a smaller loadout (but that doesnt matter!) Really not.
There is one Kit Fox Variant with ECM and 3 AMS, we used it sometimes with the 19th Strikers to give our assault lance a proper missileprotection (but at the state of the recent loadouts, missiles are not such a big problem). Anyway, it is no fun to play and i suggest it only for premades. Despite that, there is no use for a kit fox. It is to slow for scouting or opening the backs of slow assaults or distracting the enemy (a Stormcrow got the same speed!) and the loadout is far to small to be dangerous for anything else but another light mech...
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