Alistair Winter, on 27 October 2015 - 06:21 AM, said:
They made both maps 4 times bigger, and yet we're still almost always fighting over a tiny little portion of the maps. No one has ever crossed the
F-line on new Forest Colony, it's completely uncharted territory. The D-line is basically just a legend, I'm not sure it actually exists.
I kind of blame this on the fact that these maps are remakes and not completely new maps. These maps are a lot bigger and have a lot more added terrain...
BUT, they still have the same landmarks as the old maps. This means when you drop in say the PUG queue (where communication is at a minimum anyway), people are going to group up and when they do, they are going to gravitate to the area of the map they are most familiar with. This means the new Forest Colony is going to see a fight around the "arch" just like the old map, and on the new River City, people will tend to gravitate towards the Citadel.
Still, part of me wonders if a lot of the concentrated use of a map is just due to very little communication and a lack of trust in teammates to begin with (at least in solo queue). People need to organize, and often don't, so they all tend to come together anyway. On top of that, even if some rando person did try to coordinate a flank, he has to trust people will follow him (telling a lance to flank and having only one guy actually follow you :/ ), and that he will lead the flank is a good direction. If caught in a Flank, you are picked off because you are outnumbered, and then the enemy outnumbers the rest of your team making an easy victory.
I guess that is the funny thing about wanting bigger map sizes anyway. we want bigger maps, but the social norms of the teams just tends to bring everyone together within a small area anyway.