Hotthedd, on 27 October 2015 - 09:25 AM, said:
So all of the players that started the game with REALLY bad trial mechs, Repair and re-arm costs, no cadet bonuses, no training academy bonuses (or tutorial of any kind), all ragequit the game after 100 matches or so? Why am I still here?
PGI doesn't need to chase the FoTM kiddies that won't ever spend a dime anyway. They just need to hook some of them.
Good game design is not a passing fad that nobody can understand and changes monthly so "why bother?" MWO, while not a bad game, has an objectively poor NPE, dismal match-making, high prices, an over-inflated grind combined with terrible payouts, and a near total lack of any useful instructions or guides in the game to give new players any help whatsoever. The game itself also lacks any depth or IP specific flavor, too, which is needless and depressing. Again, this is not "flavor of the month" - all of these problems have been understood in some form since first successful free to play game game into being - or even the first subscription online games.
All of this is identifiable and needs to be addressed. We need actual effort and solutions, not "back in my day, life sucked, so your life should suck, too!" as seems to be the response from some mix of bitter-vets or grognards.
Edited by oldradagast, 27 October 2015 - 04:11 PM.