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Victors


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#1 Speedy Plysitkos

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Posted 26 October 2015 - 02:58 AM

well, im thinking about this one.

But its assault class right ? So why am I able to put there only firepower of medium, or lighter heavy ?

Is here a victor specialist somewhere ? STD, or XL engine... ? how to use them...

#2 Tahribator

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Posted 26 October 2015 - 04:10 AM

Since poptarting is not effective anymore, the Victor has only one role left: being a fast skirmisher/brawler. As such, it is often used with huge XL engines. You rely on high speed and responsiveness to quickly swoop in, grab a kill and get out.

Here's a standard AC20 build to give you an idea: http://mwo.smurfy-ne...b35032dc71c296f

As a brawler, it's a hard 'Mech to work with. It's also oversized and you will find that it's also pretty squishy due to its ridiculous size for an 80 tonner. I hope you know what you're getting into.

Edited by Tahribator, 26 October 2015 - 11:53 AM.


#3 Bluttrunken

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Posted 26 October 2015 - 04:21 AM

View PostTahribator, on 26 October 2015 - 04:10 AM, said:



Some ammunition for the SRM4s might come in handy.

#4 Speedy Plysitkos

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Posted 26 October 2015 - 04:44 AM

View PostTahribator, on 26 October 2015 - 04:10 AM, said:

Since poptarting is not effective anymore, the Victor has only one role left: being a fast skirmisher/brawler. As such, it is often used with huge XL engines. You rely on high speed and responsiveness to quickly swoop in, grab a kill and get out.

Here's a standard AC20 build to give you an idea: http://mwo.smurfy-net.de/mechlab#i=90&l=0e159cd903e0f6bd3fb0d74478940c7589c2c32b

As a brawler, it's a hard 'Mech to work with. It's also oversized and you will find that it's also pretty squishy due to its ridiculous size for an 80 tonner. I hope you know what you're getting into.


the only trouble i have with this build, its copying my DDC mostly (AC20+MG+2xML+3xSRM6 artemis).... so...

#5 Tahribator

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Posted 26 October 2015 - 06:11 AM

View PostTitannium, on 26 October 2015 - 04:44 AM, said:

the only trouble i have with this build, its copying my DDC mostly (AC20+MG+2xML+3xSRM6 artemis).... so...


I doubt your Atlas runs at 85 KPH. It plays completely different.

#6 The Great Unwashed

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Posted 26 October 2015 - 06:39 AM

and I'm not exactly sure the MG makes up for the Jump Jets either...

(A single MG on an assault is useless and even very dangerous as you need to face your opponent constantly; the build above does not).

Edited by The Great Unwashed, 26 October 2015 - 06:41 AM.


#7 Roughneck45

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Posted 26 October 2015 - 06:41 AM

I like to run mine with two Ultra5's or AC5's and two LPL's or PPC's. It's still the old poptart build but loadout is solid even if you wont be jump sniping. Also allows you some flexability with a STD or XL engine. Can throw FF on it if you go STD too.

#8 BoldricKent

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Posted 26 October 2015 - 06:42 AM

Crit padding.... it decrease chance of instant ac20 kill, you got free slot, better use it.

#9 The Great Unwashed

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Posted 26 October 2015 - 06:47 AM

The only instant kill by an AC20 I can image is a hit to the cockpit or rear torso doing critical damage to ammo that then explodes... this chance is minute for good builds?

Edited by The Great Unwashed, 26 October 2015 - 06:48 AM.


#10 Roughneck45

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Posted 26 October 2015 - 07:03 AM

View PostBoldricKent, on 26 October 2015 - 06:42 AM, said:

Crit padding.... it decrease chance of instant ac20 kill, you got free slot, better use it.

View PostThe Great Unwashed, on 26 October 2015 - 06:47 AM, said:

The only instant kill by an AC20 I can image is a hit to the cockpit or rear torso doing critical damage to ammo that then explodes... this chance is minute for good builds?

He means the the AC20 getting crit and losing the weapon.

#11 The Great Unwashed

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Posted 26 October 2015 - 07:06 AM

Thank you. However, the AC20 takes up all slots and cannot be crit padded on any mech?

#12 Roughneck45

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Posted 26 October 2015 - 08:10 AM

View PostThe Great Unwashed, on 26 October 2015 - 07:06 AM, said:

Thank you. However, the AC20 takes up all slots and cannot be crit padded on any mech?

Side torsos on assaults and a few others.

#13 Cancer Warrior

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Posted 26 October 2015 - 09:07 PM

I wouldn't waste my time with any Vic right now. Maybe if they get more ST armor and some weapon quirks at the great rebalance, otherwise they are too soft with an XL, and to slow with a STD. I wish PGI would release the A variant even if it makes the others obsolete. It would at least have decent firepower.....

#14 Chados

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Posted 27 October 2015 - 09:13 AM

I love my Victors but they are subject to some limitations. They aren't true assault mechs. Think of them as a 60 ton heavy that runs in the assault queue. Best of the four: Dragon Slayer. Why? It's a 9K with its E hard points in the torso! Keep the 330 XL and they have to kill you to disarm you. And I like four jets and BAP on mine to debuff ECM for LRM boats. I like an AC10 over gauss for ease of use and weight saving. Fast, agile, heavy scout and supporter. The 9B and 9S need DHS, Endo, an AC20, and PPCs or LPLs, and you're subject to being disarmed if enemies focus your arms. Or you have to forego a heavy system to pack missiles. It's basically an IS Summoner with more flexibility and should be played similarly. Probably the hardest to play assault mech, but I live mine!

#15 Ascaloth

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Posted 27 October 2015 - 09:54 AM

View PostChados, on 27 October 2015 - 09:13 AM, said:

I love my Victors but they are subject to some limitations. They aren't true assault mechs. Think of them as a 60 ton heavy that runs in the assault queue. Best of the four: Dragon Slayer. Why? It's a 9K with its E hard points in the torso! Keep the 330 XL and they have to kill you to disarm you. And I like four jets and BAP on mine to debuff ECM for LRM boats. I like an AC10 over gauss for ease of use and weight saving. Fast, agile, heavy scout and supporter. The 9B and 9S need DHS, Endo, an AC20, and PPCs or LPLs, and you're subject to being disarmed if enemies focus your arms. Or you have to forego a heavy system to pack missiles. It's basically an IS Summoner with more flexibility and should be played similarly. Probably the hardest to play assault mech, but I live mine!


There is no Assault Queue anymore, so that might be a comeback for the ol' Victors (if your team has spare tonnage). Anyway, with the current meta i doubt it can be worth taking, since it can be easily killed with 2 alphas from any clan laser+gauss..

#16 Chados

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Posted 27 October 2015 - 06:52 PM

Ah, but in solo queue there IS an assault queue!

I find the Victor viable even with two-alpha Clanners. A front liner? No. But neither is the Summoner...and I really like the Summoner. I go for the underdog!

#17 Audacious Aubergine

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Posted 27 October 2015 - 07:47 PM

View PostChados, on 27 October 2015 - 09:13 AM, said:

I love my Victors but they are subject to some limitations. They aren't true assault mechs. Think of them as a 60 ton heavy that runs in the assault queue. Best of the four: Dragon Slayer. Why? It's a 9K with its E hard points in the torso! Keep the 330 XL and they have to kill you to disarm you. And I like four jets and BAP on mine to debuff ECM for LRM boats. I like an AC10 over gauss for ease of use and weight saving. Fast, agile, heavy scout and supporter. The 9B and 9S need DHS, Endo, an AC20, and PPCs or LPLs, and you're subject to being disarmed if enemies focus your arms. Or you have to forego a heavy system to pack missiles. It's basically an IS Summoner with more flexibility and should be played similarly. Probably the hardest to play assault mech, but I live mine!

So it's kind of the Inner Sphere Gargoyle?

#18 Chados

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Posted 28 October 2015 - 08:37 AM

Yes, it is very similar to the Gargoyle. If the GAR had jets and its ballistics in the right arm they'd be very close. Summoners are even closer, and I play my VTR-DS and SMN-P(I) almost identically; the difference is that the Summoner has LRMs and the Victor has the hard points but I prefer heavy direct fire weapons. I use the LRMs on the Summoner as a harassment tool. If it had the weight to carry 2xERPPC and a uAC10 or better yet a uAC20 I'd ditch the missiles in a New York minute. As it is I find the best load out to be the canon one with slight differences to increase LB-X10 ammunition. Downgrading to the LRM10 from the LRM15 allows it. Putting on a uAC20+cLPL is real similar to a VTR-9B or 9S with the old meta load out.

#19 Dr Bocktopus

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Posted 28 October 2015 - 08:40 AM

It's definitely past its glory days, but it's not a completely worthless chassis. I still like to run my 9S as a fast, heavy-hitting brawler that jumps in, drops an alpha, and then jumps out, and in CW I've had a lot of success running it as a goalkeeper of sorts around generators. However, even I must admit that its not a useful mech on a map like Alpine and that it's been surpassed by a good number of IS heavies and assaults.

In short, it's got a small niche that it can fill and it's unlikely to escape that niche without some serious quirks or geometric rebalancing.

#20 Luscious Dan

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Posted 28 October 2015 - 09:10 AM

Preferably both, really. It looks much better with modded geometry to re-balance the torso and shoulder dimensions, and we all know it's a decent amount larger than the Zeus, which also has strong armor quirks to add more salt to the wound.

I almost had a heart attack when the first phase of info tech quirks on the PTS also introduced -30% turning rate for the Dragon Slayer. So I have a suspicion PGI still thinks the Victor is top tier... the chassis needs mobility and side torso structure quirks so it can skirmish properly. Cooldown rate would be nice as well since it can't take many weapons. Its niche is based on movement and not direct firepower, but it doesn't really deliver either at the moment.

Edited by Luscious Dan, 28 October 2015 - 09:11 AM.






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