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Tactics 101 Comics

Guide Tactics

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#21 Holdfast

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Posted 28 October 2015 - 10:19 AM

These are wonderful; simplistic and completely on point. (Also, I'm not sure that it fits under tactics, but when you're just starting regular vision / night vision / heat vision can be really confusing, so a quick strip on that might be useful.)

#22 PraetorGix

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Posted 28 October 2015 - 10:33 AM

This has to be the best post I've seen in this forum, period.
And FFS people, LEARN THE F**KING TAILGATE MANEUVER, NUMBER 3 NUMBER 3 NUMBER 3. I'm so sick of dying because teammates think you can somehow pass through matter...

#23 Sereglach

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Posted 28 October 2015 - 11:50 AM

View PostVoid Angel, on 28 October 2015 - 09:36 AM, said:

I'd recommend using the /spoiler code to organize the comics themselves into groups - it will make the post much more readable, especially if people are trying to get to the comments.

Concur 100%.

Also, it would be nice if the OP made posts himself, occasionally, to tell people "Hey, I've added X# more of these . . . go check out the OP!" Those of us following the thread don't get updates when a post is merely edited. Although the new ones that have been added recently are very good, as well.

#24 Stingray Productions

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Posted 28 October 2015 - 12:23 PM

Ha Ha, I see these happen pretty much everytime I play. Well done!

#25 Josef Koba

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Posted 28 October 2015 - 12:39 PM

A lot of fire and maneuver here, which is great. We all need to be better at this, especially in PUG land. I'd like to see you cover some ambushes though. I'm a big fan of the reverse slope ambush (which is great on Mordor), though I can rarely get anyone to do it unless I drop with my lance mate. Maybe an L shaped ambush, though I can see how that might be difficult to pull off in MWO.

We'd love to drop with enough people some day to do a formation in which the center collapses inward forming a U, sort of like Hannibal's tactics at Cannae, but again, that might not be possible unless the OPFOR cooperates...

Edited by Josef Koba, 28 October 2015 - 12:43 PM.


#26 fat4eyes

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Posted 28 October 2015 - 01:34 PM

Thanks for the comments guys! I've reorganized the guide into sections and used spoilers to take up less screen space.

I still have at least 10 more comics in my list, some of them from your suggestions.

View PostSereglach, on 28 October 2015 - 11:50 AM, said:


Concur 100%.

Also, it would be nice if the OP made posts himself, occasionally, to tell people "Hey, I've added X# more of these . . . go check out the OP!" Those of us following the thread don't get updates when a post is merely edited. Although the new ones that have been added recently are very good, as well.


I'll start doing that. I didn't know that edits don't trigger updates.

Here's the stuff I've added since last time:

Spoiler

Edited by fat4eyes, 28 October 2015 - 01:56 PM.


#27 Semper Bob

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Posted 28 October 2015 - 02:35 PM

I liked this thread so much I'm making my first post here and I eagerly look forward to future installments.

#28 Sereglach

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Posted 28 October 2015 - 06:52 PM

View Postfat4eyes, on 28 October 2015 - 01:34 PM, said:

*snip*

Excellent! Very happy to hear that you have so many more of these planned to do. They're all of exceptional quality in both their simplicity of understanding as well as strength of teaching impact . . . and for being quite amusing in general.

Hopefully this thread gets a "sticky" status and becomes a great go-to tactical source for newer players.

Sincere thanks for putting these together.

#29 Kanajashi

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Posted 28 October 2015 - 11:10 PM

This is amazing, it conveys some really important concepts extremely quickly with the simple art work. I will be watching this thread for future updates!

Edited by Kanajashi, 28 October 2015 - 11:11 PM.


#30 Verstaka

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Posted 29 October 2015 - 12:09 AM

Thanks for the comics. These are pretty helpful for a newbie like myself.

#31 ExoForce

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Posted 29 October 2015 - 02:00 AM

Respect !

#32 Karl Streiger

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Posted 29 October 2015 - 02:13 AM

Great comic - some more basic things for individual piloting:
  • don't peak aboo at the twice at the same position (even if you have to peakaboo at all)
    • a variant - if you go for cover - don't move back attack from a different angle
  • MOVE - other wise the 3 Fs will eat you (Fix,Flank,Finish)
  • if you Mech runs 86 kph - use it ;)


#33 Appogee

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Posted 29 October 2015 - 02:18 AM

These are brilliant - thank you for preparing them!

Would you mind if I assemble them into a PDF for my unit? I would of course credit you with their creation.

Edited by Appogee, 29 October 2015 - 02:19 AM.


#34 Kurvi

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Posted 29 October 2015 - 06:14 AM

These are amazingly clear and informative! Thanks for doing this.

#35 Logenn

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Posted 29 October 2015 - 06:36 AM

This should be a mandatory read for anyone new to the game.

#36 Voivode

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Posted 29 October 2015 - 09:32 AM

I might suggest "The Eternal Retreat":

Where you have too many "snipers" on a team and as a result during an engagement everyone is always jockeying to be the mech furthest from the enemy. Team starts to spread out, the few mid/close range mechs are easily dispatched, and eventually you run out of room to retreat with and are cornered, easy prey.

EDIT: Perhaps the positive uptake of this is the "Aggressive Support" where longer range mechs are more willing to move up and support (read:potentially take some fire) the actions of mid/close range mechs, making it impossible for the enemy to isolate those teammates. Something to that effect.

Edited by Voivode, 29 October 2015 - 09:46 AM.


#37 Big Tin Man

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Posted 29 October 2015 - 10:14 AM

Great stuff, linked to this on my unit's forum. Would you mind if the images were posted there as well with full credit given to you?

Also, I'd love to see the following: entering a space from a choke point (i.e. taking the middle of terra therma, exiting the tunnel on crimson, taking the top center of mining) and holding a firing line/kill-box (i.e. holding the high ground on alpine, mining collective)

#38 Bluttrunken

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Posted 29 October 2015 - 11:04 AM

Ha! Nicely done. I hope it increases tactical awareness. But all things tactical in a PUG group are always bound to have a high risk to fail against a more static play because less coordination, people don't know their place and role etc.

Still stickymaterial.

Also proud to have said Squirrel first. At least I didn't hear it before and only after I first came up with the term in some random PUG match.

#39 fat4eyes

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Posted 29 October 2015 - 11:05 AM

New comic!

Spoiler


Thanks to PS WrathOfDeadguy and Karl Streiger for the suggestion.


View PostAppogee, on 29 October 2015 - 02:18 AM, said:

These are brilliant - thank you for preparing them!

Would you mind if I assemble them into a PDF for my unit? I would of course credit you with their creation.


Sure no problem.

#40 Appogee

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Posted 29 October 2015 - 11:28 AM

View Postfat4eyes, on 29 October 2015 - 11:05 AM, said:

Sure no problem.

Thanks very much, love your work!





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