#161
Posted 19 March 2016 - 06:40 AM
#162
Posted 05 April 2016 - 05:57 AM
#163
Posted 05 April 2016 - 06:21 AM
#164
Posted 05 April 2016 - 02:25 PM
#166
Posted 13 April 2016 - 06:06 AM
#167
Posted 13 April 2016 - 11:18 AM
#168
Posted 15 April 2016 - 12:15 PM
Karl Streiger, on 13 April 2016 - 06:06 AM, said:
Huh.
While I can't see PGI ever doing that (it wouldn't really fit with the frontend presentation style), should they ever bless limited client modding, that would be the mod I'd want.
#169
Posted 15 April 2016 - 09:00 PM
#170
Posted 13 May 2016 - 07:29 PM
#171
Posted 13 May 2016 - 07:42 PM
Though adding another version of NASCAR would be nice. The one where both teams try to stay together and flank, spiraling n the same direction around the map for the first 5 minutes of a PuG match without seeing the other team, until someone figures out to cut across the middle........
#173
Posted 11 July 2016 - 08:21 PM
#174
Posted 11 July 2016 - 09:30 PM
#175
Posted 10 August 2016 - 11:46 AM
Thanks man keep it up
#176
Posted 15 September 2016 - 09:17 PM
#177
Posted 16 September 2016 - 10:35 AM
#178
Posted 11 October 2016 - 09:26 AM
#179
Posted 09 January 2017 - 08:55 PM
http://steamcommunit...s/?id=573089143
Here's a sample of the new stuff:
Have fun.
#180
Posted 09 January 2017 - 10:01 PM
I had a match today where the enemy team camped on the land side of the pass and just waited there. In Escort. With the VIP going pass. We rushed over the pass en masse and just brutalized the VIP. I didn't even have time to do enough damage to increase my PSR that match. It was brutal - and a textbook example of why you don't camp with the VIP or count on the normal choke points to control the match.
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