FrontGuard, on 27 October 2015 - 12:11 PM, said:
let me try one more time please.
Since when you add up a percentage it must Always add up to 100 you can
safely and simply use that percentage to make the matches an equal representation of the on line player base.
So...
I there are 10% lite, 20% med, 30% heavy and 40% Assault... you can just use that available percentage to make Even Teams.
... and it would be fast as hell
If wait times were the same for every class you'd see all heavies. They're as fast as mediums, have assault firepower and heavy armor. Wait times are the only reason many people take anything else. I promise, the heavy que would skyrocket if wait times were the same no matter the percentage. And seeing 10 heavies in every match every time would suck.
Praetor Knight, on 28 October 2015 - 10:59 AM, said:
I'd rather allow drops to be 4v4, 8v8 and 12v12 so that if population dip during off hours, instead of releasing too many release valves, smaller teams can face off against each other.
I'd at least like to see how that feels in a PTS.
This made me laugh!
Nailed it. Weighted voting substantially helped my wait times, 10 minutes down to 5. But it seems they out all the focus on wait times not pairing, the matches are still pretty bad on this server. 8v8 is enough players for the current maps, would be very easy to implement and would very much help the poor Oceanic server when the Australians aren't on.
Creovex, on 28 October 2015 - 11:03 AM, said:
Here comes the flaw again...
How does a smaller team help 3 total people queue with lights?
2 Lights on Team A
1 Light on Team B.... DAMN! No balance!
Just because it's 6v6 or 8v8 doesn't mean the teams don't get balanced. That odd player doesn't get included in the match or the match doesn't start till his counterpart joins. It's no different than how it is now.