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#41 Whatzituyah

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Posted 27 October 2015 - 08:16 PM

View PostTed Wayz, on 27 October 2015 - 07:58 PM, said:


You have never seen bots go afk due to code or server issues? Or when they glitch or the AI has them walking into a corner forever.

Bots and working bots are two different things.


Well that opens up another question if the bot that gone afk got replaced by another bot than whats going to replace that bot if it goes AFK?

#42 Creovex

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Posted 28 October 2015 - 05:40 AM

As it is now, we currently have issues that two major CONTINUING issues..
  • A population who doesn't play all the classes (some of us do, some don't, and you shouldn't have to) with a matchmaker that requires class restrictions
  • A population that is not big enough to fix the queuing slowness (don't bet on Steam to fix this as slow queue times for new players will equal uninstall)
Think about it... CounterStrikeGO, a massive game uses Bots to help ensure that game modes are always availabe. Are the bots experts... NO, however they can still kill you and let you play the game you are funding.

Not gonna lie, wouldn't mind seeing Bots in for pugs on CW... would at least get more people playing it!

Edited by Creovex, 28 October 2015 - 05:56 AM.


#43 Almond Brown

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Posted 28 October 2015 - 08:10 AM

View PostFrontGuard, on 27 October 2015 - 12:26 PM, said:

Wow.... never mind... I give up

And you want the Match Maker to Judge some Mechs in the same weight class as better or heavier than others?

... this is just sad.


An Atlas and an Awesome are both in the same weight class. Do you really believe they are equals on the Battlefield? MM cannot distinguish if we use weight classes (80-100 the same?) and not actual chassis weight..

Edited by Almond Brown, 28 October 2015 - 08:12 AM.


#44 Almond Brown

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Posted 28 October 2015 - 08:16 AM

View PostMystere, on 27 October 2015 - 04:06 PM, said:


No publisher/investor wanted to pay for Mechwarrior 5. It never existed except for a concept video.


And I am pretty sure that PGI did not even make that video, but have had to live with it ever since they picked up the MW License and started MWO... (pretty sure)

#45 Burktross

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Posted 28 October 2015 - 10:49 AM

View PostTed Wayz, on 27 October 2015 - 07:58 PM, said:

You have never seen bots go afk due to code or server issues? Or when they glitch or the AI has them walking into a corner forever.

Bots and working bots are two different things.

Bots don't have keyboards with which to go away from
Posted Image
But I'll humor you, despite the terminology used.

A bot would never go "AFK" from server issues-- Not before the game server itself craps out, in which case whatever the bots are doing is inconsequential. As for glitches when walking into corners, those are map issues-- navmeshes. An AI loop as a result of coding incompetency, even in PGI's case, is not only unlikely, but fixable when identified as well.

Hell, even if all of what I said isn't true, which do you prefer? A mech that does nothing, or a mech that tries to do something.

Edited by Burktross, 28 October 2015 - 10:50 AM.


#46 Mister Blastman

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Posted 28 October 2015 - 10:52 AM

OP: Are you ready for a secret? It is a little known one but...

There are already bots in the game. What do you think those teams of sub 100 players in 12-2 stomps are made of?

Okay. Now that we have that out of our system... I don't think bots would add a whole lot. As good as the AI is in Elite Dangerous (and it is getting to be pretty good), it doesn't replace a competent human opponent.

#47 Creovex

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Posted 28 October 2015 - 10:56 AM

View PostMister Blastman, on 28 October 2015 - 10:52 AM, said:

OP: Are you ready for a secret? It is a little known one but...

There are already bots in the game. What do you think those teams of sub 100 players in 12-2 stomps are made of?

Okay. Now that we have that out of our system... I don't think bots would add a whole lot. As good as the AI is in Elite Dangerous (and it is getting to be pretty good), it doesn't replace a competent human opponent.


A) If that secret was true, they sound awefully real with voice chat ;) (Sorry, those aren't bots, those people are just really bad....)

B) A Bot is better then a DC anyday of the week...

#48 Nothing Whatsoever

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Posted 28 October 2015 - 10:59 AM

I'd rather allow drops to be 4v4, 8v8 and 12v12 so that if population dip during off hours, instead of releasing too many release valves, smaller teams can face off against each other.

I'd at least like to see how that feels in a PTS.




View PostPaigan, on 27 October 2015 - 11:47 AM, said:




This made me laugh!

#49 Creovex

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Posted 28 October 2015 - 11:03 AM

View PostPraetor Knight, on 28 October 2015 - 10:59 AM, said:

I'd rather allow drops to be 4v4, 8v8 and 12v12 so that if population dip during off hours, instead of releasing too many release valves, smaller teams can face off against each other.

I'd at least like to see how that feels in a PTS.






This made me laugh!


Here comes the flaw again...

How does a smaller team help 3 total people queue with lights?
2 Lights on Team A
1 Light on Team B.... DAMN! No balance!

#50 Mister Blastman

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Posted 28 October 2015 - 11:06 AM

View PostCreovex, on 28 October 2015 - 10:56 AM, said:


A) If that secret was true, they sound awefully real with voice chat ;) (Sorry, those aren't bots, those people are just really bad....)

B) A Bot is better then a DC anyday of the week...


99% of my sub 100 teams don't ever say a word. They die alone.

#51 Mechteric

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Posted 28 October 2015 - 11:45 AM

Playing against bots in PvP multiplayer games always make me leave the match and find a server which only has human players.

Only PvE should have bots.

#52 CF Alpha Scout

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Posted 01 November 2015 - 04:19 PM

I've made a forum post about this, saying that this is a good idea to implement. But I now understand no that literally EVERY map in the game has extra and bizarre geometry, such as frustrating invisible walls. So, it can be hard to implement, no matter the bots decency.

#53 VitriolicViolet

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Posted 24 November 2015 - 06:39 PM

So what constitutes a long wait time? 5 minutes? the longest i ever wait is only 1 minute or so in standard queue. How long is too long?

#54 adamts01

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Posted 24 November 2015 - 09:02 PM

View PostFrontGuard, on 27 October 2015 - 12:11 PM, said:

let me try one more time please.
Since when you add up a percentage it must Always add up to 100 you can
safely and simply use that percentage to make the matches an equal representation of the on line player base.
So...
I there are 10% lite, 20% med, 30% heavy and 40% Assault... you can just use that available percentage to make Even Teams.
... and it would be fast as hell

If wait times were the same for every class you'd see all heavies. They're as fast as mediums, have assault firepower and heavy armor. Wait times are the only reason many people take anything else. I promise, the heavy que would skyrocket if wait times were the same no matter the percentage. And seeing 10 heavies in every match every time would suck.

View PostPraetor Knight, on 28 October 2015 - 10:59 AM, said:

I'd rather allow drops to be 4v4, 8v8 and 12v12 so that if population dip during off hours, instead of releasing too many release valves, smaller teams can face off against each other.

I'd at least like to see how that feels in a PTS.




This made me laugh!

Nailed it. Weighted voting substantially helped my wait times, 10 minutes down to 5. But it seems they out all the focus on wait times not pairing, the matches are still pretty bad on this server. 8v8 is enough players for the current maps, would be very easy to implement and would very much help the poor Oceanic server when the Australians aren't on.

View PostCreovex, on 28 October 2015 - 11:03 AM, said:


Here comes the flaw again...

How does a smaller team help 3 total people queue with lights?
2 Lights on Team A
1 Light on Team B.... DAMN! No balance!


Just because it's 6v6 or 8v8 doesn't mean the teams don't get balanced. That odd player doesn't get included in the match or the match doesn't start till his counterpart joins. It's no different than how it is now.

#55 adamts01

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Posted 24 November 2015 - 09:51 PM

Sorry for completely ignoring the topic in my reply. As for bots. Absolutely not in pvp. Even in pve mechwarrior 4 the bots were worthless. They wouldn't use the right weapon at the right time and were always getting stuck. The bad thing is you NEEDED them to finish certain missions on harder settings so it turned in to babysitting them through cities. And that game was heavily focused on the single player campaign. PGI is eventually putting in training bots and it looks like a pve campaign of some sorts. I think a training bot is a good idea and allowing them in private matches would be awesome but never online in pvp.

#56 LordKnightFandragon

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Posted 24 November 2015 - 11:00 PM

Id just rather have PVE, something like Armored Warfare's PVE mode. That way all the Pro PVPers can come in here and bich about how PVE shouldnt be and its bad for the game.

I totally cant wait for PVE in this game, no matter how bad it might be, I played AW's PVE and still play it, 1302? games in the past couple months.

#57 STEF_

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Posted 24 November 2015 - 11:10 PM

OP idea would be the epighaph in the MWO tombstone: "None plays this game".

Much better dropping 4vs4 or 8vs8 according to the number of players online.

#58 jss78

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Posted 24 November 2015 - 11:19 PM

View PostFrontGuard, on 27 October 2015 - 11:44 AM, said:

you did not understand what I said...
if there are 10% light available make game with 10% light
if there are 30% heave, make game with 30% heavy and so on.
The game would be even and the MM very fast.


The only problem with this is that the games themselves would colossally suck.

I have no desire to play MWO where almost all mechs in the game are 70+ tonners. This is what you'd get if no weight class balance was enforced. We've had a taste of this during some of the recent match-score centric events, and it's the worst time I've ever had playing MWO.

We need to find a way to move towards MORE lore-correct weight class distribution, not less.

The recent c-bill adjustments made a decent job at levelling up the c-bill rewards for lights and mediums (five-fold increase in Protected Light/Medium rewards). Maybe people haven't noticed.

Edited by jss78, 24 November 2015 - 11:22 PM.


#59 Vellron2005

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Posted 25 November 2015 - 12:56 AM

AI bots should be implemented mainly to fill up ghost drops in CW, and beyond that to stand in for disco pilots.

After that, they will need to develop proper AI to make PVE campaigns.. they can't just fill those up with basic AI.. it needs to be high quality.. otherwise the PVE campaigns would suck...

#60 Curccu

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Posted 25 November 2015 - 01:10 AM

View Postsycocys, on 27 October 2015 - 11:44 AM, said:

Let everyone run a Timber if they want. Easiest mech in the game to headshot.

Really? I got 1,5 million XP on my TBR-Prime and have never been headshotted so far...





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