Jump to content

Let's Talk Bots...

Gameplay

63 replies to this topic

#61 TheCharlatan

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,037 posts

Posted 25 November 2015 - 01:20 AM

To make a bot useful in this game in the PvP environment you would need some outstanding AI.
They would need to (at least):
  • move with the team
  • be able to use cover in a meaningful way
  • not block your way
  • shoot at components in a balanced fashion (i.e.: not have perfect accuracy, but not have terrible accuracy either)
Do you guys even think about the amount of work such an AI would require?
For PvE, the AI can be rudimental (devs can play with movement paths, spawn points and ranges to give you the illusion of intelligence), and it would still be fun.
But for PvP, i'd rather have a bad team-mate or wait a bit more.

#62 Dino Might

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 2,030 posts

Posted 25 November 2015 - 02:53 AM

View PostCreovex, on 27 October 2015 - 11:38 AM, said:


Problem with this is when they do that, how is putting a Light on one team and a Medium on another fair? Overall, that just breeds more agruments against the MM IMO.

Also, I like the thought of a DC becoming a Bot after say 3-5 minutes... That way my team gets something out of a the "once dead" mech.


When you make a light competitive with the medium, and the medium competitive with the heavy and assault, then you don't worry about it. Of course, then you hear all the tears from the assault pilots that think they should be top of the food chain...

#63 Xoco

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • 281 posts

Posted 25 November 2015 - 02:55 AM

View PostTheCharlatan, on 25 November 2015 - 01:20 AM, said:

To make a bot useful in this game in the PvP environment you would need some outstanding AI.
They would need to (at least):
  • move with the team
  • be able to use cover in a meaningful way
  • not block your way
  • shoot at components in a balanced fashion (i.e.: not have perfect accuracy, but not have terrible accuracy either)
Do you guys even think about the amount of work such an AI would require?

For PvE, the AI can be rudimental (devs can play with movement paths, spawn points and ranges to give you the illusion of intelligence), and it would still be fun.
But for PvP, i'd rather have a bad team-mate or wait a bit more.

Bar the smart movement, I think CS bots does pretty well with accuracy. And those were coded by unpaid amateurs initially.
Bots could go "on rail", I guess. They could follow a fix route until it runs into something, then it breaks into a fixed "evasive maneuver" pattern. And even then, it can probably cream me.

#64 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,063 posts
  • LocationCO

Posted 25 November 2015 - 12:40 PM

Don't all Player vs computer have Bots so to speak?

So single player games that shoot back wouldn't they have bots?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users